Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 3 infantry moved from Tambov to Russia
4 artilleries and 12 infantry moved from Ukraine to Rostov
9 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
2 infantry moved from Tsagaan Olom to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
1 infantry moved from Iraq to Trans-Jordan
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Territory Summary for Russians :
Kansu : 1 flag, 3 infantry
Timguska : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Rostov : 1 flag, 4 artilleries and 12 infantry
Russia : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 9 infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 26
Japanese : 58 / 59
Americans : 52 / 72
Chinese : 7 / 22
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 18 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Boy, I sure ham-handed the Soviets this game… :roll:
Germany just came at you faster than normal.
Yeah, unfortunately, by the time I figured out I was losing, it was too late. I took liberties with two smaller stacks because I thought you were out of position and I got diced on one of them and the other one didn’t make it to anywhere it could be useful. It turns out, the one out of position was me… :lol:
I need to follow my own advice on the Soviets next time… LOL!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 6 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 bombers and 2 fighters moved from French Indo China to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 artillery and 8 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 airfield placed in Suiyuyan
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 13 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
New South Wales : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 11 submarines and 1 transport
25 Sea Zone : 1 flag, 1 destroyer
13 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 flag, 10 submarines
16 Sea Zone : 1 flag, 1 submarine
1 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 1 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 64 / 74
Americans : 52 / 72
Chinese : 7 / 22
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Kweichow
Place Units - Chinese
4 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
4 artilleries and 2 infantry placed in Himalayas
Chinese undo move 1.
4 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 flag, 4 artilleries and 6 infantry
Hunan : 1 flag, 1 infantry
Burma : 1 flag, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 62 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 bomber moved from Egypt to Ethiopia
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 armour moved from Egypt to Ethiopia
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 3/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Ethiopia
British attack with 1 armour, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Ethiopia, round 1 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
4 infantry moved from Burma to India
1 aaGun moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Ethiopia to Egypt
Place Units - British
4 transports placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Territory Summary for British :
Kweichow : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 aaGuns and 5 infantry
India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 8 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 armour and 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 4 transports
92 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
91 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 0
Italians : 17 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 28
Null / Other
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Belarus to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Romania to Greater Southern Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Next turn Germany will sbr Moscow again with 3 fighters, 2 bombers. Will you intercept?
Nah. I missed by a turn because of the time zone difference to Moscow; THIS is the turn that the aa guns show you snake eyes over Moscow. HISS! :evil:
:lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 54 Sea Zone, round 1 : 1/6 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
52 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Egypt : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Null / Other
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Algeria : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Null / Other
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Smolensk to Russia
2 bombers moved from Smolensk to Russia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun, 3 artilleries and 4 infantry moved from Western Germany to Denmark
4 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Karelia
5 tactical_bombers moved from Smolensk to Novgorod
2 fighters moved from Russia to Novgorod
2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
1 aaGun moved from Belarus to Bryansk
6 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in France
3 armour and 7 infantry placed in Germany
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
OK you shot 1 down then the wing man decided to head back to Berlin at the last moment (hence the edited NCM).
Now its the Japs’ turn. I will assume no intercept against the 2 fighters/2 bombers if you give no other orders.
Parent-teacher conferences tonight and then I have to be at the hospital all day Friday for two surgeries for two kids… Yeay.
In any case, I’m going to try to bang out another move this morning if I can but then you probably won’t hear from me again until late Saturday night. :-)
Hey no worries. Two kids having 2 surgeries! whoah good luck on that front
Anyway if you want to do a strafe/retreat, lose the Italian bomber and tank right after the AA guns.
Yeah, and the oldest of the three has to stay home from school today bc she was up sick all night. Whee.
I forgot to mention; I tried to NCM the AZ transport from 52 to pick up the infantry from NZ and drop him in NSW. TripleA wouldn’t let me, even though it’s permitted in the rules and has been answered in the FAQ that a transport may ignore a sub unescorted if moving in NCM - that the rules regarding unloading unescorted only applied to combat.
I’ve noticed TripleA do this before, especially when moving subs into convoy zones occupied by only an enemy sub.
In any case, I’m going to do that edit on the Soviet turn and wanted to let you know what was up with that.
yeah that’s OK. perfectly legal move.