XDAP-03: Dairyqryn VS Unterhund 505/47


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 bomber moved from Russia to Iraq
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Italians defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 :  1/4 hits
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 :  2/4 hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                        Russians roll dice for 1 armour and 1 bomber in Iraq, round 2 :  1/2 hits
                        Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 :  2/3 hits
                        1 bomber owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                    Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Russians: 1 armour, 1 bomber and 2 mech_infantrys
                    Casualties for Italians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Ukraine
                5 infantry moved from Bryansk to Ukraine
                6 infantry moved from Russia to Bryansk
                1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
                1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Archangel
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                2 aaGuns moved from Amur to Korea
                17 infantry moved from Amur to Korea
                1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 17 infantry
        Manchuria : 1 flag, 1 infantry
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery and 17 infantry
        Archangel : 1 flag, 1 aaGun, 3 artilleries and 6 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor and 20 infantry
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        109 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 48 / 57
        Americans : 53 / 70
        Chinese : 9 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 bomber moved from Kwangsi to 34 Sea Zone
                1 bomber moved from Kwangsi to Manchuria
                2 infantry moved from Jehol to Manchuria
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Hunan to Shan State

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  4/6 hits
                        Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  0/2 hits
                        1 battleship owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 :  4/9 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 34 Sea Zone to Kwangsi
                1 bomber moved from Manchuria to Kwangtung
                3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery and 6 infantry moved from Chahar to Jehol
                1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Jehol
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                2 fighters moved from Kweichow to Kwangsi
                1 fighter moved from 6 Sea Zone to Jehol
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                7 infantry placed in Japan
                1 bomber and 1 mech_infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 factory_minor placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Jehol : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 10 infantry
        Manchuria : 1 flag, 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 bomber and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports
        36 Sea Zone : 1 flag, 1 destroyer
        34 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 58 / 63
        Americans : 53 / 70
        Chinese : 4 / 7
        British : 28 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.613
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Americans Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    sorry had to edit an infantry during placement from kwangsi to french indo china.

  • TripleA

    if you send a destroyer and 3 or more other units. I will not scramble.

  • TripleA

    Dang, you guys aren’t have any dice on defense.

    I am surprised garg has not thrown down a french battleships in Europe and the Pacific. I could see that screwing us up.

    I thought for sure Veqryn was crazy and vyborg was going to get slammed. I been wrong lately. Go Veqryn CHARGE! I do the same thing too!

  • Customizer

    i specifically attacked and stacked Vyborg because of hte following reasons:

    1. IF he attacks Vyborg, he would need all 10 of his land units in Karelia AND all his 4 air units.  If he did that, he will have around 95% chance to win, with 50% chance of losing 1 air.  He would most likely end with around 10 units left at worst, of which maybe 3 are air, which means only 7 land units left in Karelia.  At worst, UK would land 2 fighters there.
    Without the UK fighters, I would easily crush his units.  With the UK fighters, I would still win, but maybe lose some air.  Either way, all those russian units are dead, all of them traded for slow german infantry, thereby making it easier for me to capture moscow.

    2. IF he attacks Vyborg, it means he can’t use his bomber on Iraq.  I’m putting him a tough choice of having to choose between those battles.  It also means he can’t attack my destroyer, though I don’t think he would have anyway.

    3. I can always just push on moscow and ignore his units in vyborg, if for some reason i have something better to do with my air and navy next turn.  His units would be out of position.

  • Customizer

    I’m surprised he didn’t retreat from the battle in Syria.
    The battle was only 50/50 to begin with, and after he lost his 2 mech it dropped to only 20% for him to win (with the rather large chance of losing the bomber if i got 2 or 3 out of 3 hits).  Why continue a 20% battle?

  • TripleA

    Sometimes you got to gamble. Shooka shooka.

  • '12

    @Cow:

    Sometimes you got to gamble. Shooka shooka.

    pretty high stakes gamble, but probably warranted!  :wink:

  • TripleA

    Well yeah, if they had won, UK would hammer transjordan and egypt… so Russia would bank 5 from Iraq for at least two rounds.

    So I understand the gamble.


  • Guys, I’m at a hackathon this weekend. I tried to work on USA but I spent 20 minutes and realized it will take me too long to do every country. I’ll try to post Sunday night, otherwise it will be Monday morning.

  • TripleA

    take yo time.


  • Why can’t I place an Minor Industrial Complex in Korea (or Mexico or Alaska or any other green territory)?

  • Customizer

    i just tested and could place a minor in korea

    are you sure you bought a minor, not a major or an upgrade?

    (you can always just place it in central usa, then use edit to delete it and then edit to place a minor in korea)


  • Oh crap. I accidentally bought an upgrade.


  • Armed with that knowledge I would’ve purchased slightly differently, i.e., more planes.

    Previous: 2 transports, 3 fighters, 1 factory upgrade, 1 sub (leftovers)
    New: 2 transports, 3 fighters, 1 minor factory + 1 inf, 1 tactical bomber

    I’ll fix it up in edit mode.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 factory_upgrade, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 cruisers in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                2 bombers moved from Midway to Korea
                2 fighters moved from Midway to Korea
                2 fighters moved from 25 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Korea

    Place Units - Americans
                1 submarine and 2 transports placed in 10 Sea Zone
                3 fighters placed in Western United States
                Americans undo move 1.
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Korea: 1 factory_minor
                EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
        Korea : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        26 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 flag, 2 transports
        Central United States : 1 flag, 1 factory_major and 3 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 58 / 63
        Americans : 53 / 70
        Chinese : 4 / 7
        British : 28 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.929
            Median : 2.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 12 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 14 infantry
        Sikang : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 56 / 63
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I keep hitting the wrong buttons. Maybe the “are you sure you don’t want to land your fighters?” button should be red and keep moving should be green.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Northwest Persia to Iraq
                1 bomber moved from French Equatorial Africa to Iraq
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber and 3 infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 bomber and 3 infantry in Iraq, round 1 :  3/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Iraq, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Egypt
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 3 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 :  0/6 hits
                        Italians roll dice for 3 infantry in Egypt, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Egypt
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  1/4 hits
                        Italians roll dice for 3 infantry in Egypt, round 2 :  0/3 hits
                        1 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 :  1/4 hits
                        Italians roll dice for 2 infantry in Egypt, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 :  3/4 hits
                        Italians roll dice for 1 infantry in Egypt, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber could not land in 81 Sea Zone and were removed
                1 bomber moved from Iraq to Northwest Persia
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Scotland to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 fighter and 1 tactical_bomber
                2 mech_infantrys placed in Union of South Africa
                3 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 17 infantry
        Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 flag, 2 aaGuns, 1 airfield, 4 infantry and 1 mech_infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 10 infantry
        Anglo Egyptian Sudan : 1 flag, 1 aaGun, 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 transport
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
        Iraq : 1 flag, 2 infantry
        81 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        Northwest Persia : 1 flag, 1 bomber
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 56 / 63
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 5 / 0
        Italians : 9 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.643
            Median : 4.000
            Variance : 1.159
            Standard Deviation : 1.077
            Total rolls : 70

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.321
            Median : 3.500
            Variance : 1.185
            Standard Deviation : 1.089
            Total rolls : 28

    Italians Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.538
            Median : 5.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.6k

Topics

1.8m

Posts