BotA - r3 - 270BC - Ajmdemen .vs. Pug6000


  • Ha, Napoleonic Empires was a new experience for me, so it would have been tough :) with 270 bc to be honest, I have quite significant experience, I used to play it a lot once.

    If you have any side preference, you can choose. BTW - Im on the lobby for another hour or 2 - if you have time now, we could start it off.


  • @Ajmdemen:

    Ha, Napoleonic Empires was a new experience for me, so it would have been tough :) with 270 bc to be honest, I have quite significant experience, I used to play it a lot once.

    The problem is, that you are experienced in all tournament maps except Napoleonic Empires :-)

    In my very first game I played Roman Alliance, so it’s now time to switch sides and play Carthage.

    Any other wishes? I can use your email from the NWO tournament.

    And I think I should play pbem to have at least a tiny chance to tease you  :-D


  • No problem with that at all. I await your first turn then.


  • Test summary from TripleA, engine version: 1.6.1.2, time: 10:09:31


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Carthage
                Carthage buy 2 biremes, 2 citys and 3 spearmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 spearman moved from Melita to SZ 36
                1 hoplite moved from Carthago to SZ 36
                2 spearmen moved from Thapsus to SZ 36
                1 bireme, 1 hoplite, 3 spearmen and 1 trireme moved from SZ 36 to SZ 33
                1 hoplite and 3 spearmen moved from SZ 33 to Lilybaeum
                2 spearmen moved from Caralis to SZ 32
                3 spearmen moved from Carthago to SZ 32
                2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
                5 spearmen moved from SZ 33 to Lilybaeum
                1 spearman and 1 swordman moved from Gades to SZ 14
                2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
                4 spearmen and 3 swordmen moved from Corduba to Castulo
                1 swordman moved from Acci to Carthago Nova
                1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
                1 spearman moved from Gades to Acci
                2 cavalrys moved from Corduba to Salmantica
                2 spearmen and 1 swordman moved from Hispatis to Salmantica
                1 spearman moved from Carthago to Thapsus
                1 warelephant moved from Carthago to Thapsus
                3 cavalrys moved from Carthago to Thapsus

    Combat - Carthage
                Battle in Salmantica
                    Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Salmantica, round 1 :  2/1 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 :  1/1 hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Salmantica, round 2 :  1/1 hits
                        Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 2 :  1/1 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                        Carthage roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 :  1/0 hits
                        Neutral roll dice for 1 swordman in Salmantica, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Salmantica
                    Carthage win, taking Salmantica from Neutral with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 10
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                    Casualties for Carthage: 2 spearmen
                Battle in Castulo
                    Carthage attack with 7 spearmen and 5 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 7 spearmen and 5 swordmen in Castulo, round 1 :  3/1 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 :  1/1 hits
                        1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 6 spearmen and 5 swordmen in Castulo, round 2 :  3/1 hits
                        Neutral roll dice for 2 swordmen in Castulo, round 2 :  0/1 hits
                        2 swordmen owned by the Neutral lost in Castulo
                    Carthage win, taking Castulo from Neutral with 6 spearmen and 5 swordmen remaining. Battle score for attacker is 17
                    Casualties for Neutral: 2 cavalrys and 3 swordmen
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage

    Place Units - Carthage
                1 city placed in Lilybaeum
                1 city placed in Carthago Nova
                2 biremes placed in SZ 36
                3 spearmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs total

    Territory Summary for Carthage :

    Salmantica : 1 flag, 2 cavalrys and 1 swordman
        Caralis : 1 flag, 1 spearman
        Thapsus : 1 flag, 3 cavalrys, 2 spearmen and 1 warelephant
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag, 6 spearmen and 5 swordmen
        Carthago Nova : 1 flag, 1 city, 1 spearman and 2 swordmen
        Carthago : 1 flag, 1 city and 3 spearmen
        SZ 36 : 1 flag, 2 biremes
        SZ 33 : 1 flag, 3 biremes and 2 triremes
        Acci : 1 flag, 1 spearman
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 1 city, 1 hoplite, 16 spearmen and 1 warelephant
        SZ 15 : 1 flag, 2 biremes

