@hiijohnson ok
XDAP-03: Dairyqryn VS Unterhund 505/47
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 10 infantry
Yunnan : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Hey you forgot to post uk!
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U-505 is UK.
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Yeah we are not getting to round 7 at this rate lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 106 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship
British roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from 110 Sea Zone to Scotland
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 4 infantry and 1 mech_infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 tactical_bomber
Rhodesia : 1 flag, 2 infantry
80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
96 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 10 / 2
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 10 / 12
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
@Cow:
Yeah we are not getting to round 7 at this rate lol.
Relax, Mr. impatient. I’m here and posting exactly when I said I would.
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Did I get a convoy roll?
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I am interested in this Italy 2. May the dice be with you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to KenyaCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 1/2 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Southern France
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 2 aaGuns and 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
96 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 2 infantry
Yugoslavia : 1 flag, 1 armour, 2 artilleries and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 13 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
yep takes about a week to get through a round.
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for these games to have a good flow i think you need a couple of rounds a week.
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Anzac and France are tough countries to play. There are 6 spaces between japan and anzac and you like got to figure out how to survive. It is hard.
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Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.
The boy who cried moo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
63 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 12
Italians : 13 / 17
ANZAC : 10 / 22
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Whelp, as I expected, Cow’s constant chatter caused me to miss the fact that Italy finished their turn.
The boy who cried moo.
I waited a day before I posted.
Did you do france too?
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That is great now I got a wait another one to three days just so france can move his 8 freaking units around.
Why don’t you play france and anzac? France is not even a country it just 8 units. Come on. This is ridiculous.
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Don’t let it get you down cow… :-P
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It is annoying that they are intentionally stalling the game. Whoever does anzac should do france so veqryn can do his turn.





