Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I think I found a bug. According to the rules, submarines cannot block amphibious assaults. Also Kamikaze tokens cannot be used against transports. However, I cannot enter SZ 6 and drop two infantry in Korea.
At first I thought, well, the plane can scramble. So I threw in some planes. It still does not allow it.
There is a workaround, move transport and a surface ship into SZ 6. Unload. Undo surface ship. Bring in planes to make it all legal.
I’m going to go ahead with that. Let me know if you want to scramble OR if there is some rule I’m forgetting that makes the whole move ilegal.
P.S. I will be ignoring the sub in SZ 6. I’ll post the pre scramble combat move map.
submarines block amphibious assaults if there is no warship accompanying
Wait, doesn’t that bring back sub-stalling?
Wait, can I ignore the submarine even if I bring in a surface ship? This is getting weird for some reason. Is my fever coming back? :oops:
Wait, doesn’t that bring back sub-stalling?
Wait, can I ignore the submarine even if I bring in a surface ship? This is getting weird for some reason. Is my fever coming back? :oops:
You can ignore if u have warship and there is no scramble.
Okay, I call this crap sub-stalling part 2 but whatever. It makes sense but it allows and entire sea zone to be protect lazily by a single submarine. I call that broken. IMHO.
I choose to ignore the sub in SZ6 unless you scramble, of course.
So I need scramble orders and Kamikaze orders in SZ6. I’ve attached the map.
ya so basically, you don’t “have” to attack the sub, you can ignore it
but you do have to bring a surface warship along (just has to end movement in that zone, can start anywhere), if you want to do any amphibious assaults to a seazone which has an enemy sub
its in the rules for second edition and alpha
cow, this one is up to you
i recommend that IF you are going to attack his ships during the japanese turn, then put 1 kamikazes on the destroyer, 2 on the cruiser, and 3 on the battleship
if you are NOT going to attack during japanese turn, then i recommend 3 on the cruiser and 3 on the destroyer
also, i do not recommend scrambling
actually cow, you should throw 2 or 3 kamikazes at the destroyer, then maybe 1 at the cruiser and 1 or 2 at the BB, and then maybe save 1 kamikaze roll for later (just to be cool)
if you kill the destroyer, you can submerge your sub before combat begins :)
2 kamikazes on the destroyer, 1 on the cruiser, 3 on the battleship.
No scramble.
@Veqryn I am not committed to doing any particular action for my next round.
@Everyone else. The naval rules for every axis and allies board is different.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3,5
Battle in Korea
Non Combat Move - Americans
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 submarine moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Midway
1 cruiser moved from 51 Sea Zone to 63 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 armour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield, 2 bombers and 2 fighters
34 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
25 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
63 Sea Zone : 1 flag, 1 cruiser and 1 transport
Central United States : 1 flag, 1 factory_major and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 52 / 57
Americans : 53 / 70
Chinese : 5 / 16
British : 28 / 36
UK_Pacific : 6 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Null / Other
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
8 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kweichow : 1 flag, 2 infantry
Szechwan : 1 flag, 1 fighter and 13 infantry
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 36
UK_Pacific : 6 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.692
Median : 3.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 26
Null / Other
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Japanese Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Kenya, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from India to 72 Sea Zone
1 tactical_bomber moved from India to 72 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Territory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 13 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 4 infantry and 1 mech_infantry
Kenya : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Tanganyika Territory : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 bomber
Ethiopia : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
72 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 31 / 29
UK_Pacific : 6 / 0
Italians : 9 / 17
ANZAC : 10 / 22
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 31 / 29
UK_Pacific : 6 / 6
Italians : 9 / 17
ANZAC : 10 / 22
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Guess veqryn logged for the night. Lots of action and skirmishing going on with Italy and UK. It is pretty cool.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour and 1 artillery moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Romania to Eastern Poland
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 2 fighters and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 2 fighters and 3 infantry in Egypt, round 1 : 1/5 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 2 fighters and 3 infantry in Egypt, round 2 : 1/5 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Egypt to Alexandria
1 bomber moved from Trans-Jordan to Alexandria
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Egypt : 1 flag, 1 harbour and 3 infantry
Syria : 1 flag
Romania : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Iraq : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 10 / 22
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.529
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Algeria
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 fighter and 1 infantry
Tunisia : 1 flag, 2 infantry
Libya : 1 flag
72 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 35
Japanese : 51 / 57
Americans : 53 / 70
Chinese : 6 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Um, guys? Still there? :-D