XDAP-03: Dairyqryn VS Unterhund 505/47

  • Customizer

    submarines block amphibious assaults if there is no warship accompanying


  • Wait, doesn’t that bring back sub-stalling?

    Wait, can I ignore the submarine even if I bring in a surface ship? This is getting weird for some reason. Is my fever coming back? :oops:

  • '12

    @djensen:

    Wait, doesn’t that bring back sub-stalling?

    Wait, can I ignore the submarine even if I bring in a surface ship? This is getting weird for some reason. Is my fever coming back? :oops:

    You can ignore if u have warship and there is no scramble.


  • Okay, I call this crap sub-stalling part 2 but whatever. It makes sense but it allows and entire sea zone to be protect lazily by a single submarine. I call that broken. IMHO.


  • I choose to ignore the sub in SZ6 unless you scramble, of course.

    So I need scramble orders and Kamikaze orders in SZ6. I’ve attached the map.

  • Customizer

    ya so basically, you don’t “have” to attack the sub, you can ignore it
    but you do have to bring a surface warship along (just has to end movement in that zone, can start anywhere), if you want to do any amphibious assaults to a seazone which has an enemy sub
    its in the rules for second edition and alpha

  • Customizer

    cow, this one is up to you

    i recommend that IF you are going to attack his ships during the japanese turn, then put 1 kamikazes on the destroyer, 2 on the cruiser, and 3 on the battleship
    if you are NOT going to attack during japanese turn, then i recommend 3 on the cruiser and 3 on the destroyer

    also, i do not recommend scrambling

  • Customizer

    actually cow, you should throw 2 or 3 kamikazes at the destroyer, then maybe 1 at the cruiser and 1 or 2 at the BB, and then maybe save 1 kamikaze roll for later (just to be cool)
    if you kill the destroyer, you can submerge your sub before combat begins  :)

  • TripleA

    2 kamikazes on the destroyer, 1 on the cruiser, 3 on the battleship.

    No scramble.

    @Veqryn I am not committed to doing any particular action for my next round.

    @Everyone else. The naval rules for every axis and allies board is different.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,5
                Battle in Korea

    Non Combat Move - Americans
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 submarine moved from 63 Sea Zone to 34 Sea Zone
                1 destroyer moved from 63 Sea Zone to 26 Sea Zone
                2 fighters moved from 10 Sea Zone to Midway
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Midway
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Queensland to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Samoa to 51 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery and 1 infantry
        New Zealand : 1 flag, 1 armour and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield, 2 bombers and 2 fighters
        34 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        25 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
        63 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Central United States : 1 flag, 1 factory_major and 3 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 52 / 57
        Americans : 53 / 70
        Chinese : 5 / 16
        British : 28 / 36
        UK_Pacific : 6 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Null / Other
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                8 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 fighter and 13 infantry

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 36
        UK_Pacific : 6 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.692
            Median : 3.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    Null / Other
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Egypt to Kenya
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 4 infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Kenya, round 1 :  2/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 :  2/4 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  2/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from India to 72 Sea Zone
                1 tactical_bomber moved from India to 72 Sea Zone
                1 bomber moved from United Kingdom to French Equatorial Africa

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
                1 carrier placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 13 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 flag, 1 artillery
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 4 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 armour, 1 artillery and 2 infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 1 flag, 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
        Tanganyika Territory : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 bomber
        Ethiopia : 1 flag, 1 mech_infantry
        106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        72 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 31 / 29
        UK_Pacific : 6 / 0
        Italians : 9 / 17
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.478
            Total rolls : 36

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 31 / 29
        UK_Pacific : 6 / 6
        Italians : 9 / 17
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Guess veqryn logged for the night. Lots of action and skirmishing going on with Italy and UK. It is pretty cool.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                3 infantry moved from Alexandria to Egypt
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Bulgaria to Romania
                1 armour and 1 artillery moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Egypt
                    Italians attack with 2 fighters and 3 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 2 fighters and 3 infantry in Egypt, round 1 :  1/5 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 2 fighters and 3 infantry in Egypt, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 1 infantry moved from Southern France to Northern Italy
                1 armour moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 fighters moved from Egypt to Alexandria
                1 bomber moved from Trans-Jordan to Alexandria

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Italians collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
        Egypt : 1 flag, 1 harbour and 3 infantry
        Syria : 1 flag
        Romania : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
        Iraq : 1 flag, 1 armour and 3 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 22
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to Algeria
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 fighter and 1 infantry
        Tunisia : 1 flag, 2 infantry
        Libya : 1 flag
        72 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 34 / 35
        Japanese : 51 / 57
        Americans : 53 / 70
        Chinese : 6 / 7
        British : 28 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Um, guys? Still there? :-D

  • Customizer

    ya sorry,
    i somehow missed the fact that there was a post yesterday
    anyway, i’ve sent cow a question by pm, but my turn is basically ready to go as soon as he answers me
    sadly, its 3am and he hasn’t answered me for the last 2 hours since i sent it, so i am going to go to bed now, which means we won’t get to post for 12 or so more hours


  • 3am? Are you in Southeast Asia? Novosibirsk? Somewhere in the middle of China on “local time”? Those are the only places (I think) where it is 3am right now.

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