@cwglee51 Lol! What was that first round??
13L AA50-41 The Desert Journalist (Axis) vs UnknownSoldier (Allies + 11)
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Yes, the Algeria attack is fine. I would have been surprised if you didn’t do that. :-D
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: British takes Morocco Algeria from Germans
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
EDIT: 1 armour moved from Libya to Morocco Algeria
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Balkans to Poland
3 armour moved from Italy to Czechoslovakia HungaryPlace Units - Italians
1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Czechoslovakia Hungary : 1 flag, 3 armour
Egypt : 1 flag
France : 1 flag, 1 artillery and 1 infantry
Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
Poland : 1 flag, 1 armour
Trans-Jordan : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery and 1 infantry
16 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport -
@The:
Yes, the Algeria attack is fine. I would have been surprised if you didn’t do that. :-D
Thanks! It is time for turkey so I will try to get to later this evening :-)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Gibraltar
1 infantry moved from 12 Sea Zone to Gibraltar
1 fighter moved from 11 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/5 hits
Bombing raid in Germany rolls: 4,5,6,2,5 and costs: 20 production.
Bombing raid costs 20 production in Germany
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
3 armour moved from Western United States to Eastern Canada
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Gibraltar to 12 Sea Zone
5 bombers moved from Germany to United Kingdom
3 infantry moved from Western United States to Western CanadaPlace Units - Americans
2 transports placed in 10 Sea Zone
4 armour and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 37 PUs; end with 37 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 aaGun, 3 armour and 3 infantry
Eastern United States : 1 flag, 1 factory
Gibraltar : 1 flag, 1 artillery and 1 infantry
Midway : 1 flag, 1 infantry
United Kingdom : 1 flag, 5 bombers
Western Canada : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
1 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 2 transports
12 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 25 / 56
Russians : 25 / 31
Japanese : 46 / 61
British : 31 / 39
Italians : 14 / 19
Chinese : 0 / 0
Americans : 37 / 42 -
Hey US, I have discovered a glitch in the program. I am unable to repair my IC damage :cry: :cry: :cry: as the option to do so doesn’t come up. I am unsure as to what to do. I will post a question on the forum to see if I can be helped.
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Although we could avoid this problem altogether if you didn’t bomb me and re-did your turn without turning me into dust. :-D :-D :lol: :lol:
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That is strange. I just tried to open the map in local game mode and it says Germany has zero tech tokens left. What in the world is that about?
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@The:
Although we could avoid this problem altogether if you didn’t bomb me and re-did your turn without turning me into dust. :-D :-D :lol: :lol:
Ok, that made me laugh :lol:
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I do not see anything in game options to “fix” this. I am off to eat leftovers and will check back later.
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@The:
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
version 1.4 has been out for more than 2 years
please update your map
you will have to start a new game in order to see any benefits
but if needed, you can always use edit mode to make the map look like whatever the map looks like now -
I just checked my version and it says 1.4
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I guess the best way is to use edit mode to remove the damage and adjust the IPC total before purchasing units.
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As it turns out, I have some time to kill today. I will convert our game file to version 1.4. If you want to upgrade to TripleA version 1.4, we will not have to perform edit mode for future bombing runs…and there will be many :evil:
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Here is a map of our game with version 1.4. I ran the game from the beginning in local mode and use edit mode to make changes as necessary after each turn. Then I checked it and made a couple of edit moves to ensure it matched. If you upgrade to version 1.4, we will be able to continue playing and be able to repair damage. Please check verify the map matches the other one.
