BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

  • Customizer

    out of curiosity ajmdemen, how in hell was that not balanced?
    especially because this game is default to dice, not LL, which means most people can not do that little retreat move into athens like you just did (ie: they might get screwed by good OR bad dice, and stuck in corinth)


  • I should have put the Roman unit in Athens, but still it is the first time Ive seen such results (its about 5% to happen, so not so low though).

    I think the map is balanced around LL. On the other hand playing seleucs should be harder with setting dice instead of LL, which could compensate somewhat for more problematic greek opening


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 16 velitess; Remaining resources: 3 PUs;

    Combat Move - RomanRepublic
                1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
                2 legionaires and 3 velitess moved from Ariminum to Verona
                1 cavalry moved from Arretium to Verona
                1 bireme moved from SZ 50 to SZ 45
                1 ballista moved from Arretium to Ariminum
                5 legionaires moved from Salapia to Ariminum
                3 legionaires moved from Arretium to SZ 25
                3 legionaires and 1 trireme moved from SZ 25 to SZ 21
                3 legionaires moved from SZ 21 to Aleria
                1 legionaire moved from Arretium to SZ 25
                3 velitess moved from Arretium to SZ 25
                1 velites moved from Roma to SZ 25
                2 biremes, 1 legionaire, 1 trireme and 4 velitess moved from SZ 25 to SZ 24
                1 legionaire and 4 velitess moved from SZ 24 to Caralis

    Combat - RomanRepublic
                Battle in Aleria
                    RomanRepublic attack with 3 legionaires
                    Carthage defend with 2 spearmen
                    RomanRepublic win, taking Aleria from Carthage with 1 legionaire remaining. Battle score for attacker is -2
                    Casualties for RomanRepublic: 2 legionaires
                    Casualties for Carthage: 2 spearmen
                Battle in Caralis
                    RomanRepublic attack with 1 legionaire and 4 velitess
                    Carthage defend with 1 spearman
                    RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 4 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                2 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                7 velitess placed in Capua
                9 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 city and 13 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                1 archer, 1 hoplite and 3 slingerss moved from Sparta to Corinth
                1 cavalry and 2 slingerss moved from Messana to Syracuse
                1 cavalry and 1 slingers moved from Sardis to Pergamum
                1 hoplite and 2 slingerss moved from Athens to Delphi
                1 slingers moved from Athens to Delphi
                2 archers and 4 hoplites moved from Sardis to SZ 68
                2 archers and 4 hoplites moved from SZ 68 to Athens

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 1 cavalry and 1 slingers
                    Macedonia defend with 1 peltasts
                    GreekCityStates win, taking Pergamum from Macedonia with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 peltasts
                    Casualties for GreekCityStates: 1 slingers
                Battle in Corinth
                    GreekCityStates attack with 1 archer, 1 hoplite and 3 slingerss
                    Macedonia defend with 1 hoplite
                    GreekCityStates win, taking Corinth from Macedonia with 1 archer, 1 hoplite and 3 slingerss remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 hoplite
                Battle in Syracuse
                    GreekCityStates attack with 1 cavalry and 2 slingerss
                    Carthage defend with 1 spearman
                    GreekCityStates win, taking Syracuse from Carthage with 1 cavalry remaining. Battle score for attacker is -1
                    Casualties for GreekCityStates: 2 slingerss
                    Casualties for Carthage: 1 spearman
                Battle in Delphi
                    GreekCityStates attack with 1 hoplite and 3 slingerss
                    Macedonia defend with 1 peltasts and 1 swordman
                    GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 3 slingerss remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 peltasts and 1 swordman

    Non Combat Move - GreekCityStates
                1 cavalry moved from Sparta to Athens

    Place Units - GreekCityStates
                1 city placed in Rhodos
                7 slingerss placed in Athens
                6 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 1 city and 3 swordmen; Remaining resources: 4 PUs;

