Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 1/2 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Southern France
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 2 aaGuns and 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
96 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 2 infantry
Yugoslavia : 1 flag, 1 armour, 2 artilleries and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 13 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
yep takes about a week to get through a round.
for these games to have a good flow i think you need a couple of rounds a week.
Anzac and France are tough countries to play. There are 6 spaces between japan and anzac and you like got to figure out how to survive. It is hard.
Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.
The boy who cried moo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
63 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 13 / 17
ANZAC : 10 / 22
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.
The boy who cried moo.
I waited a day before I posted.
Did you do france too?
That is great now I got a wait another one to three days just so france can move his 8 freaking units around.
Why don’t you play france and anzac? France is not even a country it just 8 units. Come on. This is ridiculous.
Don’t let it get you down cow… :-P
It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.
There are a lot of subtleties to France that most players like yourself do not appreciate. :lol:
@Cow:
It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.
I’m getting tired of your sh*t Cow. NOBODY is stalling anything. I contacted my teammate and asked him about France and have not heard back. Normally, yes, I just do France’s turn but there are a few options this turn and I have not asked him recently what he wants in Europe.
12 units. 1 minor and 1 naval that france cannot use. 2 units stuck on london and normandy. That leaves 6 units to figure out what to do with. @_@ The inf can stay or move left or move right. The destroyer goes where the uk naval plans on going or convoys or heads to the pacific (maybe you want to go all the way around to the atlantic). 4 choices there. The london fighter A) defends london B) moves to scotland to get ready to defend russia C) flies toward egypt
Yeah a paragraph lists the possible decisions for France. Freaking amazing.
~
You left 2 anzac inf on egypt. So I am going to assume you are defending egypt otherwise you would move it. Just plan around that.
Listen here you annoying little troll. That’s the second time that you’ve accused me of slow play when I have been here and ready to post on the same day that my turn came up.
Now, I’m going to wait until tomorrow to post France just to piss you off. If you make one more crybaby post about time, I’m going to take every second of the 72 hour time limit I am given. For every turn. For the rest of the game. Go ahead. One more. I dare you.
And the irony that I could have posted France in the time it took me to make this post isn’t lost on me. I hope the message isn’t lost on you. See you tomorrow. I hope you have a wonderful day.
Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.
You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.
If you play, I won’t post chatter. I will just post and watch the posts that come.
Either way I am in your head clouding your decisions.
There are a lot of subtleties to France that most players like yourself do not appreciate.
I do appreciate the few units that France gets. Just there are no right or wrong decisions with some of the units, just likelihoods of scenarios and probability of dice rolls. As long as you make a non dominated decision you are doing fine.
i have not said anything yet
but i will say 1 single thing
whoever plays Anzac, should also play France
any other way does not make much sense
i have not said anything yet
but i will say 1 single thing
whoever plays Anzac, should also play France
any other way does not make much sense
We divided our game into theaters. I took the Atlantic and my partner took the Pacific minus UKP. It’s not any slower than if we had split them any other way since we would still have to coordinate before we made our moves, anyway. The Axis can be divided so that coordination can be almost eliminated while the Allies can’t. They will always be slower because of that. Your partner clearly has trouble understanding that concept.
For the record, I deferred France to my partner last game. And I will again once Sea Lion is no longer a threat. After that, I’ll PM him with any important instructions to move the game along. But, if your partner insists on trolling us every turn, then I’m going to do everything I can to piss him off.