BotA - r3 - 270BC - Ajmdemen .vs. Pug6000


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 7 cavalrys and 1 city; Remaining resources: 7 PUs;

    Combat Move - Parthia
                1 archer moved from Babylon to Vologesia
                1 archer moved from Babylon to Teredon
                1 cavalry moved from Persepolis to Teredon
                5 horsearchers moved from Babylon to Teredon
                1 cavalry moved from Persepolis to Teredon
                5 cavalrys moved from Persepolis to Vologesia
                6 archers and 9 spearmen moved from Seleucia to Hatra
                2 archers and 7 spearmen moved from Ctesiphon to Ninive
                3 cataphracts and 3 cavalrys moved from Babylon to Ninive
                3 spearmen moved from Seleucia to Hatra

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys and 7 spearmen
                    Neutral defend with 2 archers and 5 spearmen
                    Parthia win, taking Ninive from Neutral with 2 archers, 3 cataphracts, 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 11
                    Casualties for Neutral: 2 archers and 5 spearmen
                    Casualties for Parthia: 4 spearmen
                Battle in Teredon
                    Parthia attack with 1 archer, 2 cavalrys and 5 horsearchers
                    Neutral defend with 4 spearmen
                    Parthia win, taking Teredon from Neutral with 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 archer
                Battle in Hatra
                    Parthia attack with 6 archers and 12 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Hatra from Seleucid with 6 archers and 12 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Vologesia
                    Parthia attack with 1 archer and 5 cavalrys
                    Neutral defend with 3 spearmen
                    Parthia win, taking Vologesia from Neutral with 4 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 3 spearmen
                    Casualties for Parthia: 1 archer and 1 cavalry

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                7 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 64 PUs; end with 71 PUs total


  • Would have been tough to hold off Parthia after that, but I surely understand the temptation :)


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 1 city and 2 spearmen; Remaining resources: 1 PUs;

    Combat Move - Numidia
                1 archer and 5 spearmen moved from Capsa to Thenae
                1 archer and 3 spearmen moved from Zama to Capsa
                1 archer and 3 swordmen moved from Theveste to Capsa
                4 cavalrys moved from Leptis Magna to Siwa
                3 spearmen moved from Berenice to Siwa
                4 cavalrys moved from Cyrene to Siwa
                2 spearmen moved from Auzia to Siga
                3 spearmen moved from Auzia to Cartenna
                3 cavalrys moved from Auzia to Siga
                6 cavalrys moved from Auzia to Cartenna
                2 biremes moved from SZ 30 to SZ 31

    Combat - Numidia
                Battle in Siga
                    Numidia attack with 3 cavalrys and 2 spearmen
                    Neutral defend with 2 spearmen
                    Numidia win, taking Siga from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen
                Battle in Cartenna
                    Numidia attack with 6 cavalrys and 3 spearmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia win, taking Cartenna from Neutral with 6 cavalrys and 2 spearmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 city placed in Cyrene
                2 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 24 PUs; end with 25 PUs total

    Territory Summary for Numidia :

    Siwa : 1 flag, 2 archers, 8 cavalrys and 7 spearmen
        Siga : 1 flag, 3 cavalrys and 2 spearmen
        Thenae : 1 flag, 1 archer and 5 spearmen
        Cartenna : 1 flag, 6 cavalrys and 2 spearmen
        Cyrene : 1 flag, 1 city
        SZ 31 : 1 flag, 2 biremes
        Auzia : 1 flag
        Capsa : 1 flag, 2 archers, 3 spearmen and 3 swordmen
        Leptis Magna : 1 flag, 1 city and 2 spearmen

    Production/PUs Summary :

    Carthage : 55 / 69
        RomanRepublic : 57 / 60
        GreekCityStates : 31 / 48
        Macedonia : 36 / 40
        Egypt : 38 / 39
        Seleucid : 52 / 57
        Parthia : 64 / 71
        Numidia : 24 / 25


  • I made a mistake clicking too fast. So I have to post the save game directly.

    About Jerusalem - holding Antiochia wasnt the problem. I simulated that situation. But Greek had the chance to get strong and that’s something I wanted avoid.

    Another question:
    I am already 30 production behind. I know I could have held - or reconquered - Sardinia if I moved right. But 30 already is quite a difference. What went wrong on my side? Or is this normal and will change now with the fall of Sicilia and the downsizing of Greece? It doesnt seem so, as at the same time Seleucia also looses income to Parthia.