    Combat Move - Macedonia
                2 hoplites and 1 peltasts moved from Thessalonica to SZ 70
                2 hoplites and 1 peltasts moved from SZ 70 to Pergamum
                1 peltasts moved from Thessalonica to SZ 69
                1 peltasts moved from SZ 69 to Sardis
                      Seleucid take Sardis from GreekCityStates
                3 peltastss moved from Odessus to Thessalonica
                1 cavalry moved from Thessalonica to Larissa
                5 cavalrys moved from Odessus to Larissa
                2 peltastss moved from Dodona to Delphi
                2 swordmen moved from Larissa to Delphi
                1 cavalry moved from Larissa to Delphi
                1 peltasts moved from Dodona to Larissa
                1 hoplite moved from Dodona to Larissa
                1 peltasts moved from Larissa to Dodona

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 2 hoplites and 1 peltasts
                    GreekCityStates defend with 1 cavalry
                    Macedonia win, taking Pergamum from GreekCityStates with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 cavalry
                Battle in Delphi
                    Macedonia attack with 1 cavalry, 2 peltastss and 2 swordmen
                    GreekCityStates defend with 1 hoplite and 3 slingerss
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite and 3 slingerss
                    Casualties for Macedonia: 2 peltastss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 city placed in Larissa
                3 cavalrys and 3 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 36 PUs; end with 40 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 1 flag, 3 cavalrys, 1 city, 3 peltastss and 3 swordmen
        Larissa : 1 flag, 5 cavalrys, 1 city, 8 hoplites and 11 peltastss
        Pergamum : 1 flag, 2 hoplites and 1 peltasts
        SZ 70 : 1 flag, 1 trireme
        Delphi : 1 flag, 1 cavalry and 2 swordmen
        SZ 69 : 1 flag, 5 biremes
        Sardis : 1 flag, 1 peltasts
        Odessus : 1 flag
        Dodona : 1 flag, 1 peltasts

    Production/PUs Summary :

    Carthage : 55 / 69
        RomanRepublic : 57 / 60
        GreekCityStates : 31 / 48
        Macedonia : 36 / 40
        Egypt : 32 / 52
        Seleucid : 60 / 63
        Parthia : 48 / 50
        Numidia : 21 / 22


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 17 axemen; Remaining resources: 1 PUs;

    Combat Move - Egypt
                1 archer and 2 axemen moved from Pharan to SZ 59
                1 archer, 2 axemen and 1 trireme moved from SZ 59 to SZ 60
                3 axemen and 3 biremes moved from SZ 63 to SZ 60
                1 archer and 5 axemen moved from SZ 60 to Salamis
                2 axemen and 1 spearman moved from Jerusalem to Sidon

    Combat - Egypt
                Battle in Salamis
                    Egypt attack with 1 archer and 5 axemen
                    Seleucid defend with 2 hoplites and 1 peltasts
                    Egypt win, taking Salamis from Seleucid with 1 archer and 3 axemen remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 axemen
                    Casualties for Seleucid: 2 hoplites and 1 peltasts
                Battle in Sidon
                    Egypt attack with 2 axemen and 1 spearman
                    Seleucid defend with 1 legionaire
                    Seleucid win with 1 legionaire remaining. Battle score for attacker is -9
                    Casualties for Egypt: 2 axemen and 1 spearman

    Non Combat Move - Egypt
                1 archer, 2 chariots and 4 spearmen moved from Pharan to Jerusalem
                3 archers moved from Memphis to SZ 58
                3 archers and 1 trireme moved from SZ 58 to SZ 59
                3 archers moved from SZ 59 to Jerusalem
                4 axemen and 5 spearmen moved from Memphis to Pharan
                8 axemen moved from Alexandria to Memphis