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 43 / 43
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3,556
            Median : 4,000
            Variance : 1,375
            Standard Deviation : 1,173
            Total rolls : 9

    Neutral Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4,000
            Median : 5,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Carthage Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4


  • And of course you are welcome to point out my mistakes as soon as telling me doesnt hurt your own plans anymore.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 city and 8 velitess; Remaining resources: 4 PUs;

    Combat Move - RomanRepublic
                2 biremes and 2 triremes moved from SZ 28 to SZ 25
                3 legionaires and 4 velitess moved from Arretium to Genua
                1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
                2 cavalrys moved from Roma to Genua
                1 velites moved from Tarentum to SZ 44
                1 bireme and 1 velites moved from SZ 44 to SZ 50
                1 velites moved from SZ 50 to Delphi
                2 legionaires and 3 velitess moved from Salapia to Ariminum
                1 velites moved from Croton to Tarentum
                2 legionaires moved from Tarentum to Salapia
                1 legionaire moved from Croton to Tarentum
                1 legionaire and 2 velitess moved from Croton to Capua
                1 cavalry moved from Capua to Arretium
                3 legionaires moved from Capua to Salapia
                2 velitess moved from Roma to Capua
                1 ballista, 4 legionaires and 3 velitess moved from Roma to Arretium

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 city placed in Capua
                8 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 47 PUs; end with 51 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 city, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Messana
                1 hoplite and 1 slingers moved from Rhodos to SZ 67
                3 biremes, 1 hoplite, 1 slingers and 2 triremes moved from SZ 67 to SZ 68
                1 cavalry moved from Athens to SZ 68
                1 cavalry, 1 hoplite and 1 slingers moved from SZ 68 to Sardis
                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                6 hoplites and 3 slingerss moved from Sparta to Corinth
                2 archers, 5 hoplites and 3 slingerss moved from Athens to Corinth
                1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    8 hoplites owned by the GreekCityStates retreated to Athens
                    Macedonia win with 1 hoplite remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers, 3 hoplites and 6 slingerss
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 1 cavalry, 4 hoplites and 5 slingerss
                    Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 cavalry, 4 hoplites and 1 slingers remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 4 slingerss
                    Casualties for Seleucid: 4 hoplites and 3 peltastss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 city placed in Athens
                1 archer, 1 cavalry, 1 hoplite and 3 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 41 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 3 biremes, 1 cavalry and 2 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Dodona to Delphi
                1 swordman moved from Larissa to Delphi
                2 hoplites and 3 peltastss moved from Dodona to Larissa
                1 hoplite moved from Pella to Dodona
                1 cavalry moved from Pella to Odessus
                4 peltastss moved from Philippopolis to Odessus
                1 cavalry moved from Philippopolis to Odessus
                2 cavalrys moved from Thessalonica to Odessus
                2 hoplites moved from Philippopolis to Thessalonica
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Pergamum
                      Macedonia take Pergamum from GreekCityStates
                2 biremes moved from SZ 70 to SZ 69
                3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Larissa
                1 cavalry moved from Larissa to Odessus
                3 peltastss moved from Pella to Dodona

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 5 cavalrys and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 5 cavalrys and 4 peltastss in Odessus, round 1 :  3/1 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 :  1/1 hits
                        1 axeman owned by the Neutral , 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 5 cavalrys and 3 peltastss in Odessus, round 2 :  2/1 hits
                        Neutral roll dice for 1 swordman in Odessus, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Odessus
                    Macedonia win, taking Odessus from Neutral with 5 cavalrys and 3 peltastss remaining. Battle score for attacker is 13
                    Casualties for Macedonia: 1 peltasts
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Delphi
                    Macedonia attack with 1 peltasts and 1 swordman
                    RomanRepublic defend with 1 velites
                        Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 1 :  1/1 hits
                        GreekCityStates roll dice for 1 velites in Delphi, round 1 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - Macedonia

