13L G40 Boldfresh vs. Karl7 (Allies +11)

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    yeah, well, had to spend the money…

  • 22 20 19 18 17 16 15 14 12

    you moving Japan now?

  • 12

    @Karl7:

    you moving Japan now?

    YES

  • 22 20 19 18 17 16 15 14 12

    awesome

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
                2 bombers moved from Shensi to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Szechwan to Burma
                4 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                5 fighters moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                5 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 1 :  10/15 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 1 :  3/7 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 1 :  4/6 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Novosibirsk
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Novosibirsk to Anhwe
                1 fighter moved from Novosibirsk to Chahar
                1 tactical_bomber moved from Novosibirsk to Chahar
                1 aaGun moved from Szechwan to Yunnan
                3 infantry moved from French Indo China to Yunnan
                5 fighters moved from 34 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from Burma to Kwangtung
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                5 fighters moved from 6 Sea Zone to Kiangsu
                5 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                3 fighters moved from 6 Sea Zone to Japan
                2 artilleries moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Kwangtung

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 infantry and 3 tactical_bombers placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 flag, 1 factory_minor, 6 fighters, 3 infantry and 5 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 4 artilleries and 5 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Chahar : 1 flag, 1 fighter and 1 tactical_bomber
        Sikang : 1 flag
        Anhwe : 1 flag, 2 bombers
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 submarines and 5 transports
        34 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 36 / 41
        Russians : 37 / 45
        Japanese : 59 / 64
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 23 / 33
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.511
            Median : 4.000
            Variance : 0.386
            Standard Deviation : 0.622
            Total rolls : 45

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                5 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 44 Sea Zone to Celebes

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                5 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 3 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 34 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes

    Non Combat Move - Americans
                1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
                5 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Iwo Jima to Caroline Islands
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from Quebec to 106 Sea Zone
                1 mech_infantry moved from Quebec to 106 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                3 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 1.
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Southern Italy
                    British captures 33PUs while taking Italians capital

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 infantry moved from Persia to Eastern Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 fighter and 2 infantry placed in Egypt
                5 infantry placed in United Kingdom
                British undo move 3.
                4 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 72 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 12

    italy coming now

  • 12

    karl, i had to tell you but you cannot make the amphibious assault of italy because you cannot kill the sub.

  • 12

    i see that you edited the sub out to allow you to make the landing, but the reason you could not make the landing is because the submarine precludes it.  the only way you can land is if you kill the sub and you have no possibility to kill the sub.  so please revise your UK turn.

    thanks

  • 12

    sure was a nice idea to go for southern italy though…  :wink:

  • 22 20 19 18 17 16 15 14 12

    P 18 of the Europe Rule Book 2nd edition:

    Amphibious Assault Sequence
    1. Sea combat
    2. Battleship and cruiser bombardment
    3. Land combat

    Step 1. Sea Combat
    If there are defending surface warships and/or scrambled
    air units, sea combat occurs. If there are only defending
    submarines and/or transports, the attacker can choose to
    ignore those units or conduct sea combat.

    –—

    Am I missing something here?  As I read I can ignore the sub. I assumed TrippleA just has it wrong.  Has there been a clarification changing the above?   :oops:

  • 12

    i will find the rule for you.  you can only ignore the sub during an amphibious assault if you have a surface ship to accompany it.

  • 12

    sorry, what i wrote before was actually misleading because you do NOT have to kill the sub to make the landing, IF you have a surface ship.

  • 12

    actually if does not even necessarily need to be a surface ship, i think it can also be a sub.  let me check just to completely confirm.  what i do know for sure is that you can not land with a naked transport if there is a sub in the zone.

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