    Place Units - Egypt
                8 axemen placed in Jerusalem
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 38 PUs; end with 39 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 2 biremes, 3 cavalrys, 1 city and 11 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                4 hoplites and 3 peltastss moved from Attalia to Sardis
                1 cavalry moved from Tarsus to Sardis
                1 cataphract and 2 cavalrys moved from Tarsus to Pessinus
                10 cavalrys moved from Antioch to Damascus
                3 cataphracts, 3 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss moved from Emesa to Damascus
                1 peltasts moved from Damascus to Sidon
                1 legionaire moved from Sidon to Damascus

    Combat - Seleucid
                Battle in Pessinus
                    Seleucid attack with 1 cataphract and 2 cavalrys
                    Neutral defend with 2 spearmen
                    Seleucid win, taking Pessinus from Neutral with 1 cataphract remaining. Battle score for attacker is -2
                    Casualties for Seleucid: 2 cavalrys
                    Casualties for Neutral: 2 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                3 cavalrys and 8 peltastss placed in Antioch
                3 peltastss placed in Tarsus
                2 biremes placed in SZ 61
                1 city placed in Damascus

    Turn Complete - Seleucid
                Seleucid collect 57 PUs; end with 57 PUs total

    Territory Summary for Seleucid :

    Pessinus : 1 flag, 1 cataphract
        Damascus : 1 flag, 3 cataphracts, 13 cavalrys, 1 city, 12 hoplites, 6 legionaires and 11 peltastss
        Antioch : 1 flag, 3 cavalrys, 1 city and 8 peltastss
        SZ 61 : 1 flag, 3 biremes and 1 trireme
        Sardis : 1 flag, 1 cavalry, 4 hoplites and 3 peltastss
        Tarsus : 1 flag, 1 city and 3 peltastss
        Hatra : 1 flag, 1 peltasts
        Sidon : 1 flag, 1 peltasts

    Production/PUs Summary :

    Carthage : 55 / 69
        RomanRepublic : 57 / 60
        GreekCityStates : 31 / 48
        Macedonia : 36 / 40
        Egypt : 38 / 39
        Seleucid : 57 / 57
        Parthia : 48 / 50
        Numidia : 21 / 22


  • I fought hard with myself about taking Jerusalem. It was really tempting, but I think, patience is better in this case.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 7 cavalrys and 1 city; Remaining resources: 7 PUs;

    Combat Move - Parthia
                1 archer moved from Babylon to Vologesia
                1 archer moved from Babylon to Teredon
                1 cavalry moved from Persepolis to Teredon
                5 horsearchers moved from Babylon to Teredon
                1 cavalry moved from Persepolis to Teredon
                5 cavalrys moved from Persepolis to Vologesia
                6 archers and 9 spearmen moved from Seleucia to Hatra
                2 archers and 7 spearmen moved from Ctesiphon to Ninive
                3 cataphracts and 3 cavalrys moved from Babylon to Ninive
                3 spearmen moved from Seleucia to Hatra

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys and 7 spearmen
                    Neutral defend with 2 archers and 5 spearmen
                    Parthia win, taking Ninive from Neutral with 2 archers, 3 cataphracts, 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 11
                    Casualties for Neutral: 2 archers and 5 spearmen
                    Casualties for Parthia: 4 spearmen
                Battle in Teredon
                    Parthia attack with 1 archer, 2 cavalrys and 5 horsearchers
                    Neutral defend with 4 spearmen
                    Parthia win, taking Teredon from Neutral with 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 archer
                Battle in Hatra
                    Parthia attack with 6 archers and 12 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Hatra from Seleucid with 6 archers and 12 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Vologesia
                    Parthia attack with 1 archer and 5 cavalrys
                    Neutral defend with 3 spearmen
                    Parthia win, taking Vologesia from Neutral with 4 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 3 spearmen
                    Casualties for Parthia: 1 archer and 1 cavalry

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                7 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 64 PUs; end with 71 PUs total


  • Would have been tough to hold off Parthia after that, but I surely understand the temptation :)


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 1 city and 2 spearmen; Remaining resources: 1 PUs;

