Flip(allies) vs Mallery29(axis) spring 42
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got killed on the EUS…oh well…had to edit my Baltic NCM…was trying to feed my 2yr old at same time…
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It’s up to you,but you don’t have to post the combat move or add the dice statistics.
Let me know if you would like me to tho,
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ok, wasn’t sure…I’m poppin’ my cherry!
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and no, you don’t have to.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
2 infantry moved from 12 Sea Zone to Algeria
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Anglo Egypt
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 bomber moved from United Kingdom to Anglo EgyptCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 fighter in 5 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egypt
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 armour
British roll dice for 1 cruiser in Anglo Egypt, round 1 : 1/1 hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Egypt, round 1 : 2/5 hits
Germans roll dice for 2 armour in Anglo Egypt, round 1 : 0/2 hits
2 armour owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Algeria
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egypt to Belgian Congo
1 bomber moved from Anglo Egypt to Belgian Congo
1 fighter moved from 5 Sea Zone to United Kingdom
1 transport moved from 40 Sea Zone to 42 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea ZonePlace Units - British
2 destroyers placed in 2 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Belgian Congo : 1 flag, 1 bomber and 1 fighter
India : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 fighters
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 3 infantry
Western Canada : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
59 Sea Zone : 1 flag, 1 carrier
34 Sea Zone : 1 flag, 1 cruiser and 1 transport
12 Sea Zone : 1 flag, 2 transports
38 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag, 1 battleship and 2 destroyersProduction/PUs Summary :
Russians : 24 / 26
Germans : 39 / 42
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42 -
Sorry,was trying to replace router. SS, cruiser, bomber, ctr at pearl. Do you want to fight or submerge?
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to China
3 infantry moved from Kwantung to China
1 fighter moved from Japan to China
1 battleship moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from French Indochina to India
2 infantry moved from French Indochina to India
1 fighter moved from Manchuria to India
2 fighters moved from 37 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 carrier and 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 cruiser and 1 transport
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in China
Japanese attack with 1 fighter and 5 infantry
Americans defend with 1 fighter and 2 infantry
retreated to China
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 5 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 2 infantry
Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from India to French Indochina
1 fighter moved from India to French Indochina
1 fighter moved from China to French Indochina
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
3 transports placed in 60 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 3 fighters
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 7 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 fighters
52 Sea Zone : 1 flag, 1 submarine
60 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 23 / 26
Germans : 39 / 42
British : 28 / 33
Japanese : 34 / 34
Americans : 42 / 42 -
Oh, I’ve completely messed up…and China went bad, really really bad…oh well…enjoy…and my sub submerges at Pearl.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 3 Sea Zone
1 infantry moved from China to Kwantung
Americans take Kwantung from Japanese
1 infantry moved from China to Manchuria
Americans take Manchuria from Japanese
1 submarine moved from 52 Sea Zone to 58 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 3 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 3 Sea Zone to United Kingdom
2 infantry moved from Sinkiang to China
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 fighter moved from Eastern United States to Algeria
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs totalTerritory Summary for Americans :
Manchuria : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry
Kwantung : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 bomber
Algeria : 1 flag, 1 armour, 1 fighter and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 flag, 1 infantry
Central United States : 1 flag, 2 infantry
China : 1 flag, 1 fighter and 2 infantry
12 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
58 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 26
Germans : 39 / 42
British : 28 / 33
Japanese : 28 / 34
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to India
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in India
Russians attack with 2 armour
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour in India, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Archangel
4 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
2 armour moved from West Russia to Caucasus
1 armour moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 infantry moved from Novosibirsk to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
India : 1 flag, 1 armour
Archangel : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 11 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 6 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 34 / 42
British : 31 / 33
Japanese : 25 / 34
Americans : 48 / 48 -
should have never sent the bomber….and now it goes down hill…
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Click the first 3 boxes to post
That gives us the hits (dice roll) -
ok, I think I messed up….I forget that its an option to send the FTRs, I sent 2 Bombers, 2FTRs, and you had an option to scramble your FTRs…I must have missed that option? How do we fix it?
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Your bombing the UK
In that case I would not fight
Just reload the map and leave the fighters out
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Done
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egypt: 2 infantry
EDIT: Removing units owned by Germans from Libya: 1 artillery
EDIT: Removing units owned by Germans from Southern Europe: 2 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Eastern Europe: 1 infantry
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 2 infantry
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Removing units owned by British from 12 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 12 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeNon Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Libya to Germany
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to Southern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 infantry moved from Germany to Balkans
2 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Western Europe
1 bomber moved from Libya to Western EuropePlace Units - Germans
1 submarine placed in 5 Sea Zone
1 armour and 1 infantry placed in Southern Europe
1 armour, 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory, 1 fighter and 5 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Eastern Europe : 1 flag, 6 armour, 2 artilleries and 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 bombers, 2 fighters and 5 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 submarine
15 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 25 / 28
Germans : 37 / 37
British : 31 / 33
Japanese : 25 / 34
Americans : 48 / 48 -
Please add the 5 damage to the factory…I posted before I edited that one factor.
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First China, now Egypt….I’m in trouble.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 bomber and 5 infantry; Remaining resources: 3 PUs;Combat Move - British
2 destroyers moved from 2 Sea Zone to 12 Sea Zone
1 battleship moved from 2 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 fighter moved from Belgian Congo to 15 Sea Zone
1 bomber moved from Belgian Congo to 15 Sea Zone
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
2 fighters moved from United Kingdom to 12 Sea ZoneCombat - British
Battle in 12 Sea Zone
British attack with 1 battleship, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 2 destroyers and 2 fighters in 12 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 battleship, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 battleship and 1 transport
British roll dice for 2 bombers and 1 fighter in 15 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transportNon Combat Move - British
2 bombers moved from 15 Sea Zone to Anglo Egypt
1 fighter moved from 15 Sea Zone to Anglo Egypt
2 fighters moved from 12 Sea Zone to United Kingdom
2 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 transport moved from 42 Sea Zone to 22 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 59 Sea Zone to 50 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Union of South Africa to KenyaPlace Units - British
1 bomber and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 35 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Kenya : 1 flag, 1 infantry
India : 1 flag, 1 aaGun
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory, 2 fighters and 5 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 1 armour, 2 bombers, 1 fighter and 1 infantry
50 Sea Zone : 1 flag, 1 carrier
12 Sea Zone : 1 flag, 1 battleship and 2 destroyers
36 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 25 / 28
Germans : 36 / 37
British : 32 / 35
Japanese : 25 / 34
Americans : 48 / 48 -
I’m not sure how to edit factory damage if you even can.
So what I did was take 3 IPC’s away from The UK(started with 33 left me 30 & I’ll have to remember theirs still 2 damage on the IC)
6 builds eligible
5inf=15
bmr=12
3 left over