  • And here the move of Carthage.


  • Test summary from TripleA, engine version: 1.6.1.2, time: 18:07:41


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Combat Move - RomanRepublic
                1 legionaire and 4 velitess moved from Caralis to SZ 24
                1 legionaire moved from Aleria to SZ 21
                1 legionaire and 1 trireme moved from SZ 21 to SZ 25
                2 biremes, 1 legionaire, 1 trireme and 4 velitess moved from SZ 24 to SZ 25
                2 legionaires and 4 velitess moved from SZ 25 to Roma
                14 velitess moved from Roma to Capua
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Dodona
                1 ballista and 5 legionaires moved from Ariminum to Patavium
                1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
                1 legionaire moved from Capua to Tarentum

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 2 ballistas, 3 cavalrys, 12 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 12 legionaires remaining. Battle score for attacker is 25
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 6 velitess
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 1 peltasts
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - RomanRepublic
                2 velitess moved from Capua to Roma
                6 velitess moved from Capua to Roma

    Place Units - RomanRepublic
                6 biremes placed in SZ 25

    Turn Complete - RomanRepublic
                RomanRepublic collect 69 PUs; end with 87 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 17 slingerss and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - GreekCityStates
                1 cavalry, 1 hoplite and 3 slingerss moved from Athens to Delphi
                1 archer, 1 hoplite and 3 slingerss moved from Corinth to Athens
                2 triremes moved from SZ 68 to SZ 67
                6 slingerss moved from Sparta to SZ 67
                6 slingerss moved from SZ 67 to Athens

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 cavalry, 1 hoplite and 3 slingerss
                    Macedonia defend with 1 cavalry and 2 swordmen
                    GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 cavalry and 2 swordmen
                    Casualties for GreekCityStates: 3 slingerss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                7 slingerss placed in Athens
                1 trireme placed in SZ 68
                4 slingerss placed in Rhodos
                6 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 29 PUs; end with 31 PUs total


  • The game is set up so that Romans are on the defensive in the west and seleucs in the east. Seleucia changing hands alone is a swing of 20 in production, Carthage side doesn’t have as easy gains early on and for that reason might be bit more challenging to play, but i still consider the map quite balanced, though I can’t claim to know all the optimal moves…


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Macedonia
                Macedonia buy 1 city and 12 peltastss; Remaining resources: 1 PUs;

    Combat Move - Macedonia
                2 cavalrys moved from Thessalonica to Dodona
                3 peltastss moved from Thessalonica to Larissa
                3 swordmen moved from Thessalonica to Larissa
                1 cavalry moved from Thessalonica to Larissa
                2 cavalrys and 1 peltasts moved from Larissa to Delphi
                2 hoplites and 1 peltasts moved from Pergamum to SZ 70
                2 hoplites, 1 peltasts and 1 trireme moved from SZ 70 to SZ 69
                2 hoplites and 1 peltasts moved from SZ 69 to Larissa

    Combat - Macedonia
                Battle in Dodona
                    Macedonia attack with 2 cavalrys
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Delphi
                    Macedonia attack with 2 cavalrys and 1 peltasts
                    GreekCityStates defend with 1 cavalry and 1 hoplite
                    Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 9
                    Casualties for GreekCityStates: 1 cavalry and 1 hoplite

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 peltastss placed in Larissa
                6 peltastss placed in Thessalonica
                1 city placed in Odessus

    Turn Complete - Macedonia
                Macedonia collect 36 PUs; end with 37 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 1 flag, 1 city and 6 peltastss
        Larissa : 1 flag, 4 cavalrys, 1 city, 10 hoplites, 20 peltastss and 3 swordmen
        Pergamum : 1 flag
        Delphi : 1 flag, 2 cavalrys and 1 peltasts
        SZ 69 : 1 flag, 5 biremes and 1 trireme
        Sardis : 1 flag, 1 peltasts
        Odessus : 1 flag, 1 city
        Dodona : 1 flag, 2 cavalrys

    Production/PUs Summary :

    Carthage : 65 / 65
        RomanRepublic : 65 / 87
        GreekCityStates : 25 / 31
        Macedonia : 36 / 37
        Egypt : 38 / 39
        Seleucid : 52 / 57
        Parthia : 64 / 71
        Numidia : 24 / 25


  • @Ajmdemen:

    The game is set up so that Romans are on the defensive in the west and seleucs in the east. Seleucia changing hands alone is a swing of 20 in production, Carthage side doesn’t have as easy gains early on and for that reason might be bit more challenging to play, but i still consider the map quite balanced, though I can’t claim to know all the optimal moves…

    But the main question remains: did I make any serious mistakes that put me at such disadvantage? There is still an income gap of about 20. Or is it normal?


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 8 axemen and 1 city; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 spearmen moved from Pharan to SZ 59
                3 spearmen and 1 trireme moved from SZ 59 to SZ 60
                3 spearmen moved from SZ 60 to Salamis
                4 axemen and 2 spearmen moved from Pharan to Jerusalem
                8 axemen moved from Memphis to Alexandria
                1 axeman moved from Jerusalem to Sidon
                1 axeman moved from Jerusalem to Sidon

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 2 axemen
                    Seleucid defend with 1 peltasts
                    Egypt win, taking Sidon from Seleucid with 2 axemen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Egypt

    Place Units - Egypt
                1 city placed in Salamis
                8 axemen placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total


  • I didn’t spot any serious mistakes (apart from the Athens rnd 1 mayhaps).


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 4 cavalrys and 16 peltastss; Remaining resources: 2 PUs;

    Combat Move - Seleucid
                1 peltasts moved from Antioch to Edessa
                1 peltasts moved from Antioch to Emesa
                1 cavalry and 2 peltastss moved from Antioch to Sidon
                3 peltastss moved from Tarsus to Antioch
                4 peltastss moved from Antioch to Damascus
                2 cavalrys moved from Antioch to Damascus
                1 cavalry, 4 hoplites and 3 peltastss moved from Sardis to Nicaea
                1 cataphract moved from Pessinus to Nicaea

    Combat - Seleucid
                Battle in Nicaea
                    Seleucid attack with 1 cataphract, 1 cavalry, 4 hoplites and 3 peltastss
                    Neutral defend with 4 spearmen
                    Seleucid win, taking Nicaea from Neutral with 1 cataphract, 1 cavalry, 4 hoplites and 2 peltastss remaining. Battle score for attacker is 10
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 4 spearmen
                Battle in Sidon
                    Seleucid attack with 1 cavalry and 2 peltastss
                    Egypt defend with 2 axemen
                    Seleucid win, taking Sidon from Egypt with 1 cavalry and 2 peltastss remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 axemen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                11 peltastss placed in Antioch
                5 peltastss placed in Damascus
                4 cavalrys placed in Tarsus
                1 bireme placed in SZ 61

    Turn Complete - Seleucid
                Seleucid collect 56 PUs; end with 58 PUs total

    Territory Summary for Seleucid :

    Pessinus : 1 flag
        Damascus : 1 flag, 3 cataphracts, 15 cavalrys, 1 city, 12 hoplites, 6 legionaires and 20 peltastss
        Edessa : 1 flag, 1 peltasts
        Antioch : 1 flag, 1 city and 14 peltastss
        SZ 61 : 1 flag, 4 biremes and 1 trireme
        Tarsus : 1 flag, 4 cavalrys and 1 city
        Nicaea : 1 flag, 1 cataphract, 1 cavalry, 4 hoplites and 2 peltastss
        Sidon : 1 flag, 1 cavalry and 2 peltastss
        Emesa : 1 flag, 1 peltasts

    Production/PUs Summary :

    Carthage : 65 / 65
        RomanRepublic : 65 / 87
        GreekCityStates : 25 / 31
        Macedonia : 36 / 37
        Egypt : 38 / 47
        Seleucid : 56 / 58
        Parthia : 64 / 71
        Numidia : 24 / 25


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 14 cavalrys and 1 city; Remaining resources: 0 PUs;

