TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Yeah, we will ROLL and whoever rolls the highest choses their nation and so on
So for example if you MIR roll more than anyone else you have the option to chose first wich country you’re going to play, and so on.
And yeah, the game will be DICE. And no EDIT-giving territories, or at least not withouth ALL PLAYER agreements for that specific exchange.
Hmm, territories should be tradeable in politics.
If everyone would have to accept the trade, then someone could be “bad sports” and use veto to deny the trade.
Maybe need majority of the players to accept the political edit trade? Or 2/3 to accept?
We should just avoid things like giving cities to another player in order to make it win.
We might rule that the only territories that one player can trade with another are original territories, meaning, you can only give back territories to another player.
Cities should be not tradeable by politics.
Anyway, lets start? Would be fun to get this started today. I have beer and everything :D
We lack 1 player!
Kabloom agred to play! So we are 8/8!
Players are:
Noll, moilami, stalingradski, wittman, process, make_it_round, JWW, kabloom
Now I will roll for each player to see the order with wich eachplayer will chose his nation.
Test roll
Input ErrorThere was an error in your dice throw: “5d6” is not correct syntax.
So I will roll 5 dices for each player and add them up.
Noll
Rolls: 6@6; Total Hits: 66@6: (4, 2, 3, 6, 6, 3)
moilami
Rolls: 6@6; Total Hits: 66@6: (4, 4, 2, 3, 5, 5)
make_it_round
Rolls: 6@6; Total Hits: 66@6: (4, 2, 4, 1, 5, 2)
kabloom
Rolls: 6@6; Total Hits: 66@6: (3, 1, 5, 4, 4, 1)
stalingradski
Rolls: 6@6; Total Hits: 66@6: (4, 5, 4, 6, 6, 4)
wittman
Rolls: 6@6; Total Hits: 66@6: (5, 4, 5, 2, 3, 5)
process
Rolls: 6@6; Total Hits: 66@6: (4, 6, 3, 6, 3, 2)
JWW
Rolls: 6@6; Total Hits: 66@6: (5, 6, 4, 2, 1, 2)
Noll scores 24
moilami scores 23
Make_it_round scores 18
Kabloom scores 18
Stalingradski scores 29
Wittman scores 24
Process scores 24
JWW scores 20
So I have to roll who goes frist between Noll, Wittman and Process and do the same with Make_it_round and Kabloom
Noll
Rolls: 5@6; Total Hits: 55@6: (4, 1, 6, 4, 1)
Wittman
Rolls: 5@6; Total Hits: 55@6: (5, 6, 1, 2, 5)
Process
Rolls: 5@6; Total Hits: 55@6: (3, 1, 1, 2, 3)
Make_It_Round
Rolls: 5@6; Total Hits: 55@6: (5, 3, 3, 4, 5)
Kabloom
Rolls: 5@6; Total Hits: 55@6: (4, 5, 1, 2, 5)
So in the end the order is:
1. Stalingradski
2. Wittman
3. Noll
4. Process
5. Moilami
6. JWW
7. Make_It_Round
8. Kabloom
So, Stalingradski choose your power!
The powers are:
FRANCE, UK, PRUSSIA, AUSTRIA, SWEDEN, SPAIN, OTTOMAN EMPIRE, RUSSIA
Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I think in this last moment the rule must be changed.
If someone is dropping away, then all his units are changed to neutral. His territory zones will not be filled with 3 neutral soldiers. Also, every unit what can legally move to capital is moved to capital.
Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
That sounds good.
Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
Actually, as I just read in the rules, we could simply replace an absentee player with an AI (permanently, or until he returns).
Good job.
(Just something what came to my mind: If you fill the lands of dropped out player with soldiers, then the one who was conquering that dropped away player could get enormous last bad sports bite from the dropped away player.
Example: Bad sports player sees his capital is taken away and he have loads of empty lands. Bad sports player certainly drops away, so that his enemy would benefit the least for conquering him.)
I hope nobody drops off!
If someone drops of we might just stop moving his units AND keep building units in the capitol if possible…
Actually, as I just read in the rules, we could simply replace an absentee player with an AI (permanently, or until he returns).
ok lets do so
Does AI work in PBF?
How cruel, I go away for a few hours and you start an eight player game without me. Oh well, I can make popcorn and kibitz as the game goes.
How cruel, I go away for a few hours and you start an eight player game without me. Oh well, I can make popcorn and kibitz as the game goes.
If I need any help can I PM you for suggestions?
To the extent that my playing one game on that map lends my opinions wisdom and balance, sure.
Pick UK, buy lots of ships, insult whoever is playing France.
To the extent that my playing one game on that map lends my opinions wisdom and balance, sure.
Pick UK, buy lots of ships, insult whoever is playing France.
lol!!
Dunno of NE FFA8, but in FFA5 do what Degrasse said + you don’t have to insult France. France will always have to stay alerted of UK landings.
In NE FFA5:
1. Chose UK.
2. Buy tons of ships ignoring everything else.
3. After unquestioned naval superiority build ground troops.
4. Expand.
5. Win.
6. Optionally declare war to the one most powerful in game and harass him, if you think he might end up too powerful for you.