L13 G40 Kabloom (Axis) vs Fortress (allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 tactical_bomber moved from Midway to 16 Sea Zone
                1 bomber moved from Eastern United States to 25 Sea Zone
                2 fighters moved from Midway to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                3 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Midway
                2 fighters moved from 25 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to Midway
                3 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 bombers moved from Eastern United States to United Kingdom
                1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield, 1 bomber and 3 fighters
        33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 flag, 1 destroyer and 5 submarines
        16 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 1 flag, 4 bombers
        106 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
        86 Sea Zone : 1 flag, 2 transports
        101 Sea Zone : 1 flag, 3 transports
        Brazil : 1 flag, 3 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 42 / 50
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 30
        UK_Pacific : 14 / 15
        Italians : 12 / 10
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Combat Move - British

    Non Combat Move - British
                1 destroyer and 2 submarines moved from 110 Sea Zone to 118 Sea Zone
                1 bomber moved from Eire to United Kingdom
                1 armour, 6 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to French West Africa
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 aaGun, 1 artillery, 1 fighter and 17 infantry moved from India to Burma
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 17 infantry
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        French West Africa : 1 flag, 1 fighter and 1 tactical_bomber
        118 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        106 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 transport
        79 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 42 / 50
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 14 / 1
        Italians : 12 / 10
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 42 / 50
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 10
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 tactical_bomber moved from Southern Italy to Romania
                2 artilleries moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 armour, 4 artilleries and 1 mech_infantry
                    retreated to Romania
                    Russians win with 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 aaGun
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Romania to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • I need a short break for the holiday. Late Friday evening will be the next time I can get on to post.

    :-D

    I’m fixin’ to eat my weight in ugly bird…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to Sumatra
                1 fighter moved from Sumatra to India
                2 fighters moved from India to Northwest Persia
                2 infantry moved from Northern Territory to Queensland
                1 artillery moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 bomber and 1 infantry
        33 Sea Zone : 1 flag, 1 carrier and 1 cruiser
        25 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 transport
        Alexandria : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 42 / 50
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 42 / 50
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Poland to Romania
                3 fighters moved from Northern Italy to Romania
                3 tactical_bombers moved from Northern Italy to Romania
                1 infantry moved from Denmark to 112 Sea Zone
                5 infantry moved from Denmark to 112 Sea Zone
                2 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour, 1 artillery and 8 infantry moved from 127 Sea Zone to Novgorod
                1 artillery moved from 127 Sea Zone to Novgorod
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from 113 Sea Zone to 114 Sea Zone
                2 artilleries and 3 infantry moved from Germany to Poland
                1 artillery moved from Poland to Eastern Poland
                1 fighter moved from Western Germany to Eastern Poland
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser and 2 destroyers
                    Russians defend with 1 submarine
                    Germans win with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Novgorod
                Battle in Romania
                    Germans attack with 4 armour, 3 fighters and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry
                    Germans win, taking Novgorod from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Germans: 4 armour, 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Romania to Poland
                1 fighter moved from Eastern Poland to Poland
                2 fighters moved from 114 Sea Zone to Poland
                2 bombers moved from Western Germany to Germany

    Place Units - Germans
                2 armour, 3 artilleries, 1 fighter and 4 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 armour, 6 artilleries, 5 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
                1 fighter moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
                1 bomber moved from Russia to 127 Sea Zone
                1 armour moved from Northwest Persia to Iraq
                3 infantry moved from Northwest Persia to Iraq
                2 infantry and 1 mech_infantry moved from Persia to Iraq

    Combat - Russians
                Battle in 127 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 6 transports
                        6 transports owned by the Germans lost in 127 Sea Zone
                    Russians win with 1 bomber remaining. Battle score for attacker is 42
                    Casualties for Germans: 6 transports
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Iraq
                    Russians attack with 1 armour, 5 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Iraq, round 1 :  3/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Russians attack with 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
                        Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 :  9/17 hits
                        Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Novgorod, round 1 :  5/12 hits
                        5 infantry owned by the Russians , 8 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  6/12 hits
                        Germans roll dice for 2 armour and 1 artillery in Novgorod, round 2 :  1/3 hits
                        2 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour, 6 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 armour, 2 artilleries and 8 infantry
                    Casualties for Russians: 5 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Baltic States to Novgorod
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                2 armour and 3 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Novosibirsk to Kazakhstan
                5 infantry moved from Novosibirsk to Samara
                1 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 bomber moved from 127 Sea Zone to Russia

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 bomber and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 12 infantry
        Kazakhstan : 1 flag, 1 infantry
        Romania : 1 flag
        Belarus : 1 flag, 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
        Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Samara : 1 flag, 5 infantry
        123 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 43 / 54
        Japanese : 43 / 43
        Americans : 54 / 79
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.590
            Standard Deviation : 0.768
            Total rolls : 62

    Neutral_Axis Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Russians Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.878
            Standard Deviation : 0.937
            Total rolls : 42


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from UK_Pacific
                3 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from Tsinghai to Kazakhstan
                1 armour moved from Yunnan to Malaya
                      Japanese take Shan State from UK_Pacific
                      Japanese take Malaya from UK_Pacific
                1 artillery moved from Kwangsi to Yunnan
                3 armour moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                1 artillery moved from Kansu to Timguska
                1 infantry moved from Kansu to Timguska
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 armour moved from Sikang to Kazakhstan
                1 artillery moved from Shensi to Kweichow
                5 fighters and 6 tactical_bombers moved from Kansu to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                3 infantry moved from Chahar to Suiyuyan
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                3 armour moved from Kiangsu to Kweichow
                2 bombers moved from Kansu to Kweichow
                2 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 armour placed in Kiangsu
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 bomber moved from Midway to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Guam
                1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 21 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 21 Sea Zone to Guam
                3 fighters moved from Midway to 21 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from Western United States to Wake Island
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to Guam
                2 fighters moved from 21 Sea Zone to Guam
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 bombers moved from United Kingdom to Morocco

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Wake Island : 1 flag, 1 airfield and 1 bomber
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 transports
        8 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Morocco : 1 flag, 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 flag, 1 transport
        101 Sea Zone : 1 flag, 4 transports
        Brazil : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 39 / 54
        Japanese : 53 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 10 / 15
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 39 / 54
        Japanese : 53 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 28
        UK_Pacific : 10 / 15
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun, 1 artillery, 1 fighter and 15 infantry moved from Burma to India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from French West Africa to 109 Sea Zone
                2 submarines moved from 118 Sea Zone to 109 Sea Zone
                1 destroyer moved from 118 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 33 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
        39 Sea Zone : 1 flag, 1 destroyer
        Belgian Congo : 1 flag, 3 mech_infantrys
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 39 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 0
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Place Units - UK_Pacific
                1 bomber and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 bomber and 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        41 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 39 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                2 artilleries, 1 infantry and 1 tactical_bomber moved from Yugoslavia to Northern Italy
                2 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • i thought that japan had to attack amur for the nuturals to change to russian


  • It’s every Russian territory bordering Mongolia. And if the Russians attack, first, any Japanese territory bordering Mongolia (including any Chinese territory under Japanese control) or if they attack Korea, then the Mongolians won’t switch to Russian.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 carrier moved from 33 Sea Zone to 21 Sea Zone
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone

    Non Combat Move - ANZAC
                1 bomber moved from Sumatra to Guam
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        South Australia : 1 flag, 1 artillery and 2 infantry
        Guam : 1 flag, 1 bomber
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        21 Sea Zone : 1 flag, 1 carrier and 1 cruiser
        7 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 transport
        Alexandria : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 fighters

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 2 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 54
        Japanese : 52 / 53
        Americans : 52 / 73
        Chinese : 0 / 10
        British : 28 / 33
        UK_Pacific : 11 / 11
        Italians : 12 / 17
        ANZAC : 18 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • lesson apprieciated. thank you my good man :-)

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