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Here is the file from German 4. I accidentally did the turn without having the “Post to Forum” option on. You should have all the e-mails with the rolls.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 30 PUs;
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to East Poland
4 armour, 1 artillery and 4 infantry moved from Belorussia to East Poland
1 armour moved from Russia to East Poland
1 artillery moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Ukraine
6 infantry moved from Caucasus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 8 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 8 infantry in Ukraine, round 1 : 2/9 hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in East Poland
Russians attack with 6 armour, 1 artillery and 4 infantry
Germans defend with 6 armour and 3 infantry
Russians roll dice for 6 armour, 1 artillery and 4 infantry in East Poland, round 1 : 5/11 hits
Germans roll dice for 6 armour and 3 infantry in East Poland, round 1 : 5/9 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in East Poland
Russians roll dice for 6 armour in East Poland, round 2 : 5/6 hits
Germans roll dice for 4 armour in East Poland, round 2 : 1/4 hits
1 armour owned by the Russians and 4 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 5 armour remaining. Battle score for attacker is 18
Casualties for Germans: 6 armour and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Persia
3 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Russia to CaucasusPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 14 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory and 6 infantry
East Poland : 1 flag, 5 armour
Karelia S.S.R. : 1 flag, 1 factory and 3 infantry
Novosibirsk : 1 flag, 7 infantry
Persia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Ukraine : 1 flag, 1 artillery and 8 infantry
14 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 26 / 37
Russians : 26 / 26
Japanese : 46 / 61
British : 31 / 39
Italians : 12 / 19
Chinese : 0 / 0
Americans : 37 / 42 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from India to Persia
1 fighter moved from French Indo-China Thailand to Persia
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 infantry moved from Hupeh to Ningxia
3 infantry moved from Manchuria to Suiyuan
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Caroline Islands to 51 Sea Zone
2 armour and 2 transports moved from 51 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to Australia
1 carrier and 2 fighters moved from 51 Sea Zone to 39 Sea Zone
1 cruiser moved from 53 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Persia, round 1 : 1/2 hits
British roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Australia
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Australia, round 1 : 2/5 hits
British roll dice for 2 infantry in Australia, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Australia
Japanese win, taking Australia from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 15 Sea Zone
2 transports moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
1 fighter moved from Persia to IndiaPlace Units - Japanese
2 armour and 2 infantry placed in East Indies
1 armour and 2 infantry placed in Manchuria
1 bomber placed in Japan
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 1 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 5 infantry
East Indies : 1 flag, 2 armour, 1 factory and 2 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun and 1 fighter
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 4 armour, 2 bombers, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory and 2 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 1 fighter and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 artillery and 1 infantry
Suiyuan : 1 flag, 3 infantry
Wake Island : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
15 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 fighters
36 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
47 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer and 2 transports -
Forgot the armor in Morocco to Egypt. I do not know which I forget more…the Russian sub or Brits in Africa.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Finland to 5 Sea Zone
1 artillery moved from Norway to 5 Sea Zone
2 artilleries and 4 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Karelia S.S.R. to Baltic States
2 artilleries moved from 5 Sea Zone to Poland
1 artillery moved from 5 Sea Zone to Northwestern Europe
1 artillery moved from 5 Sea Zone to Baltic States
1 infantry moved from 5 Sea Zone to Poland
1 infantry moved from 5 Sea Zone to Poland
1 infantry moved from 5 Sea Zone to Northwestern Europe
1 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from United Kingdom to Poland
1 fighter moved from 5 Sea Zone to Poland
1 bomber moved from United Kingdom to PolandCombat - British
Battle in Poland
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 armour
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Poland, round 1 : 4/7 hits
Germans roll dice for 1 armour and 3 infantry in Poland, round 1 : 2/4 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 1 armour owned by the Italians lost in Poland
British win, taking Poland from Germans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Battle in Northwestern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Northwestern Europe, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
British attack with 2 artilleries and 1 infantry
Germans defend with 1 aaGun and 1 artillery
British roll dice for 1 battleship in Baltic States, round 1 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
British win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Poland to 5 Sea Zone
1 bomber moved from Poland to United Kingdom
2 infantry moved from Belgian Congo to Anglo-Egypt SudanPlace Units - British
1 artillery, 2 fighters and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Anglo-Egypt Sudan : 1 flag, 2 infantry
Baltic States : 1 flag, 2 artilleries and 1 infantry
Finland : 1 flag
Libya : 1 flag
Morocco Algeria : 1 flag, 1 armour
Northwestern Europe : 1 flag, 1 artillery
Norway : 1 flag
Poland : 1 flag, 2 artilleries
United Kingdom : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 5 infantry
Western United States : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 20 / 37
Russians : 24 / 26
Japanese : 51 / 66
British : 34 / 34
Italians : 12 / 19
Chinese : 0 / 0
Americans : 37 / 42 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
1 artillery and 1 infantry moved from France to Northwestern Europe
1 fighter moved from Italy to Northwestern Europe
3 armour moved from Czechoslovakia Hungary to PolandCombat - Italians
Battle in Poland
Italians attack with 3 armour
British defend with 2 artilleries
Italians win, taking Poland from British with 3 armour remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Northwestern Europe
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Northwestern Europe from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northwestern Europe to Italy
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Bulgaria Romania
1 artillery and 1 infantry moved from Italy to BalkansPlace Units - Italians
2 armour and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Balkans : 1 flag, 1 artillery and 1 infantry
Egypt : 1 flag
Italy : 1 flag, 1 aaGun, 2 armour, 1 factory, 1 fighter and 5 infantry
Northwestern Europe : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantry
Poland : 1 flag, 3 armour
Bulgaria Romania : 1 flag, 1 infantry
Trans-Jordan : 1 flag
16 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transportDice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9