    Place Units - Macedonia
                3 biremes placed in SZ 69
                1 cavalry and 2 peltastss placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 43 PUs; end with 43 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 1 flag, 1 cavalry, 1 city, 2 hoplites and 2 peltastss
        Larissa : 1 flag, 7 hoplites, 11 peltastss and 2 swordmen
        Corinth : 1 flag, 1 hoplite
        Pergamum : 1 flag, 1 peltasts
        SZ 70 : 1 flag, 1 trireme
        Delphi : 1 flag, 1 peltasts and 1 swordman
        SZ 69 : 1 flag, 5 biremes
        Odessus : 1 flag, 5 cavalrys and 3 peltastss
        Dodona : 1 flag, 1 hoplite and 3 peltastss

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 51
        GreekCityStates : 31 / 41
        Macedonia : 43 / 43
        Egypt : 47 / 47
        Seleucid : 48 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,167
            Median : 2,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    GreekCityStates Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Macedonia Combat
                2 was rolled 3 times
            Average roll : 2,000
            Median : 2,000
            Variance : 4,500
            Standard Deviation : 2,121
            Total rolls : 3

    Neutral Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • I think it was well worth it to try the 42% on Athens. I didn’t like that dice in Corinth at all…


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 9 axemen and 1 city; Remaining resources: 5 PUs;

    Combat Move - Egypt
                3 axemen moved from Alexandria to SZ 57
                3 axemen and 3 biremes moved from SZ 57 to SZ 63
                2 archers and 1 spearman moved from Alexandria to SZ 57
                1 archer and 2 spearmen moved from Memphis to SZ 58
                1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
                1 archer and 2 spearmen moved from SZ 59 to Jerusalem
                2 archers, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
                2 archers and 1 spearman moved from SZ 58 to Pharan
                2 axemen, 1 chariot and 3 spearmen moved from Memphis to Pharan
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
                2 chariots and 3 spearmen moved from Alexandria to Memphis
                2 chariots moved from Memphis to Pharan
                1 chariot moved from Pharan to Jerusalem
                3 axemen, 2 chariots and 4 spearmen moved from Sidon to Damascus
                2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 5 axemen, 3 chariots and 9 spearmen
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    8 spearmen owned by the Egypt , 3 axemen owned by the Egypt and 3 chariots owned by the Egypt retreated to Jerusalem
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is 14
                    Casualties for Egypt: 2 axemen and 1 spearman
                    Casualties for Seleucid: 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss

    Non Combat Move - Egypt
                1 spearman moved from Sidon to Jerusalem

    Place Units - Egypt
                1 city placed in Jerusalem
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Damascus to Palmyra
                5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Palmyra
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                2 cataphracts and 2 cavalrys moved from Seleucia to Emesa
                1 cataphract and 1 cavalry moved from Hatra to Emesa
                1 peltasts moved from Hatra to Seleucia
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Emesa
                2 hoplites and 2 peltastss moved from Tarsus to Attalia
                2 hoplites and 2 peltastss moved from Antioch to SZ 61
                2 hoplites and 2 peltastss moved from SZ 61 to Salamis
                1 cataphract moved from Antioch to Tarsus
                1 cavalry moved from Edessa to Tarsus
                2 cavalrys moved from Antioch to Tarsus
                2 legionaires moved from Antioch to Sidon
                2 hoplites and 4 peltastss moved from Antioch to Damascus

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 6 hoplites, 2 legionaires and 5 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 6 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 :  4/1 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  2/1 hits
                        1 spearman owned by the Neutral , 3 cavalrys owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
                    6 hoplites owned by the Seleucid , 3 peltastss owned by the Seleucid and 2 legionaires owned by the Seleucid retreated to Damascus
                    Neutral win with 3 spearmen remaining. Battle score for attacker is 11
                    Casualties for Seleucid: 2 peltastss
                    Casualties for Neutral: 3 cavalrys and 1 spearman
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 :  1/0 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  1/1 hits
                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 :  1/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 2 :  0/1 hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 1 peltasts
                Battle in Sidon
                    Seleucid attack with 2 legionaires
                    Egypt defend with 1 spearman
                        Seleucid roll dice for 2 legionaires in Sidon, round 1 :  1/1 hits
                        Egypt roll dice for 1 spearman in Sidon, round 1 :  1/1 hits
                        1 spearman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 legionaire remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 legionaire

