XDAP-03: Dairyqryn VS Unterhund 505/47

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 36
        UK_Pacific : 10 / 12
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 10 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @Cow:

    Yeah we are not getting to round 7 at this rate lol.

    Relax, Mr. impatient. I’m here and posting exactly when I said I would.

  • TripleA

    Did I get a convoy roll?

  • TripleA

    moo moo veqryn?

    BE AGGRESSIVE BE BE AGGRESSIVE

    http://www.youtube.com/watch?v=V2XGp5ix8HE

  • TripleA

    I am interested in this Italy 2. May the dice be with you!

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Syria
                1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Syria
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Syria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 fighter and 1 submarine

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Northern Italy to Southern France
                2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 artillery and 3 infantry
        Southern France : 1 flag, 2 aaGuns and 1 infantry
        Syria : 1 flag, 1 armour and 1 infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        96 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag, 2 infantry
        Yugoslavia : 1 flag, 1 armour, 2 artilleries and 1 infantry
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 28 / 36
        UK_Pacific : 10 / 12
        Italians : 13 / 17
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    French Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

  • TripleA

    yep takes about a week to get through a round.

  • '12

    for these games to have a good flow i think you need a couple of rounds a week.

  • TripleA

    Anzac and France are tough countries to play. There are 6 spaces between japan and anzac and you like got to figure out how to survive. It is hard.


  • Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.

    The boy who cried moo.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 artillery and 1 infantry moved from Queensland to South Australia
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 flag, 1 destroyer and 1 transport
        63 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 28 / 36
        UK_Pacific : 10 / 12
        Italians : 13 / 17
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.

    The boy who cried moo.

    I waited a day before I posted.

    Did you do france too?

  • TripleA

    That is great now I got a wait another one to three days just so france can move his 8 freaking units around.

    Why don’t you play france and anzac? France is not even a country it just 8 units. Come on. This is ridiculous.

  • '12

    Don’t let it get you down cow…  :-P

  • TripleA

    It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.

  • '12

    There are a lot of subtleties to France that most players like yourself do not appreciate.  :lol:


  • @Cow:

    It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.

    I’m getting tired of your sh*t Cow. NOBODY is stalling anything. I contacted my teammate and asked him about France and have not heard back. Normally, yes, I just do France’s turn but there are a few options this turn and I have not asked him recently what he wants in Europe.

  • TripleA

    12 units. 1 minor and 1 naval that france cannot use. 2 units stuck on london and normandy. That leaves 6 units to figure out what to do with. @_@  The inf can stay or move left or move right. The destroyer goes  where the uk naval plans on going or convoys or heads to the pacific (maybe you want to go all the way around to the atlantic). 4 choices there. The london fighter A) defends london B) moves to scotland to get ready to defend russia C) flies toward egypt

    Yeah a paragraph lists the possible decisions for France. Freaking amazing.
    ~
    You left 2 anzac inf on egypt. So I am going to assume you are defending egypt otherwise you would move it. Just plan around that.

  • 2007 AAR League

    Listen here you annoying little troll. That’s the second time that you’ve accused me of slow play when I have been here and ready to post on the same day that my turn came up.

    Now, I’m going to wait until tomorrow to post France just to piss you off. If you make one more crybaby post about time, I’m going to take every second of the 72 hour time limit I am given. For every turn. For the rest of the game. Go ahead. One more. I dare you.

    And the irony that I could have posted France in the time it took me to make this post isn’t lost on me. I hope the message isn’t lost on you. See you tomorrow. I hope you have a wonderful day.

  • TripleA

    Yeah I am accusing you of stalling. So what do you do? Use it as an excuse to stall more. You are intentionally stalling.

    You are intentionally abusing the system. You obviously don’t want to play. I don’t know why you are wasting my time.

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