Can anyone with a ruler tell me how tall the infantry for this game stand? (Particularly the blue axe and shield infantry?).
Risk Sucks
-
yes, but that was YOU venting.
this is ME venting.
you see?
completely different.
:P -
mine was better because it had a poll :)
-
It’s good for killing time.
-
yeah, but so is masturbation, and you can do that alone AND in a group :)
(i crossed a line here somewhere, didn’t i . . . ).
-
Risk is the best! Everyone that doesn’t like risk should die like cowards! :roll: Take that, New school rascals! :P
-
@cystic:
yeah, but so is masturbation, and you can do that alone AND in a group :)
(i crossed a line here somewhere, didn’t i . . . ).
Hmm…where’s those moderators when you need them?
(Here yanny, yanny… :wink:)
-
Pirate Attack! :P
-
@Deviant:Scripter:
(Here yanni, yanni…. :wink:)
Its Yanny
-
After playing A&AE, I don’t wanna play Risk anymore either.
The gameplay in Risk is too predictable. Go for Aussie or South America everytime. Player who gets stuck with lots of Euorpean countries gets smoked first.
But, if the game maker was to release a modified board that includes additional countries and dotted lines (like in Risk 2 on the PC), the game would be much better, but still 99% luck.
-
Remember, CC and I are the Police, we moderate ourselves :)
-
I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.
The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.
If played that way it is a great game.
-
I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.
The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.
If played that way it is a great game.
I agree, Risk is more about diplomacy and backstabbing people at the right times. I think the armies for cards thing unbalances the game badly though. Take away the cards, and the game is much more interesting.
-
I can remember when i stopped playing risk… that was the tiem when they changed the max allowed number of dice for defenders to 2 from 3…
but hte reason was:
they changed the text on the cards from "conquer … ", “destroy all … armies” to: “liberate …”, “liberate the world of the … armies”.
Since then i could not play anymore: i mean, who wants to feel like someone like GWB, using cheap excuses for pure, nice and brutal imperialism ;) ? -
Try not to quit your day job over it.
-
Try playing Risk drunk with five or six people, then it gets pretty interesting. Risk + Skyy Vodka = A great time!
-
if i got that many people together, i’d play diplomacy. thats a great game for more than 3 or 4 people
-
Played A&A drunk. Can’t remember if I won or lost. I think we all lost…
-
@Field:
Played A&A drunk. Can’t remember if I won or lost. I think we all lost…
sounds like you all won . . . .
:D -
But Yanny, back then, CC wasn’t the police.
-
@Newbie:
But, if the game maker was to release a modified board that includes additional countries and dotted lines (like in Risk 2 on the PC), the game would be much better, but still 99% luck.
Exactly! I love playing Risk 2 both online (3-8 players), and against the PC. If any of you play online, let me know and we can have a game sometime… (with a secret alliance of course. mwaa ha ha) :wink: