XDAP-03: Dairyqryn VS Unterhund 505/47

  • TripleA

    Anzac and France are tough countries to play. There are 6 spaces between japan and anzac and you like got to figure out how to survive. It is hard.


  • Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.

    The boy who cried moo.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 artillery and 1 infantry moved from Queensland to South Australia
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 flag, 1 destroyer and 1 transport
        63 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 28 / 36
        UK_Pacific : 10 / 12
        Italians : 13 / 17
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.

    The boy who cried moo.

    I waited a day before I posted.

    Did you do france too?

  • TripleA

    That is great now I got a wait another one to three days just so france can move his 8 freaking units around.

    Why don’t you play france and anzac? France is not even a country it just 8 units. Come on. This is ridiculous.

  • '12

    Don’t let it get you down cow…  :-P

  • TripleA

    It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.

  • '12

    There are a lot of subtleties to France that most players like yourself do not appreciate.  :lol:


  • @Cow:

    It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.

    I’m getting tired of your sh*t Cow. NOBODY is stalling anything. I contacted my teammate and asked him about France and have not heard back. Normally, yes, I just do France’s turn but there are a few options this turn and I have not asked him recently what he wants in Europe.

  • TripleA

    12 units. 1 minor and 1 naval that france cannot use. 2 units stuck on london and normandy. That leaves 6 units to figure out what to do with. @_@  The inf can stay or move left or move right. The destroyer goes  where the uk naval plans on going or convoys or heads to the pacific (maybe you want to go all the way around to the atlantic). 4 choices there. The london fighter A) defends london B) moves to scotland to get ready to defend russia C) flies toward egypt

    Yeah a paragraph lists the possible decisions for France. Freaking amazing.
    ~
    You left 2 anzac inf on egypt. So I am going to assume you are defending egypt otherwise you would move it. Just plan around that.

  • 2007 AAR League

    Listen here you annoying little troll. That’s the second time that you’ve accused me of slow play when I have been here and ready to post on the same day that my turn came up.

    Now, I’m going to wait until tomorrow to post France just to piss you off. If you make one more crybaby post about time, I’m going to take every second of the 72 hour time limit I am given. For every turn. For the rest of the game. Go ahead. One more. I dare you.

    And the irony that I could have posted France in the time it took me to make this post isn’t lost on me. I hope the message isn’t lost on you. See you tomorrow. I hope you have a wonderful day.

  • TripleA

    Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.

    You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.

  • TripleA

    If you play, I won’t post chatter. I will just post and watch the posts that come.

  • TripleA

    Either way I am in your head clouding your decisions.

  • TripleA

    There are a lot of subtleties to France that most players like yourself do not appreciate.

    I do appreciate the few units that France gets. Just there are no right or wrong decisions with some of the units, just likelihoods of scenarios and probability of dice rolls. As long as you make a non dominated decision you are doing fine.

  • Customizer

    i have not said anything yet

    but i will say 1 single thing

    whoever plays Anzac, should also play France

    any other way does not make much sense

  • 2007 AAR League

    @Veqryn:

    i have not said anything yet

    but i will say 1 single thing

    whoever plays Anzac, should also play France

    any other way does not make much sense

    We divided our game into theaters. I took the Atlantic and my partner took the Pacific minus UKP. It’s not any slower than if we had split them any other way since we would still have to coordinate before we made our moves, anyway. The Axis can be divided so that coordination can be almost eliminated while the Allies can’t. They will always be slower because of that. Your partner clearly has trouble understanding that concept.

    For the record, I deferred France to my partner last game. And I will again once Sea Lion is no longer a threat. After that, I’ll PM him with any important instructions to move the game along. But, if your partner insists on trolling us every turn, then I’m going to do everything I can to piss him off.

  • 2007 AAR League

    @Cow:

    If you play, I won’t post chatter. I will just post and watch the posts that come.

    You’re full of shit. If you go back and look, I posted the same day that each of my turns came up and yet you still can’t shut up.

    Furthermore, your partner took over a day to post Italy, but there was nary a peep out of you for him to move faster. 6 hours after my turns start and you’re already opening your mouth.

    @Cow:

    Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.

    You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.

    I’m wasting your time because you’re an annoying troll and I find it emotionally rewarding to fuck with you. I warned you. See you in 48 hours. And when I tell you to suck it, I mean that in the nicest possible way.

  • TripleA

    you mad. I am in your head.

  • Customizer

    ok, can everyone stop it now?

    this is childish

    can we all just agree to post as quickly as we can  (ideally an average of under 24 hours after your turn comes up [average means sometimes less, sometimes more])

    and then we can all just avoid pissing each other off

    and get back to playing the game

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