Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Shanghai? Why do I have 4am for Shanghai?
i was embarrassed to write 4am
i didn’t know you’d actually double check it…. jeeez
lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 artilleries and 10 infantry moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Baltic States
3 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Western Germany to Germany
2 bombers moved from Southern Italy to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Baltic States
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 114 Sea Zone to Eastern Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Vyborg
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Alexandria to Romania
Place Units - Germans
2 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
Germany : 1 flag, 4 armour, 1 artillery, 1 factory_major and 6 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 infantry
114 Sea Zone : 1 flag, 1 destroyer
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Russia to Iraq
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 : 1/4 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 2/4 hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 2/3 hits
1 bomber owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -20
Casualties for Russians: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Italians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Bryansk to Ukraine
6 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns moved from Amur to Korea
17 infantry moved from Amur to Korea
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 17 infantry
Manchuria : 1 flag, 1 infantry
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery and 17 infantry
Archangel : 1 flag, 1 aaGun, 3 artilleries and 6 infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor and 20 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
109 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 48 / 57
Americans : 53 / 70
Chinese : 9 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to 34 Sea Zone
1 bomber moved from Kwangsi to Manchuria
2 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Hunan to Shan State
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/2 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Battle in Sumatra
Battle in Kweichow
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to Kwangsi
1 bomber moved from Manchuria to Kwangtung
3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 artillery and 6 infantry moved from Chahar to Jehol
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Jehol
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Kweichow to Kwangsi
1 fighter moved from 6 Sea Zone to Jehol
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
7 infantry placed in Japan
1 bomber and 1 mech_infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Jehol : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 10 infantry
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports
36 Sea Zone : 1 flag, 1 destroyer
34 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 58 / 63
Americans : 53 / 70
Chinese : 4 / 7
British : 28 / 29
UK_Pacific : 5 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.613
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24
Americans Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
sorry had to edit an infantry during placement from kwangsi to french indo china.
if you send a destroyer and 3 or more other units. I will not scramble.
Dang, you guys aren’t have any dice on defense.
I am surprised garg has not thrown down a french battleships in Europe and the Pacific. I could see that screwing us up.
I thought for sure Veqryn was crazy and vyborg was going to get slammed. I been wrong lately. Go Veqryn CHARGE! I do the same thing too!
i specifically attacked and stacked Vyborg because of hte following reasons:
1. IF he attacks Vyborg, he would need all 10 of his land units in Karelia AND all his 4 air units. If he did that, he will have around 95% chance to win, with 50% chance of losing 1 air. He would most likely end with around 10 units left at worst, of which maybe 3 are air, which means only 7 land units left in Karelia. At worst, UK would land 2 fighters there.
Without the UK fighters, I would easily crush his units. With the UK fighters, I would still win, but maybe lose some air. Either way, all those russian units are dead, all of them traded for slow german infantry, thereby making it easier for me to capture moscow.
2. IF he attacks Vyborg, it means he can’t use his bomber on Iraq. I’m putting him a tough choice of having to choose between those battles. It also means he can’t attack my destroyer, though I don’t think he would have anyway.
3. I can always just push on moscow and ignore his units in vyborg, if for some reason i have something better to do with my air and navy next turn. His units would be out of position.
I’m surprised he didn’t retreat from the battle in Syria.
The battle was only 50/50 to begin with, and after he lost his 2 mech it dropped to only 20% for him to win (with the rather large chance of losing the bomber if i got 2 or 3 out of 3 hits). Why continue a 20% battle?
Sometimes you got to gamble. Shooka shooka.
@Cow:
Sometimes you got to gamble. Shooka shooka.
pretty high stakes gamble, but probably warranted! :wink:
Well yeah, if they had won, UK would hammer transjordan and egypt… so Russia would bank 5 from Iraq for at least two rounds.
So I understand the gamble.
Guys, I’m at a hackathon this weekend. I tried to work on USA but I spent 20 minutes and realized it will take me too long to do every country. I’ll try to post Sunday night, otherwise it will be Monday morning.
take yo time.
Why can’t I place an Minor Industrial Complex in Korea (or Mexico or Alaska or any other green territory)?
i just tested and could place a minor in korea
are you sure you bought a minor, not a major or an upgrade?
(you can always just place it in central usa, then use edit to delete it and then edit to place a minor in korea)
Oh crap. I accidentally bought an upgrade.
Armed with that knowledge I would’ve purchased slightly differently, i.e., more planes.
Previous: 2 transports, 3 fighters, 1 factory upgrade, 1 sub (leftovers)
New: 2 transports, 3 fighters, 1 minor factory + 1 inf, 1 tactical bomber
I’ll fix it up in edit mode.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 factory_upgrade, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Midway to Korea
2 fighters moved from Midway to Korea
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Korea
Place Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 1.
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
Korea : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
26 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 2 transports
Central United States : 1 flag, 1 factory_major and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 58 / 63
Americans : 53 / 70
Chinese : 4 / 7
British : 28 / 29
UK_Pacific : 5 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.929
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 12 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 14 infantry
Sikang : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 56 / 63
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 29
UK_Pacific : 5 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0