There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
13L G40 Boldfresh vs. JWW (Allies +15)
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pretty sure everything i did was correct but please verify that i didn’t add or subtract any units in all my edit shuffling. once again, sorry about that! was REALLY hoping to kill your destroyer in 109 but alas it was not to be.
I’ll try to review everything. no prob with the tac….wow the allies rolled for crap.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Russia to Smolensk
1 aaGun, 1 artillery and 1 infantry moved from Russia to Bryansk
5 infantry moved from Amur to Sakha
2 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 1 flag, 2 aaGuns and 15 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Belarus : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Karelia : 1 flag, 5 infantry
Bryansk : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 3 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 aaGun
112 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
I didnt really checkout your moves……I am sure they are ok. 8-)
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@JWW:
I didnt really checkout your moves……I am sure they are ok. 8-)
i’m not :lol:
i will check them thoroughly before i do J1 - which will be later tonight or tomorrow morning.
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hey JWW, i went ahead and tried to do my move when i was half asleep and didn’t realize i didn’t get the men from the transports offloaded to philippines…
so tripleA round 1 rolls were for ftr, tac against 2 inf, ftr. (also i didn’t get all the boats to the sea zone as i had meant to for the sea battle) :roll:
so if i can remember how to roll on here, i will roll for the 2 inf, art, arm to complete the round 1 rolls…
land troops in phil
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (5, 4)1@3: (6) -
those are the good old dice i’m used to :roll:
ok here is round 2
japan - inf, art, arm, ftr, tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 3)2@3: (3, 2)1@4: (6)usa - inf, ftr
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2) -
very nice.
phil taken with arm :|
i will edit and go ahead and do the noncom. ouch.
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so you hit me once in hunan, twice in yunnan, and twice in z37, and 3 times in phil. and damaged my battleship in z35. all in all a pretty decent round for the allies.
when i ran the dice in local to edit the map, i took yunnan so i decreased the ipc count by 1 to 45.
now you are good to go. i was too tired to look over G1 in detail, and my eyes are crossing now. i will try to audit it tomorrow.
g’nite
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 46 to 45
EDIT: Turning off Edit Mode
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to United Kingdom
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
2 infantry moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 carrier and 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
United Kingdom : 1 flag, 1 bomber
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 40 / 45
Americans : 52 / 72
Chinese : 9 / 12
British : 28 / 29
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 9 infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 1 : 1/2 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 0/3 hits
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 bomber moved from 106 Sea Zone to Iceland
1 cruiser moved from 111 Sea Zone to 123 Sea Zone
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to Iceland
1 fighter moved from Gibraltar to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 2 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 1 fighter, 1 harbour and 6 infantry
Malaya : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield, 1 bomber and 1 fighter
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
80 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
96 Sea Zone : 1 flag, 1 submarine
123 Sea Zone : 1 flag, 1 battleship and 1 cruiser
76 Sea Zone : 1 flag, 2 cruisers and 1 transport
106 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
Persia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 31 / 36
UK_Pacific : 10 / 1
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 31 / 36
UK_Pacific : 10 / 11
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
you will get the hang of it soon…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour and 2 infantry in Yugoslavia, round 1 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 4 : 1/4 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Libya : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Yugoslavia : 1 flag, 2 aaGuns, 2 armour and 2 infantryProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 10 / 11
Italians : 16 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.636
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 55Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Neutral_Allies Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.688
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
South Australia : 1 flag, 1 infantry
62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 10 / 11
Italians : 16 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 10 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
2 bombers and 2 tactical_bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour, 2 bombers, 2 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 2 infantry and 3 tactical_bombers in Greece, round 1 : 6/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 bombers moved from Greece to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Greece to Southern Italy
2 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Norway to Finland
2 infantry moved from 113 Sea Zone to Norway
8 infantry moved from Germany to Poland
3 artilleries moved from France to Northern Italy
6 armour and 2 mech_infantrys moved from France to YugoslaviaPlace Units - Germans
2 infantry and 5 mech_infantrys placed in Western Germany
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 5 mech_infantrys
Romania : 1 flag, 2 artilleries and 11 infantry
Poland : 1 flag, 3 aaGuns, 3 artilleries and 22 infantry
Germany : 1 flag, 10 artilleries and 1 factory_major
Norway : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 3 artilleries
Southern Italy : 1 flag, 2 bombers and 3 tactical_bombers
113 Sea Zone : 1 flag, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 1 infantry
Yugoslavia : 1 flag, 6 armour and 2 mech_infantrys
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 10 / 11
Italians : 16 / 20
ANZAC : 10 / 16
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18French Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese





