• Sorry everyone, it is my go  and am very happy and ready to go, but I have not seen the political table. I know uou were trying rightly to hurry things along Noll, but I did not answer Ottoman’s ceasefire request and do not think others answered either. It is now my go and I cannot attack the Turks!
    (Sorry Pro3ss: just wanted my 4 IPC bonus and you were the only player i was still at war with. It was not our attempt at Lebensraum!)


  • Oh we can fix that wittman. I’m sorry this political round was very confusing…

    Will fix it later today or tomorrow unless Moilami wants to fix it for me


  • Ciao Noll. If no one else is bothered, we can just carry on. Will be at work in 5+ hours and want to post today, so if I hear nothing I will post in 3-4 hours.
    Am having fun.


  • But if you plan on attacking the Ottomans we need to fix it


  • Wondered if anyone else did not get to answer in the negative to any Political questions.
    Did you presume everyone accepted the offers?
    Can you direct me to the Political Table please? Can we do in while in play?
    Sorry to be a pain: you could  always invade and teach me a lesson!


  • @Noll:

    But if you plan on attacking the Ottomans we need to fix it

    How we fix it?

    Wittman describes his attacks and we use the forum dice roll to resolve the outcome, and edit the results as needed? Then he get +4 PU next turn.


  • Alright Wittman, please describe your combat move here in this forum.


  • @wittmann:

    Wondered if anyone else did not get to answer in the negative to any Political questions.
    Did you presume everyone accepted the offers?
    Can you direct me to the Political Table please? Can we do in while in play?
    Sorry to be a pain: you could  always invade and teach me a lesson!

    You can check the politics panel in game by choseing “game” menu and from there “show politics panel”.


  • Thanks Moilami. Knew it had to there somewhere.


  • Remember you only need to tell with what you attack where. You have a separate non-combat movement, which you can do normally in game after we have resolved your combat.


  • Also, you only need to tell your with what you attack Ottomans, in case you attack them. You can attack neutrals in game normally.


  • Sorry guys.I have pressed" done" after doing my go and is now Sweden’s go. it said it could not post as:
    Summary Text:missing refresh header after login.
    Hope i have not messed up.
    Can you see my goes?


  • @wittmann:

    Sorry guys.I have pressed" done" after doing my go and is now Sweden’s go. it said it could not post as:
    Summary Text:missing refresh header after login.
    Hope i have not messed up.
    Can you see my goes?

    You sent this to me.

    By the way, if you can’t see your moves on the forum, then other people can’t see them either. And since I can’t see them, then you can’t see them either, and none can see them.

    Try post the save file manually. Do this:

    1. Save Game.
    2. Reply to the thread, and attach the save file into your reply.


  • Wittman will be working hard to post the reply, after he have time to do it.


  • Tried following simple instructions( Garg’s Software) and seems like I have made it worse. I could now move Sweden!
    I hope I haven’t messed up. Please tell me if your PCs are saying it is still my go.
    If so, will try again in the morning(7 hours).
    You can only imagine how annoyed I am for you all.


  • Will contact you tomorrow and I’ll explain you gow it works :)


  • Test summary from TripleA, engine version: 1.6.1.2, time: 12:14:57


  • Test summary from TripleA, engine version: 1.6.1.2, time: 12:16:50


  • TripleA Move Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - KingdomOfPrussia
                1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
                1 Fusiliers moved from Magdeburg to Hesse
                1 Fusiliers moved from Saxony to Hesse
                1 Fusiliers moved from Saxony to Hesse
                1 Howitzer moved from Saxony to Hesse
                1 Horse_Artillery moved from Brandenburg to Hesse
                1 Dragoons moved from Brandenburg to Hesse
                1 Chasseurs moved from Brandenburg to Mecklenburg
                1 Artillery moved from Brandenburg to Mecklenburg
                1 Fusiliers moved from Brandenburg to Mecklenburg
                1 Dragoons moved from Saxony to Hesse
                1 Dragoons moved from Prussia to Mecklenburg


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - KingdomOfPrussia
                1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
                1 Fusiliers moved from Magdeburg to Hesse
                1 Fusiliers moved from Saxony to Hesse
                1 Fusiliers moved from Saxony to Hesse
                1 Howitzer moved from Saxony to Hesse
                1 Horse_Artillery moved from Brandenburg to Hesse
                1 Dragoons moved from Brandenburg to Hesse
                1 Chasseurs moved from Brandenburg to Mecklenburg
                1 Artillery moved from Brandenburg to Mecklenburg
                1 Fusiliers moved from Brandenburg to Mecklenburg
                1 Dragoons moved from Saxony to Hesse
                1 Dragoons moved from Prussia to Mecklenburg

    Purchase Units - KingdomOfPrussia
                KingdomOfPrussia buy 1 Corvette, 3 Fusilierss and 1 Grenadiers; Remaining resources: 0 PUs;

    Combat - KingdomOfPrussia
                Battle in Hesse
                    KingdomOfPrussia attack with 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    KingdomOfPrussia win, taking Hesse from Neutral with 2 Dragoonss, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                Battle in Mecklenburg
                    KingdomOfPrussia attack with 1 Artillery, 2 Chasseurss, 1 Dragoons, 2 Fusilierss and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Artillery, 2 Chasseurss, 1 Dragoons and 1 Howitzer remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for KingdomOfPrussia: 2 Fusilierss

    Non Combat Move - KingdomOfPrussia
                1 Dragoons moved from Galicia to Krakow
                1 General moved from Prussia to Pomerania
                1 Fusiliers moved from Posen to Krakow
                1 Hussars moved from Lithuania to Prussia
                1 Dragoons moved from Lithuania to Prussia
                1 Chasseurs moved from Prussia to Lithuania
                1 Grenadiers moved from Prussia to Warszowa
                1 Brigantine moved from SZ9 to SZ7
                1 Chasseurs moved from Prussia to Pomerania
                1 Artillery moved from Prussia to Warszowa
                1 Fusiliers moved from Prussia to Lithuania

    Place Units - KingdomOfPrussia
                1 Corvette placed in SZ7
                1 Fusiliers placed in Pomerania
                1 Fusiliers placed in Pomerania
                1 Fusiliers and 1 Grenadiers placed in Prussia

    Turn Complete - KingdomOfPrussia
                KingdomOfPrussia collect 29 PUs; end with 29 PUs total

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