@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
I’d like to see your purchases, the other combat moves, the board as it sits, etc. Since it’s SUCH a complex battle, would it be ok if I gave you my OOL as the hits come up?
Just as one example, if the dice are so horrific for you in the first round that it looks like you’ll lose the battle or have to retreat, I’d save the carrier rather than tipping it, etc. 98% of battles are so straight-forward that any OOLs can just be taken care of all at once. But I like the experience to be as close to matching what would happen face-to-face as possible. And in those complex battles, I think the defender does a disservice to themselves by giving an OOL before it is needed.
Any issues with that? :-D
No issues, that makes complete sense. I’m probably going to bail as soon as the carrier gets tipped, so totally understand. Though, if you have more than two hits left after round 1 I’m gonna be severely ticked. I just try to do as much ahead of time as possible because of my inconvenient schedule. I’m buying at least 1 bomber and 2 german subs in the med. Not going to let you keep Italy down without a tremendous fight. Those are the absolute best kind :).
In my exuberance I forgot to save the file before attacking. I got 7 hits in 97, you have one thing left. What shall it be? I bought 1 bomber, 2 subs, 1 tank, 1 mech, 7 inf, 3 art. Attacking normandy (2 tanks 1 mech) and yugo (4 tanks 4 inf). Your massive 97 stack saved Russia for a turn… :(.
Please leave the British Cruiser alive. I’d like a 50% chance to take out another German plane in Round 2. And I sacrificed a live chicken to the dice gods to make sure I get some fair dice on the defending rolls :wink:
God damn your chicken!!!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
2 fighters moved from Holland Belgium to 97 Sea Zone
3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
4 armour moved from France to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 1 : 7/11 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 1 : 5/7 hits
1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 destroyer owned by the French , 1 carrier owned by the British , 4 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 4 armour and 4 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 4 armour and 4 infantry in Yugoslavia, round 1 : 2/8 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
1 infantry owned by the Germans and 4 armour owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
3 armour moved from Slovakia Hungary to Romania
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
3 artilleries and 7 infantry placed in Germany
2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 flag, 2 artilleries and 6 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 flag, 7 armour and 1 infantry
Poland : 1 flag, 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 flag, 3 artilleries, 1 factory_major and 7 infantry
Holland Belgium : 1 flag, 2 aaGuns
Southern Italy : 1 flag, 2 bombers and 3 tactical_bombers
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
93 Sea Zone : 1 flag, 3 submarines
Bulgaria : 1 flag, 4 infantry
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 55
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
I was a little worried, though. I wasn’t sure if it would work, as I sacrificed it in the microwave. I can’t stand the sight of blood. Not since that day over Macho Grande.
Well, good job. Now all my pilots are so shell-shocked they all have drinking problems!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
2 aaGuns and 7 infantry moved from Belarus to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 1 flag, 6 infantry
Amur : 1 flag, 2 aaGuns and 12 infantry
Bryansk : 1 flag, 5 infantry
Rostov : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor and 14 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 armour
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 55
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
I’m probably not going to be able to come back from that, but ah well. That’s what makes the game so unpredictable. May you forever be blessed with 6’s :P.
I’ll cash in those 6’s when it’s time to play a tech game :wink:
Almost the EXACT opposite went down in my game against Hank13 - actually that’s why I didn’t do Tobruk “and” Taranto against you - it was my turn to be shell-shocked in that game. I was 99.4% to win at least one of those 2 battles and over 75% to win both. I. Got. Smoked. Uphill both ways in the snow from there, now – and it’s only a matter of time until Africa is one giant Italian colony… So blame the dice on him – the dice gods needed to make be whole again after that one.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 8 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
8 fighters moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Chahar to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New Britain
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking New Britain from ANZAC, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 1 : 8/15 hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 : 3/9 hits
8 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 8/12 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 4 fighters
Casualties for Chinese: 1 fighter and 8 infantry
Non Combat Move - Japanese
3 fighters moved from 36 Sea Zone to Japan
2 bombers, 4 fighters and 5 tactical_bombers moved from Szechwan to Hunan
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
Place Units - Japanese
1 airfield placed in Hunan
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 56 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Manchuria : 1 flag, 1 aaGun and 10 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 airfield, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
45 Sea Zone : 1 flag, 1 submarine
47 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 tactical_bombers and 3 transports
6 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 48 / 56
Americans : 50 / 55
Chinese : 5 / 15
British : 29 / 34
UK_Pacific : 13 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Yikes, that battle in Hong Kong nearly gave me a conniption fit. This game should come with a surgeon general’s warning…. At least that air battle went how I expected. I probably would’ve conceded if that was another Taranto :P. And damn you for that move to SZ7, made me buy an airfield out in the middle of nowhere :P.
I know you can capture it right back, but the loss of 1 turn of builds and the IPC loot makes it worth a try.
Failure will be very costly, but I don’t think it’ll be fatal. I guess we’ll find out. It kills me to possibly be throwing away my Europe gains, but dang this is a fun move. I haven’t played Axis in like a month and I need some offense; all this running away all the time has Robin’s minstrel singing in my ear…
In any case, kamikaze and scramble orders please.
I just looked at the computer screen for 10 minutes without hitting “post”. This is very unlike me to do. Sigh. Oh well, here goes… :-o
Aaaand I just added another piece to the battle. No sense going down with chambered rounds… Kamikazes always hit against me so I added a little meat to the grinder.
Hmmm, it never even occurred to me that you’d go for that… No scramble, I’ll chance it on the invade. Go AA guns! Kamikaze orders: 1 for each hit point. 1 on both cruisers and destroyers, 2 on the battleship please. Good luck. I love these fun battles :).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Midway to Japan
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
2 fighters moved from Midway to Japan
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
AA guns fire in Japan : 1/5 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 4/8 hits
Japanese roll dice for 3 aaGuns, 4 fighters and 2 infantry in Japan, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Japan, round 2 : 3/4 hits
Japanese roll dice for 4 fighters and 1 infantry in Japan, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Japan
Americans roll dice for 1 artillery in Japan, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Japan, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Japan, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in Japan, round 4 : 1/2 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -25
Casualties for Japanese: 3 aaGuns, 2 fighters and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
Place Units - Americans
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield and 1 fighter
45 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 fighter and 2 transports
25 Sea Zone : 1 flag, 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 48 / 56
Americans : 50 / 70
Chinese : 5 / 15
British : 29 / 34
UK_Pacific : 13 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.036
Median : 4.500
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 flag, 2 infantry
Sikang : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 47 / 56
Americans : 50 / 70
Chinese : 6 / 6
British : 29 / 34
UK_Pacific : 13 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.688
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to British Somaliland
Combat - British
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Somaliland
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in British Somaliland, round 1 : 2/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns and 4 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern Persia to West India
Place Units - British
1 bomber placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for British :
Yunnan : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 3 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 7 infantry
Malaya : 1 flag, 1 harbour
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 battleship
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
British Somaliland : 1 flag, 1 mech_infantry
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 2
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.463
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 67
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 4.061
Median : 5.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33
British Combat
1 was rolled 5 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 3.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 6 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
42 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 9 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.654
Median : 4.000
Variance : 1.845
Standard Deviation : 1.358
Total rolls : 104
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.029
Median : 5.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.029
Median : 5.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35
British Combat
1 was rolled 5 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 3.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Greece
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 1 : 0/4 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
retreated to Yugoslavia
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 bomber and 3 infantry in Greece, round 1 : 1/4 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 bomber and 3 infantry in Greece, round 2 : 1/4 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber and 2 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber and 1 infantry in Greece, round 4 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 1 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 aaGun
France : 1 flag, 1 aaGun
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 armour
Eastern Poland : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 40 / 51
Russians : 35 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0