@cwglee51 Lol! What was that first round??
13L AA50-41 The Desert Journalist (Axis) vs UnknownSoldier (Allies + 11)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Belorussia
4 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to East Poland
2 armour moved from Ukraine to Belorussia
1 infantry moved from Archangel to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Ukraine to East Poland
1 armour moved from Ukraine to Belorussia
2 infantry moved from Ukraine to East PolandCombat - Russians
Battle in East Poland
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in East Poland, round 1 : 0/4 hits
Germans roll dice for 1 infantry in East Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 3 infantry in East Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
Russians roll dice for 3 infantry in East Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 4 armour, 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Belorussia, round 1 : 2/10 hits
Germans roll dice for 2 infantry in Belorussia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Urals to Archangel
4 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Belorussia : 1 flag, 4 armour, 1 artillery and 4 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
East Poland : 1 flag, 2 infantry
Evenki National Okrug : 1 flag, 3 infantry
Novosibirsk : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Ukraine : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 34 / 56
Russians : 26 / 31
Japanese : 38 / 57
British : 30 / 41
Italians : 11 / 16
Chinese : 1 / 0
Americans : 38 / 46 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 factory and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from New Guinea to 48 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from East Indies to India
1 infantry moved from Burma to India
1 armour and 1 infantry moved from 35 Sea Zone to India
2 fighters moved from 35 Sea Zone to India
3 infantry moved from Ningxia to Chinghai
4 infantry moved from Sikang to Chinghai
1 fighter moved from Kiangsu to Chinghai
1 infantry moved from Fukien to Hupeh
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
2 armour and 1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 51 Sea Zone
2 armour and 2 infantry moved from 51 Sea Zone to Caroline Islands
2 fighters moved from 51 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to French Indo-China ThailandCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 carrier and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 51 Sea Zone
Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caroline Islands
Japanese attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Caroline Islands, round 1 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Caroline Islands
Japanese win, taking Caroline Islands from British with 2 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Chinghai
Japanese attack with 1 fighter and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 7 infantry in Chinghai, round 1 : 1/8 hits
Chinese roll dice for 2 infantry in Chinghai, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 1 fighter and 7 infantry in Chinghai, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 armour, 3 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA guns fire in India : 0/3 hits
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in India, round 1 : 1/6 hits
British roll dice for 1 artillery and 3 infantry in India, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in India, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour and 2 fighters in India, round 3 : 2/3 hits
British roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Chinghai to Ningxia
2 fighters moved from Caroline Islands to 51 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea ZonePlace Units - Japanese
1 factory placed in East Indies
3 infantry placed in Manchuria
3 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 flag, 2 armour
Chinghai : 1 flag, 6 infantry
East Indies : 1 flag, 1 factory
French Indo-China Thailand : 1 flag, 1 fighter
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 artillery and 1 infantry
Hupeh : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 armour
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 2 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory and 3 infantry
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Ningxia : 1 flag, 1 fighter
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag
Soviet Far East : 1 flag, 1 infantry
Stanovoj Chrebet : 1 flag, 1 artillery and 1 infantry
Suiyuan : 1 flag
Wake Island : 1 flag
Yunnan : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 3 transports
42 Sea Zone : 1 flag, 1 transport
51 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
53 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transport -
Is it ok to move the UK armor from Libya to Algeria in a walk-in combat? I forgot to do that in my moves.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 7 PUs;Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Finland
British take Finland from Germans
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
Russians take Baltic States from Germans
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
1 artillery moved from 5 Sea Zone to Norway
1 battleship moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Norway
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory and 2 infantry
British roll dice for 2 battleships in Karelia S.S.R., round 1 : 1/2 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 1 : 2/3 hits
Germans roll dice for 1 armour in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Norway to 5 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Western Canada to Western United StatesPlace Units - British
3 artilleries, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 38 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 aaGun and 2 infantry
Baltic States : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 infantry
Finland : 1 flag, 1 artillery
Karelia S.S.R. : 1 flag, 1 artillery
Libya : 1 flag, 1 armour
Norway : 1 flag, 1 artillery
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
Western United States : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 26 / 56
Russians : 27 / 31
Japanese : 46 / 61
British : 31 / 38
Italians : 11 / 16
Chinese : 0 / 0
Americans : 37 / 46 -
Is it ok to move the UK armor from Libya to Algeria in a walk-in combat? I forgot to do that in my moves.
