13L G40 Hank13 vs Ziggurat

  • TripleA

    I did a fairly stupid thing and only did combat moves for Europe, because who in their right mind would have German units outside of Europe?

    Anyway, I am going to reload the file and just do the India attack. I will edit the other pieces in placed based on the original file I sent.

    (there isn’t an emoticon to express the feeling I have right now)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 3 artilleries, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 18 mech_infantrys moved from West India to India
                1 mech_infantry moved from West India to Eastern Persia

    Combat - Germans
                Battle in India
                    Germans attack with 10 armour and 18 mech_infantrys
                    French defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 6 fighters, 1 harbour and 33 infantry; UK_Pacific defend with 1 factory_major
                        Germans roll dice for 10 armour and 18 mech_infantrys in India, round 1 :  9/28 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 bomber, 9 fighters, 33 infantry and 1 tactical_bomber in India, round 1 :  16/45 hits
                        1 bomber owned by the British , 8 infantry owned by the British and 16 mech_infantrys owned by the Germans lost in India
                        Germans roll dice for 10 armour and 2 mech_infantrys in India, round 2 :  6/12 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 9 fighters, 25 infantry and 1 tactical_bomber in India, round 2 :  13/36 hits
                        6 infantry owned by the British , 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in India
                    UK_Pacific win with 3 aaGuns, 1 artillery, 9 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is -78
                    Casualties for Germans: 10 armour and 18 mech_infantrys
                    Casualties for British: 1 bomber and 14 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 5 artilleries and 3 infantry
                EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
                EDIT: Removing units owned by British from Holland Belgium: 5 infantry
                EDIT: Changing ownership of Holland Belgium from British to Germans
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 artilleries and 2 mech_infantrys
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers and 9 transports
                EDIT: Adding units owned by Germans to Southern France: 2 bombers
                EDIT: Cleaning up after movement phases
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Suiyuyan to Hopei
                2 aaGuns, 4 artilleries and 4 infantry moved from Romania to Slovakia Hungary
                4 artilleries and 20 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 fighter and 1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                EDIT: Turning off Edit Mode
                10 infantry placed in Germany
                3 infantry placed in France
                3 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Holland Belgium: 3 artilleries and 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 6 artilleries, 3 infantry and 7 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 2 bombers
                EDIT: Removing units owned by Germans from Slovakia Hungary: 3 infantry
                EDIT: Adding units owned by Germans to Poland: 3 infantry
                EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Vyborg: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Finland: 4 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        West India : 1 flag
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 flag, 2 aaGuns, 8 artilleries, 21 infantry and 6 mech_infantrys
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Romania : 1 flag, 1 aaGun
        Poland : 1 flag, 3 infantry
        Germany : 1 flag, 1 factory_major and 10 infantry
        Holland Belgium : 1 flag, 3 artilleries and 2 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        113 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag, 1 mech_infantry
        114 Sea Zone : 1 flag, 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 48
        Russians : 31 / 47
        Japanese : 68 / 76
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 32 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                      Chinese take Yunnan from Japanese
                1 infantry moved from Sikang to Szechwan
                2 armour moved from Kansu to Kweichow
                3 armour moved from Turkmenistan to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                2 fighters moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 armour moved from Kansu to Kweichow
                2 armour moved from Kansu to Hopei
                5 infantry moved from Novosibirsk to Timguska
                5 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                9 artilleries and 17 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Eastern Persia
                    Russians attack with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 1 :  6/8 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Persia
                    Russians win, taking Eastern Persia from Germans with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Hopei
                    Russians attack with 2 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        Russians roll dice for 2 armour in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 2 armour in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kweichow
                    Russians attack with 3 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 armour in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Evenkiyskiy
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Evenkiyskiy, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Timguska, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Timguska, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Eastern Persia to India
                1 tactical_bomber moved from Eastern Persia to India
                2 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Volgograd to Turkmenistan
                2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                13 infantry moved from Archangel to Novgorod
                4 aaGuns, 1 artillery and 1 infantry moved from Belarus to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                25 infantry moved from Bessarabia to Ukraine
                5 infantry moved from Rostov to Bryansk

    Place Units - Russians
                3 armour placed in Volgograd
                4 armour and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 aaGun
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Changing ownership of Romania from Germans to Russians
                EDIT: Adding units owned by Russians to Romania: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by French from Tobruk: 2 infantry
                EDIT: Adding units owned by French to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs (2 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs

    Territory Summary for Russians :

