@cwglee51 No scramble
L13 G40 Vance (Axis) vs. Fortress (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag, 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 39 / 70
Russians : 36 / 37
Japanese : 40 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 27 / 33
UK_Pacific : 13 / 15
Italians : 14 / 7
ANZAC : 10 / 20
French : 10 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 3 infantry
81 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 39 / 70
Russians : 36 / 37
Japanese : 40 / 46
Americans : 52 / 72
Chinese : 10 / 16
British : 27 / 33
UK_Pacific : 13 / 15
Italians : 14 / 7
ANZAC : 10 / 20
French : 10 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
No problem on the misclick - I hate when that happens. When units start overlapping, weird stuff happens. I had one game where my stack on Gibraltar was so big, with three nationalities and pieces of every type represented that they stretched from Gibraltar to S.Italy… It was a bear trying to make sure everybody was where they were supposed to be. :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
3 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 17 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour and 7 mech_infantrys moved from Germany to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
5 infantry moved from Bulgaria to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
2 bombers and 3 tactical_bombers moved from 97 Sea Zone to Romania
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Holland Belgium to Germany
6 armour moved from France to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I can’t tell. Did you want that British fleet in the Med to be dead or not? :lol:
Mission Accomplished
Let’s make a banner!
:lol:
I can’t imagine the look on the Romans’ faces as the ENTIRE German airforce flew overhead. “Those guys are on OUR side, right? Good. I’d hate to be on the receiving end of THAT punch…”
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You were on the end of that punch! Don’t mess with the Herman Goering
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You fell right into my trap. Put a bunch of expensive units within striking range of the entire Luftwaffe. And watch them all die. I’m still figuring out the “trap” part. I’ve got the dying part down to a science, though. :lol: Maybe it’s that 50% chance of killing that 3rd German plane that I was hoping for… :-D
I had a game where the Germans tried to do too many things on G2 against me, attacked with less than every plane against that Med fleet, and ended up losing like 4-5 planes on the “Reverse Taranto” (as it got dubbed that game) because it lasted 2-3 rounds instead of 1. My opponent was NOT happy.
aa-org looks like it’s down for attachments and posting turns like it was a week or so ago. I’m going to email you the R2 file.
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OK I will check my email and we can play that way until it is back up.
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Yeah the luftwaffe counterstrike is the achilles heel of the Taranto raid, plus of course the sealion business. I like your Tobruk + Taranto = Italy will never set foot in Africa deal. Anyway I did J2 and emailed it. I left it open and I will try to post it here again later unless you do do allies first.
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“What’s that on the horizon?”
Looks like Japanese ships, sir.
“Which ones?”
Umm. Let me see. Uh… …all of them, I think.
“I see. Maybe we should head… (pauses, turns around, and points) …that way.”
Aye, aye, Admiral.
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Yeah, I played a game where I couldn’t get Italy off of Africa and they were making as much as Germany. Not a lot of fun being on the sharp end of that stick.
It’s like the one place on the board where the Allies have the initiative; seems silly to not take advantage of it like the Axis does everywhere else on the map…
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Tobruk is a risky move though. You can get diced
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Yeah. But like Booger from Revenge of the Nerds said in Risky Business (why can’t I think of his name?), “sometimes you just gotta say ‘what the f?@k’”…
US2 is done. Gotta take a break for a bit. Hopefully I can get C2-UK2 done and emailed to you. Tonight is a no-go for me. Going to see Santa.
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OK
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 52 Sea Zone
3 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
52 Sea Zone : 1 flag, 1 transport
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 49
Russians : 32 / 36
Japanese : 45 / 48
Americans : 54 / 79
Chinese : 9 / 9
British : 27 / 27
UK_Pacific : 10 / 9
Italians : 17 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 3 infantry
81 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 49
Russians : 32 / 36
Japanese : 45 / 48
Americans : 54 / 79
Chinese : 9 / 9
British : 27 / 27
UK_Pacific : 10 / 9
Italians : 17 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 bombers moved from Romania to 114 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 armour and 3 mech_infantrys moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
3 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 bombers moved from 114 Sea Zone to Belarus
3 artilleries and 13 infantry moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Novgorod
2 artilleries and 8 infantry moved from Romania to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
6 armour and 1 mech_infantry moved from Germany to Baltic States
3 tactical_bombers moved from Romania to Finland
2 tactical_bombers moved from Southern Italy to Finland
3 fighters moved from Western Germany to Belarus
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 aaGun moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from Rostov to Iraq
1 fighter moved from Rostov to Iraq
1 fighter moved from Rostov to Western Ukraine
1 armour, 2 artilleries and 1 mech_infantry moved from Karelia to FinlandCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 1 armour, 2 artilleries and 1 mech_infantry
Germans defend with 2 infantry and 5 tactical_bombers
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Finland, round 1 : 2/4 hits
Germans roll dice for 2 infantry and 5 tactical_bombers in Finland, round 1 : 4/7 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Finland
Germans win with 5 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 aaGun moved from Karelia to Vyborg
1 aaGun, 2 artilleries and 12 infantry moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns, 1 artillery and 3 infantry moved from Rostov to Tambov
2 infantry moved from Central Mongolia to Tsagaan Olom
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Kansu to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 9 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 2 infantry
Vyborg : 1 flag, 1 aaGun
Russia : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 30 infantry
Tambov : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Ukraine : 1 flag, 4 artilleries, 1 factory_minor and 12 infantry
Western Ukraine : 1 flag, 2 infantry
Volgograd : 1 flag, 1 factory_minor
Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 1 fighter and 1 tactical_bomber
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 31 / 34
Japanese : 45 / 48
Americans : 54 / 79
Chinese : 9 / 9
British : 27 / 27
UK_Pacific : 10 / 9
Italians : 17 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.433
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 4 infantry moved from Hunan to Yunnan
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 8 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Java
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Java from Dutch, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships and 2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 33 Sea Zone to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Malaya
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
New South Wales : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 5 submarines and 1 transport
25 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 7 submarines
1 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_major, 2 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 flag, 2 bombers
86 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 flag, 1 destroyer and 3 transports
Brazil : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 46 / 59
Russians : 29 / 34
Japanese : 59 / 59
Americans : 52 / 72
Chinese : 6 / 9
British : 27 / 27
UK_Pacific : 7 / 9
Italians : 17 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12