No big deal if not.
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Yes, the Algeria attack is fine. I would have been surprised if you didn’t do that. :-D
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: British takes Morocco Algeria from Germans
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
EDIT: 1 armour moved from Libya to Morocco Algeria
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Balkans to Poland
3 armour moved from Italy to Czechoslovakia HungaryPlace Units - Italians
1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Czechoslovakia Hungary : 1 flag, 3 armour
Egypt : 1 flag
France : 1 flag, 1 artillery and 1 infantry
Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 4 infantry
Poland : 1 flag, 1 armour
Trans-Jordan : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery and 1 infantry
16 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport -
@The:
Yes, the Algeria attack is fine. I would have been surprised if you didn’t do that. :-D
Thanks! It is time for turkey so I will try to get to later this evening :-)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Gibraltar
1 infantry moved from 12 Sea Zone to Gibraltar
1 fighter moved from 11 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/5 hits
Bombing raid in Germany rolls: 4,5,6,2,5 and costs: 20 production.
Bombing raid costs 20 production in Germany
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
3 armour moved from Western United States to Eastern Canada
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to 12 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Gibraltar to 12 Sea Zone
5 bombers moved from Germany to United Kingdom
3 infantry moved from Western United States to Western CanadaPlace Units - Americans
2 transports placed in 10 Sea Zone
4 armour and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 37 PUs; end with 37 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 aaGun, 3 armour and 3 infantry
Eastern United States : 1 flag, 1 factory
Gibraltar : 1 flag, 1 artillery and 1 infantry
Midway : 1 flag, 1 infantry
United Kingdom : 1 flag, 5 bombers
Western Canada : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
1 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 2 transports
12 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 25 / 56
Russians : 25 / 31
Japanese : 46 / 61
British : 31 / 39
Italians : 14 / 19
Chinese : 0 / 0
Americans : 37 / 42 -
Hey US, I have discovered a glitch in the program. I am unable to repair my IC damage :cry: :cry: :cry: as the option to do so doesn’t come up. I am unsure as to what to do. I will post a question on the forum to see if I can be helped.
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Although we could avoid this problem altogether if you didn’t bomb me and re-did your turn without turning me into dust. :-D :-D :lol: :lol:
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That is strange. I just tried to open the map in local game mode and it says Germany has zero tech tokens left. What in the world is that about?
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@The:
Although we could avoid this problem altogether if you didn’t bomb me and re-did your turn without turning me into dust. :-D :-D :lol: :lol:
Ok, that made me laugh :lol:
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I do not see anything in game options to “fix” this. I am off to eat leftovers and will check back later.
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@The:
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
version 1.4 has been out for more than 2 years
please update your map
you will have to start a new game in order to see any benefits
but if needed, you can always use edit mode to make the map look like whatever the map looks like now -
I just checked my version and it says 1.4
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I guess the best way is to use edit mode to remove the damage and adjust the IPC total before purchasing units.
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As it turns out, I have some time to kill today. I will convert our game file to version 1.4. If you want to upgrade to TripleA version 1.4, we will not have to perform edit mode for future bombing runs…and there will be many :evil:
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Here is a map of our game with version 1.4. I ran the game from the beginning in local mode and use edit mode to make changes as necessary after each turn. Then I checked it and made a couple of edit moves to ensure it matched. If you upgrade to version 1.4, we will be able to continue playing and be able to repair damage. Please check verify the map matches the other one.
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Here is the file from German 4. I accidentally did the turn without having the “Post to Forum” option on. You should have all the e-mails with the rolls.