    Combat Move - Numidia
                1 archer and 5 spearmen moved from Capsa to Thenae
                1 archer and 3 spearmen moved from Zama to Capsa
                1 archer and 3 swordmen moved from Theveste to Capsa
                4 cavalrys moved from Leptis Magna to Siwa
                3 spearmen moved from Berenice to Siwa
                4 cavalrys moved from Cyrene to Siwa
                2 spearmen moved from Auzia to Siga
                3 spearmen moved from Auzia to Cartenna
                3 cavalrys moved from Auzia to Siga
                6 cavalrys moved from Auzia to Cartenna
                2 biremes moved from SZ 30 to SZ 31

    Combat - Numidia
                Battle in Siga
                    Numidia attack with 3 cavalrys and 2 spearmen
                    Neutral defend with 2 spearmen
                    Numidia win, taking Siga from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen
                Battle in Cartenna
                    Numidia attack with 6 cavalrys and 3 spearmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia win, taking Cartenna from Neutral with 6 cavalrys and 2 spearmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 city placed in Cyrene
                2 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 24 PUs; end with 25 PUs total

    Territory Summary for Numidia :

    Siwa : 1 flag, 2 archers, 8 cavalrys and 7 spearmen
        Siga : 1 flag, 3 cavalrys and 2 spearmen
        Thenae : 1 flag, 1 archer and 5 spearmen
        Cartenna : 1 flag, 6 cavalrys and 2 spearmen
        Cyrene : 1 flag, 1 city
        SZ 31 : 1 flag, 2 biremes
        Auzia : 1 flag
        Capsa : 1 flag, 2 archers, 3 spearmen and 3 swordmen
        Leptis Magna : 1 flag, 1 city and 2 spearmen

    Production/PUs Summary :

    Carthage : 55 / 69
        RomanRepublic : 57 / 60
        GreekCityStates : 31 / 48
        Macedonia : 36 / 40
        Egypt : 38 / 39
        Seleucid : 52 / 57
        Parthia : 64 / 71
        Numidia : 24 / 25


  • I made a mistake clicking too fast. So I have to post the save game directly.

    About Jerusalem - holding Antiochia wasnt the problem. I simulated that situation. But Greek had the chance to get strong and that’s something I wanted avoid.

    Another question:
    I am already 30 production behind. I know I could have held - or reconquered - Sardinia if I moved right. But 30 already is quite a difference. What went wrong on my side? Or is this normal and will change now with the fall of Sicilia and the downsizing of Greece? It doesnt seem so, as at the same time Seleucia also looses income to Parthia.


  • And here the move of Carthage.


  • Test summary from TripleA, engine version: 1.6.1.2, time: 18:07:41


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Combat Move - RomanRepublic
                1 legionaire and 4 velitess moved from Caralis to SZ 24
                1 legionaire moved from Aleria to SZ 21
                1 legionaire and 1 trireme moved from SZ 21 to SZ 25
                2 biremes, 1 legionaire, 1 trireme and 4 velitess moved from SZ 24 to SZ 25
                2 legionaires and 4 velitess moved from SZ 25 to Roma
                14 velitess moved from Roma to Capua
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Dodona
                1 ballista and 5 legionaires moved from Ariminum to Patavium
                1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
                1 legionaire moved from Capua to Tarentum

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 2 ballistas, 3 cavalrys, 12 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 12 legionaires remaining. Battle score for attacker is 25
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 6 velitess
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 1 peltasts
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - RomanRepublic
                2 velitess moved from Capua to Roma
                6 velitess moved from Capua to Roma

    Place Units - RomanRepublic
                6 biremes placed in SZ 25

    Turn Complete - RomanRepublic
                RomanRepublic collect 69 PUs; end with 87 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 17 slingerss and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - GreekCityStates
                1 cavalry, 1 hoplite and 3 slingerss moved from Athens to Delphi
                1 archer, 1 hoplite and 3 slingerss moved from Corinth to Athens
                2 triremes moved from SZ 68 to SZ 67
                6 slingerss moved from Sparta to SZ 67
                6 slingerss moved from SZ 67 to Athens

