@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Burma to India
3 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour moved from Burma to India
1 armour and 1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Anhwe
2 fighters moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Hopei
1 infantry moved from Kweichow to Hopei
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 infantry moved from Burma to India
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
Airborne Attack Move - Japanese
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Anhwe
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 6 submarines
Japanese defend with 2 submarines
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers and 6 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 43 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 43 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
Midway : 1 flag, 1 airfield
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 2 transports
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
6 Sea Zone : 1 flag, 2 destroyers and 6 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 1 flag, 1 artillery, 1 bomber and 1 infantry
Morocco : 1 flag, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 43 / 51
Russians : 39 / 50
Japanese : 50 / 67
Americans : 54 / 79
Chinese : 2 / 6
British : 35 / 41
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 39 / 50
Japanese : 49 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 35 / 41
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - British
British buy 5 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Morocco to Holland Belgium
1 tactical_bomber moved from Morocco to United Kingdom
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 armour and 2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northwest Persia to Persia
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Greece
Battle in Holland Belgium
British attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
British win, taking Greece from Germans, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 110 Sea Zone
5 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for British :
Malaya : 1 flag, 1 harbour and 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 artilleries and 4 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 2 armour, 1 artillery and 3 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
110 Sea Zone : 1 flag, 2 cruisers, 1 destroyer, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 38 / 51
Russians : 39 / 50
Japanese : 49 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 9 / 10
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 38 / 51
Russians : 39 / 50
Japanese : 49 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 9 / 10
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,3,3,3
Italians collect 1 PU (8 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 bomber moved from Queensland to Philippines
Place Units - ANZAC
2 artilleries placed in Queensland
1 carrier placed in 54 Sea Zone
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 bomber and 2 fighters
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
54 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 flag, 1 carrier
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 38 / 51
Russians : 39 / 50
Japanese : 44 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 9 / 1
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 38 / 51
Russians : 39 / 50
Japanese : 44 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 9 / 1
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers, 8 fighters and 5 tactical_bombers moved from Eastern Poland to 97 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Romania
13 armour moved from Belarus to Bessarabia
Germans take Bessarabia from Russians
6 artilleries and 21 infantry moved from Belarus to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers, 8 fighters and 5 tactical_bombers moved from Eastern Poland to 97 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Romania
13 armour moved from Belarus to Bessarabia
Germans take Bessarabia from Russians
6 artilleries and 21 infantry moved from Belarus to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 2 artilleries and 3 infantry
British defend with 2 artilleries and 4 infantry
Germans win, taking Holland Belgium from British with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 8 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Germany to Western Germany
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from 97 Sea Zone to Romania
1 fighter moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Albania
Place Units - Germans
10 infantry placed in Germany
4 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Russians
Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 bomber moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
9 artilleries and 44 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Territory Summary for Russians :
Norway : 1 flag
Bryansk : 1 flag, 1 aaGun, 10 artilleries and 46 infantry
Archangel : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 10 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 2 aaGuns and 12 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 4 infantry
114 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
105 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 46
Japanese : 44 / 67
Americans : 54 / 79
Chinese : 3 / 3
British : 38 / 47
UK_Pacific : 9 / 0
Italians : 9 / 1
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 9 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 armour moved from Burma to Shan State
1 armour moved from Burma to West India
1 armour moved from India to West India
1 artillery moved from India to Burma
1 artillery moved from India to West India
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
2 bombers moved from Anhwe to Suiyuyan
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Anhwe to Japan
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Jehol
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Anhwe
1 armour moved from Kiangsu to Anhwe
Place Units - Japanese
3 armour placed in India
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,3,4,4,2,2,1,6,3,5,2,1
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 4 armour, 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Holland Belgium, round 1 : 4/8 hits
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Holland Belgium, round 1 : 4/7 hits
1 infantry owned by the Germans , 1 armour owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Holland Belgium
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour, 2 artilleries and 1 infantry
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Queensland : 1 flag, 2 infantry and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer and 2 transports
39 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 destroyer and 2 submarines
20 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 infantry and 1 mech_infantry
United Kingdom : 1 flag, 1 bomber
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 2 cruisers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 45 / 51
Russians : 30 / 46
Japanese : 54 / 48
Americans : 54 / 82
Chinese : 1 / 3
British : 38 / 47
UK_Pacific : 7 / 0
Italians : 9 / 1
ANZAC : 21 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 flag, 2 infantry
Kansu : 1 flag, 1 fighter and 1 infantry
Tsinghai : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 30 / 46
Japanese : 52 / 48
Americans : 54 / 82
Chinese : 3 / 3
British : 38 / 47
UK_Pacific : 7 / 0
Italians : 9 / 1
ANZAC : 21 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 6 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Persia to Eastern Persia
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Normandy Bordeaux
British attack with 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 1/2 hits
British roll dice for 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 5/15 hits
Germans roll dice for 1 artillery and 11 infantry in Normandy Bordeaux, round 1 : 4/12 hits
4 infantry owned by the British and 6 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 5 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/11 hits
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 infantry owned by the British , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 5 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 11 infantry
Casualties for British: 5 infantry
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
6 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for British :
Malaya : 1 flag, 1 harbour and 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 2 artilleries and 4 infantry
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor and 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 2 armour, 1 artillery and 3 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 1 flag, 2 cruisers, 1 destroyer, 1 fighter and 6 transports
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 46
Japanese : 52 / 48
Americans : 54 / 82
Chinese : 3 / 3
British : 40 / 46
UK_Pacific : 7 / 0
Italians : 9 / 1
ANZAC : 21 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 46
Japanese : 52 / 48
Americans : 54 / 82
Chinese : 3 / 3
British : 40 / 46
UK_Pacific : 7 / 0
Italians : 9 / 1
ANZAC : 21 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
2 fighters moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 5 artilleries, 1 factory_minor and 1 harbour
British win with 3 artilleries remaining. Battle score for attacker is -23
Casualties for British: 2 artilleries
Casualties for Italians: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
3 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Philippines to Shan State
2 fighters moved from Philippines to Shan State
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
ANZAC win, taking Shan State from Japanese with 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber and 2 fighters moved from Shan State to Malaya
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 3 artilleries and 1 infantry
Malaya : 1 flag, 1 bomber and 2 fighters
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 3 transports
54 Sea Zone : 1 flag, 1 carrier and 1 transport
62 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 46
Japanese : 51 / 48
Americans : 54 / 82
Chinese : 3 / 3
British : 40 / 46
UK_Pacific : 7 / 0
Italians : 9 / 10
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter
Morocco : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 46
Japanese : 51 / 48
Americans : 54 / 82
Chinese : 3 / 3
British : 40 / 46
UK_Pacific : 7 / 0
Italians : 9 / 10
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 48 PUs;
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
6 artilleries and 9 infantry moved from Novgorod to Karelia
3 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bulgaria
3 artilleries moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Albania to Southern France
1 fighter moved from Albania to Southern France
1 tactical_bomber moved from Albania to Northern Italy
1 fighter moved from Albania to Northern Italy
2 tactical_bombers moved from Albania to Western Germany
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Western Germany to Northern Italy
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 5 armour
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 5 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 armour moved from Bessarabia to Bulgaria
6 armour moved from Bessarabia to Romania
2 bombers moved from Romania to Western Germany
6 infantry moved from Western Germany to Holland Belgium
6 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Poland
Place Units - Germans
7 infantry placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in Novgorod
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs