Scramble?
L13 G40 Kabloom (Axis) vs Fortress (allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
3 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 bombers moved from Eastern United States to United Kingdom
1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield, 1 bomber and 3 fighters
33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 flag, 1 destroyer and 5 submarines
16 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 flag, 4 bombers
106 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
86 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 flag, 3 transports
Brazil : 1 flag, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 43 / 56
Russians : 42 / 50
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 30
UK_Pacific : 14 / 15
Italians : 12 / 10
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
Non Combat Move - British
1 destroyer and 2 submarines moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from Eire to United Kingdom
1 armour, 6 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to French West Africa
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 aaGun, 1 artillery, 1 fighter and 17 infantry moved from India to Burma
1 destroyer moved from 41 Sea Zone to 79 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 17 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
French West Africa : 1 flag, 1 fighter and 1 tactical_bomber
118 Sea Zone : 1 flag, 1 destroyer and 2 submarines
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
79 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 56
Russians : 42 / 50
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 1
Italians : 12 / 10
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
35 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 56
Russians : 42 / 50
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 12 / 10
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 tactical_bomber moved from Southern Italy to Romania
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 4 artilleries and 1 mech_infantry
retreated to Romania
Russians win with 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Romania to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
I need a short break for the holiday. Late Friday evening will be the next time I can get on to post.
:-D
I’m fixin’ to eat my weight in ugly bird…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Sumatra
1 fighter moved from Sumatra to India
2 fighters moved from India to Northwest Persia
2 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber and 1 infantry
33 Sea Zone : 1 flag, 1 carrier and 1 cruiser
25 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 fightersProduction/PUs Summary :
Germans : 43 / 56
Russians : 42 / 50
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 42 / 50
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Poland to Romania
3 fighters moved from Northern Italy to Romania
3 tactical_bombers moved from Northern Italy to Romania
1 infantry moved from Denmark to 112 Sea Zone
5 infantry moved from Denmark to 112 Sea Zone
2 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour, 1 artillery and 8 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 3 infantry moved from Germany to Poland
1 artillery moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 2 destroyers
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Battle in Romania
Germans attack with 4 armour, 3 fighters and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry
Germans win, taking Novgorod from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 4 armour, 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Romania to Poland
1 fighter moved from Eastern Poland to Poland
2 fighters moved from 114 Sea Zone to Poland
2 bombers moved from Western Germany to GermanyPlace Units - Germans
2 armour, 3 artilleries, 1 fighter and 4 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 armour, 6 artilleries, 5 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
1 bomber moved from Russia to 127 Sea Zone
1 armour moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 6 transports
6 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Iraq, round 1 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 9/17 hits
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Novgorod, round 1 : 5/12 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 2 : 1/3 hits
2 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 6 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour, 2 artilleries and 8 infantry
Casualties for Russians: 5 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
1 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 bomber moved from 127 Sea Zone to RussiaPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Kazakhstan : 1 flag, 1 infantry
Romania : 1 flag
Belarus : 1 flag, 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Samara : 1 flag, 5 infantry
123 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 43 / 54
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.323
Median : 3.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 62Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.412
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Russians Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.357
Median : 3.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
3 armour moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 artillery moved from Shensi to Kweichow
5 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
3 infantry moved from Chahar to Suiyuyan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Kweichow
2 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to KiangsuPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Midway to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 21 Sea Zone to Guam
3 fighters moved from Midway to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Wake Island
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from 21 Sea Zone to Guam
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 bombers moved from United Kingdom to MoroccoPlace Units - Americans
4 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 transports
8 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag, 1 artillery and 1 infantry
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 53 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 10 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 53 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 10 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 15 infantry moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from French West Africa to 109 Sea Zone
2 submarines moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 33 PUs totalTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
39 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 3 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 0
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 bomber and 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
2 artilleries, 1 infantry and 1 tactical_bomber moved from Yugoslavia to Northern Italy
2 infantry and 1 tactical_bomber moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
i thought that japan had to attack amur for the nuturals to change to russian
-
It’s every Russian territory bordering Mongolia. And if the Russians attack, first, any Japanese territory bordering Mongolia (including any Chinese territory under Japanese control) or if they attack Korea, then the Mongolians won’t switch to Russian.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Sumatra to Guam
1 artillery and 2 infantry moved from Queensland to South Australia
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 flag, 1 artillery and 2 infantry
Guam : 1 flag, 1 bomber
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
21 Sea Zone : 1 flag, 1 carrier and 1 cruiser
7 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 fightersProduction/PUs Summary :
Germans : 47 / 57
Russians : 36 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 36 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
lesson apprieciated. thank you my good man :-)