    Combat Move - Parthia
                2 cavalrys and 5 horsearchers moved from Teredon to Euphrates
                4 cavalrys moved from Vologesia to Euphrates
                1 spearman moved from Hatra to Edessa
                1 cavalry moved from Ninive to Edessa
                1 spearman moved from Hatra to Emesa
                1 cavalry moved from Ninive to Emesa
                2 spearmen moved from Ninive to Amida
                2 cataphracts moved from Ninive to Amida
                1 cataphract and 1 cavalry moved from Ninive to Amida
                1 spearman moved from Ninive to Amida
                1 spearman moved from Hatra to Edessa
                1 spearman moved from Hatra to Emesa
                2 archers moved from Ninive to Amida
                6 archers and 8 spearmen moved from Hatra to Amida
                7 cavalrys moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Edessa
                    Parthia attack with 1 cavalry and 2 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Edessa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Amida
                    Parthia attack with 8 archers, 3 cataphracts, 1 cavalry and 11 spearmen
                    Neutral defend with 2 archers and 4 spearmen
                    1 cavalry owned by the Parthia , 3 cataphracts owned by the Parthia , 8 spearmen owned by the Parthia and 8 archers owned by the Parthia retreated to Hatra
                    Neutral win with 1 archer remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 4 spearmen
                    Casualties for Parthia: 3 spearmen
                Battle in Euphrates
                    Parthia attack with 6 cavalrys and 5 horsearchers
                    Neutral defend with 4 spearmen
                    Parthia win, taking Euphrates from Neutral with 5 cavalrys and 5 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 cavalry
                Battle in Emesa
                    Parthia attack with 1 cavalry and 2 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Emesa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                10 cavalrys placed in Seleucia
                4 cavalrys placed in Persepolis
                1 city placed in Hatra

    Turn Complete - Parthia
                Parthia collect 75 PUs; end with 75 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 8 spearmen; Remaining resources: 1 PUs;

    Combat Move - Numidia
                2 spearmen moved from Cartenna to Siga
                6 cavalrys moved from Cartenna to Zama
                2 cavalrys moved from Siga to Cirta
                1 archer and 5 spearmen moved from Thenae to Sabrata
                2 archers, 3 spearmen and 3 swordmen moved from Capsa to Thenae
                2 spearmen moved from Leptis Magna to Berenice
                2 biremes moved from SZ 31 to SZ 32

    Combat - Numidia
                Battle in Sabrata
                    Numidia attack with 1 archer and 5 spearmen
                    Neutral defend with 1 archer and 1 spearman
                    Numidia win, taking Sabrata from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 2 spearmen

    Non Combat Move - Numidia

    Place Units - Numidia
                4 spearmen placed in Cyrene
                4 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 26 PUs total

    Territory Summary for Numidia :

    Siwa : 1 flag, 2 archers, 8 cavalrys and 7 spearmen
        Siga : 1 flag, 1 cavalry and 4 spearmen
        Thenae : 1 flag, 2 archers, 3 spearmen and 3 swordmen
        Berenice : 1 flag, 2 spearmen
        Cartenna : 1 flag
        Sabrata : 1 flag, 1 archer and 3 spearmen
        Cyrene : 1 flag, 1 city and 4 spearmen
        Auzia : 1 flag
        SZ 32 : 1 flag, 2 biremes
        Cirta : 1 flag, 2 cavalrys
        Zama : 1 flag, 6 cavalrys
        Leptis Magna : 1 flag, 1 city and 4 spearmen

    Production/PUs Summary :

    Carthage : 65 / 65
        RomanRepublic : 65 / 87
        GreekCityStates : 25 / 31
        Macedonia : 36 / 37
        Egypt : 38 / 47
        Seleucid : 47 / 58
        Parthia : 75 / 75
        Numidia : 25 / 26


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 4 biremes, 4 cavalrys and 5 swordmen; Remaining resources: 1 PUs;

    Combat Move - Carthage
                1 warelephant moved from Thapsus to SZ 36
                1 swordman moved from Carthago to SZ 36
                1 cavalry moved from Thapsus to Carthago
                1 swordman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
                1 swordman and 1 warelephant moved from SZ 33 to Lilybaeum
                1 hoplite and 4 swordmen moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 33 to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from SZ 32 to Caralis
                      Carthage take Caralis from RomanRepublic
                5 biremes and 1 trireme moved from SZ 27 to SZ 33
                1 trireme moved from SZ 33 to SZ 32
                6 spearmen moved from Lilybaeum to Syracuse
                1 swordman moved from Valentia to SZ 17
                1 spearman moved from Palma to SZ 17
                4 cavalrys moved from Carthago Nova to Toletum
                2 spearmen moved from Tarraco to Toletum
                4 cavalrys, 2 spearmen and 9 swordmen moved from Tarraco to Barcino
                2 biremes, 1 spearman and 1 swordman moved from SZ 17 to SZ 18
                1 spearman and 1 swordman moved from SZ 18 to Barcino