    Non Combat Move - Seleucid

    Place Units - Seleucid
                10 cavalrys placed in Antioch
                1 city placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 63 PUs; end with 63 PUs total

    Territory Summary for Seleucid :

    Damascus : 1 flag, 9 hoplites, 3 legionaires and 9 peltastss
        Salamis : 1 flag, 2 hoplites and 1 peltasts
        Antioch : 1 flag, 10 cavalrys and 1 city
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Tarsus : 1 flag, 1 cataphract, 3 cavalrys and 1 city
        Hatra : 1 flag, 1 peltasts
        Seleucia : 1 flag, 1 peltasts
        Sidon : 1 flag, 1 legionaire
        Emesa : 1 flag, 3 cataphracts, 3 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss
        Attalia : 1 flag, 4 hoplites and 3 peltastss

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 51
        GreekCityStates : 31 / 41
        Macedonia : 43 / 43
        Egypt : 32 / 52
        Seleucid : 63 / 63
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,143
            Median : 2,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Seleucid Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Neutral Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • @Ajmdemen:

    I think it was well worth it to try the 42% on Athens. I didn’t like that dice in Corinth at all…

    You are right about it. I just forgot to move to include the hoplite from Corinth into my calculations. Otherwise I would have done it. even if I wouldnt take it, I would get it the turn after.


  • I could probably manage to barely hold it next rounds if it held.

    But if you won, Greece would be in pretty hopeless position.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 7 cavalrys; Remaining resources: 2 PUs;

    Combat Move - Parthia
                3 archers and 7 spearmen moved from Ctesiphon to Seleucia
                2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
                1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
                1 horsearcher moved from Ecbatana to Babylon
                2 horsearchers moved from Cyropolis to Babylon
                1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
                1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                2 spearmen moved from Susa to Babylon
                3 archers and 5 spearmen moved from Susa to Seleucia

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers and 12 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Seleucia from Seleucid with 6 archers and 12 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Babylon
                    Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 6 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                    Parthia win, taking Babylon from Neutral with 2 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 15
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 6 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                7 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 48 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 1 PUs;

    Combat Move - Numidia
                2 cavalrys moved from Leptis Magna to Cyrene
                1 cavalry and 1 spearman moved from Berenice to Cyrene
                1 cavalry and 2 spearmen moved from Paliurus to Cyrene
                3 spearmen moved from Leptis Magna to Berenice
                1 archer and 1 spearman moved from Zama to Capsa
                1 archer and 3 spearmen moved from Hippo Regius to Zama
                2 cavalrys moved from Hippo Regius to Auzia
                2 cavalrys and 5 spearmen moved from Cirta to Auzia
                2 cavalrys and 1 spearman moved from Igilgili to Auzia
                2 cavalrys moved from Zama to Auzia
                1 archer and 3 swordmen moved from Cirta to Theveste
                1 cavalry moved from Theveste to Auzia
                1 spearman moved from Theveste to Capsa

    Combat - Numidia
                Battle in Auzia
                    Numidia attack with 9 cavalrys and 6 spearmen
                    Neutral defend with 1 spearman
                    Numidia win, taking Auzia from Neutral with 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Cyrene
                    Numidia attack with 4 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                    Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Numidia: 3 spearmen
                2 biremes moved from SZ 29 to SZ 30

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 21 PUs; end with 22 PUs total

    Territory Summary for Numidia :

    Siwa : 1 flag, 2 archers and 4 spearmen
        Theveste : 1 flag, 1 archer and 3 swordmen
        Berenice : 1 flag, 3 spearmen
        Cyrene : 1 flag, 4 cavalrys
        Auzia : 1 flag, 9 cavalrys and 5 spearmen
        SZ 30 : 1 flag, 2 biremes
        Capsa : 1 flag, 1 archer and 5 spearmen
        Zama : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 4 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 51
        GreekCityStates : 31 / 41
        Macedonia : 43 / 43
        Egypt : 32 / 52
        Seleucid : 53 / 63
        Parthia : 48 / 50
        Numidia : 21 / 22


