XDAP-03: Dairyqryn VS Unterhund 505/47


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 31 / 29
        UK_Pacific : 6 / 6
        Italians : 9 / 17
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Guess veqryn logged for the night. Lots of action and skirmishing going on with Italy and UK. It is pretty cool.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                3 infantry moved from Alexandria to Egypt
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Bulgaria to Romania
                1 armour and 1 artillery moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Egypt
                    Italians attack with 2 fighters and 3 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 2 fighters and 3 infantry in Egypt, round 1 :  1/5 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 2 fighters and 3 infantry in Egypt, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 1 infantry moved from Southern France to Northern Italy
                1 armour moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 fighters moved from Egypt to Alexandria
                1 bomber moved from Trans-Jordan to Alexandria

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Italians collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
        Egypt : 1 flag, 1 harbour and 3 infantry
        Syria : 1 flag
        Romania : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
        Iraq : 1 flag, 1 armour and 3 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to Algeria
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 fighter and 1 infantry
        Tunisia : 1 flag, 2 infantry
        Libya : 1 flag
        72 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Um, guys? Still there? :-D

  • Customizer

    ya sorry,
    i somehow missed the fact that there was a post yesterday
    anyway, i’ve sent cow a question by pm, but my turn is basically ready to go as soon as he answers me
    sadly, its 3am and he hasn’t answered me for the last 2 hours since i sent it, so i am going to go to bed now, which means we won’t get to post for 12 or so more hours


  • 3am? Are you in Southeast Asia? Novosibirsk? Somewhere in the middle of China on “local time”? Those are the only places (I think) where it is 3am right now.


  • Shanghai? Why do I have 4am for Shanghai?

  • TripleA

    moo sowwie I was still sleeping at 9:47 AM and I woke up around 2 pm. :)

  • Customizer

    @djensen:

    Shanghai? Why do I have 4am for Shanghai?

    i was embarrassed to write 4am

    i didn’t know you’d actually double check it…. jeeez

    lol

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Eastern Poland
                      Germans take Bessarabia from Russians
                1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                2 artilleries and 10 infantry moved from Poland to Baltic States
                5 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Germany to Eastern Poland
                3 armour moved from Germany to Baltic States
                3 armour moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                8 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Western Germany to Germany
                2 bombers moved from Southern Italy to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 fighter moved from Western Germany to Baltic States
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Eastern Poland to Baltic States

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 :  4/5 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 bombers moved from 114 Sea Zone to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Vyborg
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Alexandria to Romania

    Place Units - Germans
                2 infantry placed in Western Germany
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Romania : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
        Germany : 1 flag, 4 armour, 1 artillery, 1 factory_major and 6 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 flag, 1 aaGun, 1 artillery and 10 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 infantry
        114 Sea Zone : 1 flag, 1 destroyer
        115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 bomber moved from Russia to Iraq
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Italians defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 :  1/4 hits
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 :  2/4 hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                        Russians roll dice for 1 armour and 1 bomber in Iraq, round 2 :  1/2 hits
                        Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 :  2/3 hits
                        1 bomber owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                    Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Russians: 1 armour, 1 bomber and 2 mech_infantrys
                    Casualties for Italians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Ukraine
                5 infantry moved from Bryansk to Ukraine
                6 infantry moved from Russia to Bryansk
                1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
                1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Archangel
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                2 aaGuns moved from Amur to Korea
                17 infantry moved from Amur to Korea
                1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 17 infantry
        Manchuria : 1 flag, 1 infantry
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery and 17 infantry
        Archangel : 1 flag, 1 aaGun, 3 artilleries and 6 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor and 20 infantry
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        109 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 48 / 57
        Americans : 53 / 70
        Chinese : 9 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 bomber moved from Kwangsi to 34 Sea Zone
                1 bomber moved from Kwangsi to Manchuria
                2 infantry moved from Jehol to Manchuria
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Hunan to Shan State

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  4/6 hits
                        Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  0/2 hits
                        1 battleship owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 :  4/9 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 34 Sea Zone to Kwangsi
                1 bomber moved from Manchuria to Kwangtung
                3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery and 6 infantry moved from Chahar to Jehol
                1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Jehol
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                2 fighters moved from Kweichow to Kwangsi
                1 fighter moved from 6 Sea Zone to Jehol
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                7 infantry placed in Japan
                1 bomber and 1 mech_infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 factory_minor placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Jehol : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 10 infantry
        Manchuria : 1 flag, 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 bomber and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports
        36 Sea Zone : 1 flag, 1 destroyer
        34 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 58 / 63
        Americans : 53 / 70
        Chinese : 4 / 7
        British : 28 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.613
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Americans Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    sorry had to edit an infantry during placement from kwangsi to french indo china.

  • TripleA

    if you send a destroyer and 3 or more other units. I will not scramble.

  • TripleA

    Dang, you guys aren’t have any dice on defense.

    I am surprised garg has not thrown down a french battleships in Europe and the Pacific. I could see that screwing us up.

    I thought for sure Veqryn was crazy and vyborg was going to get slammed. I been wrong lately. Go Veqryn CHARGE! I do the same thing too!

  • Customizer

    i specifically attacked and stacked Vyborg because of hte following reasons:

    1. IF he attacks Vyborg, he would need all 10 of his land units in Karelia AND all his 4 air units.  If he did that, he will have around 95% chance to win, with 50% chance of losing 1 air.  He would most likely end with around 10 units left at worst, of which maybe 3 are air, which means only 7 land units left in Karelia.  At worst, UK would land 2 fighters there.
    Without the UK fighters, I would easily crush his units.  With the UK fighters, I would still win, but maybe lose some air.  Either way, all those russian units are dead, all of them traded for slow german infantry, thereby making it easier for me to capture moscow.

    2. IF he attacks Vyborg, it means he can’t use his bomber on Iraq.  I’m putting him a tough choice of having to choose between those battles.  It also means he can’t attack my destroyer, though I don’t think he would have anyway.

    3. I can always just push on moscow and ignore his units in vyborg, if for some reason i have something better to do with my air and navy next turn.  His units would be out of position.

  • Customizer

    I’m surprised he didn’t retreat from the battle in Syria.
    The battle was only 50/50 to begin with, and after he lost his 2 mech it dropped to only 20% for him to win (with the rather large chance of losing the bomber if i got 2 or 3 out of 3 hits).  Why continue a 20% battle?

  • TripleA

    Sometimes you got to gamble. Shooka shooka.

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