    Combat - Carthage
                Battle in Barcino
                    Carthage attack with 4 cavalrys, 3 spearmen and 10 swordmen
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Carthage win, taking Barcino from Neutral with 4 cavalrys, 1 spearman and 10 swordmen remaining. Battle score for attacker is 13
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
                    Casualties for Carthage: 2 spearmen
                Battle in Toletum
                    Carthage attack with 4 cavalrys and 2 spearmen
                    Neutral defend with 4 cavalrys
                    Carthage win, taking Toletum from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys

    Non Combat Move - Carthage

    Place Units - Carthage
                5 swordmen placed in Lilybaeum
                4 biremes placed in SZ 32
                4 cavalrys placed in Carthago Nova

    Turn Complete - Carthage
                Carthage collect 75 PUs; end with 76 PUs total

    Territory Summary for Carthage :

    Barcino : 1 flag, 4 cavalrys, 1 spearman and 10 swordmen
        Thenae : 1 flag
        Salmantica : 1 flag
        Caralis : 1 flag, 1 spearman
        Tarraco : 1 flag
        Castulo : 1 flag
        Carthago Nova : 1 flag, 4 cavalrys and 1 city
        Toletum : 1 flag, 4 cavalrys and 2 spearmen
        Carthago : 1 flag, 1 cavalry, 1 city and 1 swordman
        Syracuse : 1 flag, 15 spearmen and 1 warelephant
        SZ 33 : 1 flag, 5 biremes and 3 triremes
        SZ 32 : 1 flag, 4 biremes and 2 triremes
        SZ 18 : 1 flag, 2 biremes
        Lilybaeum : 1 flag, 2 cavalrys, 1 city, 1 hoplite, 3 spearmen, 14 swordmen and 2 warelephants
        Valentia : 1 flag

    Production/PUs Summary :

    Carthage : 75 / 76
        RomanRepublic : 61 / 87
        GreekCityStates : 25 / 31
        Macedonia : 36 / 37
        Egypt : 38 / 47
        Seleucid : 47 / 58
        Parthia : 75 / 75
        Numidia : 25 / 26


  • @Ajmdemen:

    I didn’t spot any serious mistakes (apart from the Athens rnd 1 mayhaps).

    But in that case the map is seriously unbalanced. A difference of 10 to 20% of income and the only one major mistake was not to punish bad dicing luck and one small mistake leads to that conclusion for me.

    Of course I can see a few mistakes on my side

    • Sicilia could be taken one turn earlier (or least Greece could be denied to retake Syracuse one turn earlier) - not much difference.
    • Seleucia has to force the fall of Salamis / Cyprus - nice difference.

    I just try to understand this map.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 12 biremes; Remaining resources: 3 PUs;

    Combat Move - RomanRepublic
                8 biremes and 2 triremes moved from SZ 25 to SZ 28
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Dodona
                12 legionaires moved from Patavium to Senio
                2 ballistas moved from Patavium to Senio
                2 legionaires and 12 velitess moved from Roma to Capua

    Combat - RomanRepublic
                Battle in Senio
                    RomanRepublic attack with 2 ballistas and 12 legionaires
                    Neutral defend with 3 swordmen
                    RomanRepublic win, taking Senio from Neutral with 2 ballistas and 11 legionaires remaining. Battle score for attacker is 8
                    Casualties for Neutral: 3 swordmen
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 2 cavalrys
                    Macedonia win with 2 cavalrys remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                9 biremes placed in SZ 28
                3 biremes placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 64 PUs; end with 67 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs;

    Combat Move - GreekCityStates
                6 slingerss moved from Sparta to SZ 67
                3 slingerss and 1 trireme moved from SZ 67 to SZ 68
                3 slingerss moved from SZ 68 to Sardis
                3 slingerss and 1 trireme moved from SZ 67 to SZ 68
                3 slingerss moved from SZ 68 to Athens
                4 slingerss moved from Rhodos to SZ 68
                4 slingerss moved from SZ 68 to Athens
                1 hoplite and 4 slingerss moved from Athens to Delphi

    Combat - GreekCityStates
                Battle in Sardis
                    GreekCityStates attack with 3 slingerss
                    Macedonia defend with 1 peltasts
                    GreekCityStates win, taking Sardis from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts
                Battle in Delphi
                    GreekCityStates attack with 1 hoplite and 4 slingerss
                    Macedonia defend with 2 cavalrys and 1 peltasts
                    GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 3 slingerss remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 2 cavalrys and 1 peltasts
                    Casualties for GreekCityStates: 1 slingers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                7 slingerss placed in Athens
                5 slingerss placed in Rhodos
                3 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 36 PUs; end with 37 PUs total

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