Initial setup, playing with no bid, using @gamerman01 2v2 setup
L13 G40 Kabloom (Axis) vs Fortress (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Eastern Poland
2 armour moved from Germany to Romania
1 infantry moved from Bulgaria to Romania
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 fighter moved from Germany to Eastern Poland
5 fighters and 2 tactical_bombers moved from Poland to Bessarabia
2 bombers moved from Germany to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 5 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters
Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Bessarabia to Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea ZonePlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 armour, 1 artillery and 1 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Belarus to Baltic States
3 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Baltic States
1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Belarus to Vyborg
1 tactical_bomber moved from Belarus to Vyborg
2 armour and 6 artilleries moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to KareliaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 0/3 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 2 : 0/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 3 : 1/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 6 artilleries and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Karelia, round 1 : 5/9 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vyborg
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Baltic States to Russia
1 bomber moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Kazakhstan : 1 flag, 5 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 3 infantry
Egypt : 1 flag, 1 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 infantry
Karelia : 1 flag, 2 armour, 6 artilleries and 2 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Bryansk : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novosibirsk : 1 flag, 3 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
123 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 42 / 53
Japanese : 50 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.955
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 67Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.827
Median : 4.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52 -
do you want to scramble your 2 fighters and 1 tac bomber from guam?
i have
5 fighters 4 tac bombers 2 bombers 2 battleships 2 cruisers 3 subs 1 destroyer 3 carriers
going after your
4 fighters 3 destroyers 4 cruisers 4 carriers 1 battleship and 3 transports -
Uh oh. I didn’t think that many planes could reach. Gulp.
Face. Palm. Repeat.
Sure, go ahead and scramble them. :x That was dumb.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 21 Sea Zone
1 bomber moved from Kweichow to 21 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 bomber moved from Kweichow to 21 Sea Zone
3 armour moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Timguska to Evenkiyskiy
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 carrier and 1 cruiser; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier and 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
1 tactical_bomber could not land in 21 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 aaGun, 1 artillery and 4 infantry moved from Manchuria to Korea
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 bombers moved from 21 Sea Zone to Kiangsi
1 fighter moved from 21 Sea Zone to Jehol
2 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Jehol
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to KansuPlace Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
submerge or stay and fight in sz6?
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Nice move on J6, BTW. :-D
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i will stay.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Guam to Kiangsi
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 bomber moved from Wake Island to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 submarines
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 37
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Casualties for Americans: 3 submarines
Battle in Kiangsi
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Kiangsi, round 1 : 1/2 hits
1 bomber owned by the Americans lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 bombers moved from Morocco to Gibraltar
1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 6 Sea Zone to GuamPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 carriers and 1 tactical_bomber
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 4 artilleries, 4 bombers, 2 fighters and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
94 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 5 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 38 / 53
Japanese : 54 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 10 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 22Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 53
Russians : 38 / 53
Japanese : 54 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 10 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 22Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - British
1 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 bomber moved from India to Malaya
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Malaya
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 bomber, 1 fighter and 1 infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Malaya, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Malaya to Burma
1 aaGun, 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from India to Burma
1 bomber moved from Malaya to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in EgyptTurn Complete - British
British collect 28 PUs; end with 34 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter, 17 infantry and 2 mech_infantrys
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 38 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 1
Italians : 10 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 38 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 10 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Guam to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 2 bombers
ANZAC roll dice for 1 bomber in Kiangsi, round 1 : 1/1 hits
Japanese roll dice for 2 bombers in Kiangsi, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Kiangsi
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - ANZAC
1 fighter moved from India to Burma
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Kiangsi to Guam
2 bombers moved from New South Wales to Guam
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Burma : 1 flag, 1 fighter
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 3 bombers
Java : 1 flag, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 carrier and 1 transport
Alexandria : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 fightersProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 11 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 11 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Try to limit your laughter on this:
How stupid am I? Let me tell you. Remember that little insignificant thing I did before the game, where I turned Yukon neutral to signify that Yukon and BC were 1 territory in 2nd edition? Yeah. About that. That’s been costing me London’s +5NO for… the whole game. :lol: :lol: :lol: :lol: :lol: :lol:
Obviously it’s too late to fix that now, and it would be patently unfair to suddenly drop 30 extra IPC in the bank for the 6 turns it wasn’t paid.
But could we add 5 IPC from this last turn to London’s bank? Or any other ideas on how to, outside of tipping the balance unfairly in a way that you wouldn’t have planned for, any other ideas? Like a mech in South Africa that wouldn’t be in range of joining anything for 2-3 turns and 6 IPC to signify the last two turns?
In any case, please laugh at me and make fun of me. I’m wearing this one!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 3 armour
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 3 armour remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from France to Holland BelgiumPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 39 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
hey i posted a game with another player on ours do you no how i get it back to the person im playing with
-
i guess we can laugh at each other.
if thats what owed to ya how about adding 5 extra each turn until your caught up -
try saving the game to your folder, opening it in tripleA and changing the game ID tag, then reposting it. If you can’t repost, then resave from tripleA calling it something different and attaching the file from within aa.org.