    Yunnan : 1 flag, 1 armour
        Kweichow : 1 flag, 2 armour
        Hopei : 1 flag, 2 armour
        Szechwan : 1 flag, 1 infantry
        India : 1 flag, 2 fighters and 1 tactical_bomber
        Evenkiyskiy : 1 flag, 5 infantry
        Timguska : 1 flag, 4 infantry
        Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
        Romania : 1 flag, 1 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 9 artilleries and 17 infantry
        Bryansk : 1 flag, 5 infantry
        Vyborg : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 4 armour, 1 factory_major and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 24 infantry
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 3 armour
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
        Caucasus : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour and 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 62 / 76
        Americans : 56 / 78
        Chinese : 8 / 5
        British : 32 / 36
        UK_Pacific : 4 / 4
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 harbour, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 bombers moved from Hunan to India
                3 tactical_bombers moved from French Indo China to India
                2 infantry moved from Shan State to Burma
                1 fighter moved from Malaya to Burma
                3 armour, 5 artilleries and 7 infantry moved from Shan State to 37 Sea Zone
                2 armour and 1 infantry moved from Malaya to 37 Sea Zone
                5 armour, 5 artilleries, 2 battleships, 1 carrier, 2 cruisers, 3 fighters, 8 infantry, 3 tactical_bombers and 10 transports moved from 37 Sea Zone to 39 Sea Zone
                4 bombers and 1 fighter moved from Malaya to India
                5 armour, 5 artilleries and 8 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Burma, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 5 armour, 5 artilleries, 7 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
                    French defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 1 artillery, 6 fighters, 1 harbour and 19 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/9 hits
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 :  2/4 hits
                        Japanese roll dice for 5 armour, 5 artilleries, 7 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 1 :  11/35 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery, 9 fighters, 19 infantry and 1 tactical_bomber in India, round 1 :  12/30 hits
                        10 infantry owned by the British , 8 infantry owned by the Japanese , 3 aaGuns owned by the British and 4 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 5 armour, 1 artillery, 7 bombers, 4 fighters and 6 tactical_bombers in India, round 2 :  15/23 hits
                        UK_Pacific roll dice for 1 artillery, 9 fighters, 9 infantry and 1 tactical_bomber in India, round 2 :  10/20 hits
                        9 infantry owned by the British , 1 tactical_bomber owned by the Russians , 2 armour owned by the Japanese , 1 bomber owned by the Japanese , 3 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the Russians , 1 fighter owned by the British , 1 fighter owned by the French , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 6 bombers, 1 fighter and 3 tactical_bombers in India, round 3 :  10/13 hits
                        UK_Pacific roll dice for 5 fighters in India, round 3 :  4/5 hits
                        4 bombers owned by the Japanese and 5 fighters owned by the British lost in India
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 armour, 5 artilleries, 5 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 1 artillery, 6 fighters and 19 infantry

    Non Combat Move - Japanese
                1 fighter and 3 tactical_bombers moved from India to West India
                1 fighter moved from Burma to West India
                1 aaGun moved from Hunan to Kwangsi
                4 carriers moved from 37 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                3 destroyers and 7 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 bomber moved from India to Anhwe
                1 armour moved from Chahar to Shantung
                1 bomber moved from India to Malaya
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                1 artillery, 1 harbour and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour
        Kwangsi : 1 flag, 1 aaGun
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 tactical_bombers
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 bomber
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New South Wales : 1 flag, 4 armour, 1 factory_minor and 1 harbour
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 submarine and 10 transports
        19 Sea Zone : 1 flag, 4 carriers, 4 destroyers, 2 fighters and 9 submarines
        54 Sea Zone : 1 flag
        West India : 1 flag, 2 fighters and 3 tactical_bombers
        71 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 66 / 72
        Americans : 56 / 78
        Chinese : 8 / 5
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
                    Japanese defend with 4 carriers, 4 destroyers, 2 fighters and 9 submarines
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 9 submarines in 19 Sea Zone, round 1 :  2/9 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 1 :  5/10 hits
                        3 carriers owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 9 submarines in 19 Sea Zone, round 2 :  1/9 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 2 :  6/10 hits
                        2 submarines owned by the Americans , 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 cruisers owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 7 submarines in 19 Sea Zone, round 3 :  0/7 hits
                        Americans roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 4 carriers, 4 destroyers and 2 fighters in 19 Sea Zone, round 3 :  4/10 hits
                        1 battleship owned by the Americans , 2 artilleries owned by the Americans , 2 transports owned by the Americans , 1 infantry owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 4 carriers, 4 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is -139
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
                    2 fighters owned by the Japanese forced to land in Kiangsu

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag
        Manchuria : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Morocco : 1 flag, 5 artilleries and 5 infantry
        Algeria : 1 flag
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 5 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 4 mech_infantrys and 9 transports

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 63 / 72
        Americans : 56 / 77
        Chinese : 11 / 5
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 7 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs (3 lost to blockades); end with 10 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag
        Yunnan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 37 / 56
        Japanese : 63 / 72
        Americans : 56 / 77
        Chinese : 11 / 10
        British : 32 / 36
        UK_Pacific : 0 / 0
        Italians : 11 / 8
        ANZAC : 6 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good game man, you whooped my butt :P. Care for a rematch?

  • TripleA

    Great game!

    This was the most enjoyable game of global I have played (and I’m not just saying that because I won  :-))
    It was definitely down to the wire at the end.

    I’m up for a re-match. What side do you want?

    Also, did you post the result?


  • Yup, posted the game in the results thread. I’d be fine with a straight rematch @7, unless you’d prefer to rebid. I’ll make sure and actually guard my transports this time ;).

  • TripleA

    Sure let’s do it. I already have this thread bookmarked, so I hope you are OK continuing it.

    I’ll post G1 ASAP

  • TripleA

    Never mind. Easier to start a new thread.

  • TripleA

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