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 cavalry, 1 hoplite and 3 slingerss
                    Macedonia defend with 1 cavalry and 2 swordmen
                    GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 cavalry and 2 swordmen
                    Casualties for GreekCityStates: 3 slingerss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                7 slingerss placed in Athens
                1 trireme placed in SZ 68
                4 slingerss placed in Rhodos
                6 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 29 PUs; end with 31 PUs total


  • The game is set up so that Romans are on the defensive in the west and seleucs in the east. Seleucia changing hands alone is a swing of 20 in production, Carthage side doesn’t have as easy gains early on and for that reason might be bit more challenging to play, but i still consider the map quite balanced, though I can’t claim to know all the optimal moves…


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Macedonia
                Macedonia buy 1 city and 12 peltastss; Remaining resources: 1 PUs;

    Combat Move - Macedonia
                2 cavalrys moved from Thessalonica to Dodona
                3 peltastss moved from Thessalonica to Larissa
                3 swordmen moved from Thessalonica to Larissa
                1 cavalry moved from Thessalonica to Larissa
                2 cavalrys and 1 peltasts moved from Larissa to Delphi
                2 hoplites and 1 peltasts moved from Pergamum to SZ 70
                2 hoplites, 1 peltasts and 1 trireme moved from SZ 70 to SZ 69
                2 hoplites and 1 peltasts moved from SZ 69 to Larissa

    Combat - Macedonia
                Battle in Dodona
                    Macedonia attack with 2 cavalrys
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Delphi
                    Macedonia attack with 2 cavalrys and 1 peltasts
                    GreekCityStates defend with 1 cavalry and 1 hoplite
                    Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 9
                    Casualties for GreekCityStates: 1 cavalry and 1 hoplite

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 peltastss placed in Larissa
                6 peltastss placed in Thessalonica
                1 city placed in Odessus

    Turn Complete - Macedonia
                Macedonia collect 36 PUs; end with 37 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 1 flag, 1 city and 6 peltastss
        Larissa : 1 flag, 4 cavalrys, 1 city, 10 hoplites, 20 peltastss and 3 swordmen
        Pergamum : 1 flag
        Delphi : 1 flag, 2 cavalrys and 1 peltasts
        SZ 69 : 1 flag, 5 biremes and 1 trireme
        Sardis : 1 flag, 1 peltasts
        Odessus : 1 flag, 1 city
        Dodona : 1 flag, 2 cavalrys

    Production/PUs Summary :

    Carthage : 65 / 65
        RomanRepublic : 65 / 87
        GreekCityStates : 25 / 31
        Macedonia : 36 / 37
        Egypt : 38 / 39
        Seleucid : 52 / 57
        Parthia : 64 / 71
        Numidia : 24 / 25


  • @Ajmdemen:

    The game is set up so that Romans are on the defensive in the west and seleucs in the east. Seleucia changing hands alone is a swing of 20 in production, Carthage side doesn’t have as easy gains early on and for that reason might be bit more challenging to play, but i still consider the map quite balanced, though I can’t claim to know all the optimal moves…

    But the main question remains: did I make any serious mistakes that put me at such disadvantage? There is still an income gap of about 20. Or is it normal?


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 8 axemen and 1 city; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 spearmen moved from Pharan to SZ 59
                3 spearmen and 1 trireme moved from SZ 59 to SZ 60
                3 spearmen moved from SZ 60 to Salamis
                4 axemen and 2 spearmen moved from Pharan to Jerusalem
                8 axemen moved from Memphis to Alexandria
                1 axeman moved from Jerusalem to Sidon
                1 axeman moved from Jerusalem to Sidon

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 2 axemen
                    Seleucid defend with 1 peltasts
                    Egypt win, taking Sidon from Seleucid with 2 axemen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Egypt

    Place Units - Egypt
                1 city placed in Salamis
                8 axemen placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total

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