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 6 swordmen and 2 triremes; Remaining resources: 1 PUs;

    Combat Move - Carthage
                1 spearman moved from Lilybaeum to Syracuse
                      Carthage take Syracuse from GreekCityStates
                3 biremes and 2 triremes moved from SZ 33 to SZ 34
                2 spearmen and 1 warelephant moved from Thapsus to Thenae
                1 cavalry moved from Thapsus to Thenae
                2 cavalrys moved from Thapsus to SZ 36
                2 biremes and 2 cavalrys moved from SZ 36 to SZ 33
                1 cavalry moved from SZ 33 to Lilybaeum
                1 cavalry moved from SZ 33 to Lilybaeum
                1 spearman and 2 swordmen moved from Carthago Nova to Valentia
                1 spearman moved from Acci to SZ 15
                2 biremes and 1 spearman moved from SZ 15 to SZ 16
                1 spearman moved from SZ 16 to Valentia
                6 spearmen and 5 swordmen moved from Castulo to Valentia
                2 cavalrys moved from Salmantica to Valentia
                1 swordman moved from Salmantica to Castulo

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 2 cavalrys, 8 spearmen and 7 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage win, taking Valentia from Neutral with 2 cavalrys, 6 spearmen and 7 swordmen remaining. Battle score for attacker is 15
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 2 spearmen
                Battle in Thenae
                    Carthage attack with 1 cavalry, 2 spearmen and 1 warelephant
                    Neutral defend with 1 archer and 2 spearmen
                    Units damaged: 1 warelephant owned by the Carthage
                    Carthage win, taking Thenae from Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage

    Place Units - Carthage
                1 trireme placed in SZ 32
                1 trireme placed in SZ 34
                4 swordmen placed in Lilybaeum
                2 cavalrys and 2 swordmen placed in Carthago Nova

    Turn Complete - Carthage
                Carthage collect 68 PUs; end with 69 PUs total
                1 unit repaired.

    Territory Summary for Carthage :

    Thenae : 1 flag, 1 cavalry and 1 warelephant
        Salmantica : 1 flag
        Caralis : 1 flag, 1 spearman
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag, 1 swordman
        Carthago Nova : 1 flag, 2 cavalrys, 1 city and 2 swordmen
        Carthago : 1 flag, 1 city and 3 spearmen
        Syracuse : 1 flag, 1 spearman
        SZ 33 : 1 flag, 2 biremes
        SZ 32 : 1 flag, 1 trireme
        SZ 34 : 1 flag, 3 biremes and 3 triremes
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 2 cavalrys, 1 city, 1 hoplite, 15 spearmen, 4 swordmen and 1 warelephant
        Valentia : 1 flag, 2 cavalrys, 6 spearmen and 7 swordmen
        SZ 16 : 1 flag, 2 biremes

    Production/PUs Summary :

    Carthage : 68 / 69
        RomanRepublic : 47 / 51
        GreekCityStates : 25 / 41
        Macedonia : 43 / 43
        Egypt : 32 / 52
        Seleucid : 53 / 63
        Parthia : 48 / 50
        Numidia : 21 / 22


  • @Ajmdemen:

    But if you won, Greece would be in pretty hopeless position.

    Ok, I will mark today as the day I nearly beat Ajmdemen  :-D

    But it wouldnt have been fair. If you can destroy a nation in round one with the natural move, the map has a big flaw. It would have only been the exploit of a design bug. But you shouldnt count on me not recognising the next chance. Sometimes even I notice chances :-)

  • Customizer

    out of curiosity ajmdemen, how in hell was that not balanced?
    especially because this game is default to dice, not LL, which means most people can not do that little retreat move into athens like you just did (ie: they might get screwed by good OR bad dice, and stuck in corinth)


  • I should have put the Roman unit in Athens, but still it is the first time Ive seen such results (its about 5% to happen, so not so low though).

    I think the map is balanced around LL. On the other hand playing seleucs should be harder with setting dice instead of LL, which could compensate somewhat for more problematic greek opening

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