Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsNapoleonic FFA - 8players
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Test roll
Input ErrorThere was an error in your dice throw: “5d6” is not correct syntax.
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So I will roll 5 dices for each player and add them up.
Noll
Rolls: 6@6; Total Hits: 66@6: (4, 2, 3, 6, 6, 3)
moilami
Rolls: 6@6; Total Hits: 66@6: (4, 4, 2, 3, 5, 5)
make_it_round
Rolls: 6@6; Total Hits: 66@6: (4, 2, 4, 1, 5, 2)
kabloom
Rolls: 6@6; Total Hits: 66@6: (3, 1, 5, 4, 4, 1)
stalingradski
Rolls: 6@6; Total Hits: 66@6: (4, 5, 4, 6, 6, 4)
wittman
Rolls: 6@6; Total Hits: 66@6: (5, 4, 5, 2, 3, 5)
process
Rolls: 6@6; Total Hits: 66@6: (4, 6, 3, 6, 3, 2)
JWW
Rolls: 6@6; Total Hits: 66@6: (5, 6, 4, 2, 1, 2)
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Noll scores 24
moilami scores 23
Make_it_round scores 18
Kabloom scores 18
Stalingradski scores 29
Wittman scores 24
Process scores 24
JWW scores 20So I have to roll who goes frist between Noll, Wittman and Process and do the same with Make_it_round and Kabloom
Noll
Rolls: 5@6; Total Hits: 55@6: (4, 1, 6, 4, 1)
Wittman
Rolls: 5@6; Total Hits: 55@6: (5, 6, 1, 2, 5)
Process
Rolls: 5@6; Total Hits: 55@6: (3, 1, 1, 2, 3)
Make_It_Round
Rolls: 5@6; Total Hits: 55@6: (5, 3, 3, 4, 5)
Kabloom
Rolls: 5@6; Total Hits: 55@6: (4, 5, 1, 2, 5)
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So in the end the order is:
1. Stalingradski
2. Wittman
3. Noll
4. Process
5. Moilami
6. JWW
7. Make_It_Round
8. KabloomSo, Stalingradski choose your power!
The powers are:
FRANCE, UK, PRUSSIA, AUSTRIA, SWEDEN, SPAIN, OTTOMAN EMPIRE, RUSSIA
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Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
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I think in this last moment the rule must be changed.
If someone is dropping away, then all his units are changed to neutral. His territory zones will not be filled with 3 neutral soldiers. Also, every unit what can legally move to capital is moved to capital.
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Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
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That sounds good.
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Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
Actually, as I just read in the rules, we could simply replace an absentee player with an AI (permanently, or until he returns).
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Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
Actually, as I just read in the rules, we could simply replace an absentee player with an AI (permanently, or until he returns).
ok lets do so
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Does AI work in PBF?
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How cruel, I go away for a few hours and you start an eight player game without me. Oh well, I can make popcorn and kibitz as the game goes.
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How cruel, I go away for a few hours and you start an eight player game without me. Oh well, I can make popcorn and kibitz as the game goes.
If I need any help can I PM you for suggestions?
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To the extent that my playing one game on that map lends my opinions wisdom and balance, sure.
Pick UK, buy lots of ships, insult whoever is playing France.
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To the extent that my playing one game on that map lends my opinions wisdom and balance, sure.
Pick UK, buy lots of ships, insult whoever is playing France.
lol!!
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Dunno of NE FFA8, but in FFA5 do what Degrasse said + you don’t have to insult France. France will always have to stay alerted of UK landings.
In NE FFA5:
1. Chose UK.
2. Buy tons of ships ignoring everything else.
3. After unquestioned naval superiority build ground troops.
4. Expand.
5. Win.6. Optionally declare war to the one most powerful in game and harass him, if you think he might end up too powerful for you.
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It all happened so fast! :-D
I’ll be reviewing the countries the best I can, and choosing within the next 1/2 hour.
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Ok, for better or worse, I’ll take the UK.
Seems like a good beginner nation - good $$, somewhat safe from immediate annexation…
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I think it is a very good choise. You should have no problems for a long time untill at least two other nations work hard to kill you. And that wont happen easily because they would become vulnerable themselves to attacks from elsewhere.
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Ok! Wittman is next!