Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificFind league opponents here
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need a couple games for the 15 season, any level opponent is fine, except Me1945 he’s too good.
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Don’t understate your experience. You must play in the XDAP 1 final, bloody boys. Let me know if you change your mind. I always have a spot for you . . . almost always. :-)
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Anyone want to squeeze a quick game in before the end of the league? I play fast and would prefer someone who can post a couple times a day.
I bid 18 for allies.
PM if interested.
I think we squeeze one more in before this month, I’m a several turns a day guy. I’ll counter with Allies +16
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doh! that wasn’t a PM. :-D
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I’m up for 15 league games. Any takers?
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Please, sir, may I have some more? (games)
MORE? YOU WANT MORE!?! -
I’m in need of more games, let me know if you’re interested.
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Now recruiting '15 games. You’d better get a jump on the season! PM me with a bid
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Looking for a few tier 1 and tier 2 opponents to kick of the 2015 season :-D Send me a PM if interested
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Any tier 1 or 2 players available to play at a fast pace, and by fast I mean 1 or 2 rounds per day? Some of the games I got going now are going slowww…like a turn a day or every few days.
This is for 2015 of course. Thanks!
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OK, here is the deal:
First person to PM gets to play my allies for +20. This is not a bid, just an offer of a game at that bid.
Happy 2015 league!
And remember:
[KILL! KILL! KILL!/size]
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OK, here is the deal:
First person to PM gets to play my allies for +20. This is not a bid, just an offer of a game at that bid.
Happy 2015 league!
And remember:
[KILL! KILL! KILL!/size]
Wow, and it’s Mr Roboto off the mark for my first league 2015 game!
Well done sir.
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OK, here is the deal:
First person to PM gets to play my allies for +20. This is not a bid, just an offer of a game at that bid.
Happy 2015 league!
And remember:
[KILL! KILL! KILL!/size]
Whoops, there has been some confusion, my offer is that I will play the Allies at +20.
That is too high for Mr. Roboto. Any other takers? PM me.
Wow, and it’s Mr Roboto off the mark for my first league 2015 game!
Well done sir.
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You can count me in.
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Karl is wanting a mic in egypt as part of his 20 bid…I’m really hesitating on this as it seems too powerful. Anyone have any experience going against such a bid or any thoughts on this?
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It’s an interesting bid. An mic gives the UK a jump on fortifying Egypt at the expense of first turn fire power
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In the rules (Europe is what I’m looking at), “Industrial Complexes and Bases (Facilities)” are listed separately from Units in the purchase phase (pages 27 and forward). So, an IC purchase with a bid seems like it’s not a unit, but I’ve seen others who think otherwise.
Then again, if you were playing 1 upt for the bid, the UK could just as well place units in Alexandria, Egypt, and AES, and then just spend the 12 IPC’s on turn on for the complex (the bid placement is the same as getting to place 3 units on turn one in Egypt, if that makes sense). So, it could be worked that way.
Now, placing units in Alexandria and AES while also placing the factory in Egypt – well, that would be an overload to the spirit of the 1 upt rule imho, but I don’t think there’s an official rule one way or the other?! Interesting idea Karl, that’s for sure!
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In the rules (Europe is what I’m looking at), “Industrial Complexes and Bases (Facilities)” are listed separately from Units in the purchase phase (pages 27 and forward). So, an IC purchase with a bid seems like it’s not a unit, but I’ve seen others who think otherwise.
Then again, if you were playing 1 upt for the bid, the UK could just as well place units in Alexandria, Egypt, and AES, and then just spend the 12 IPC’s on turn on for the complex (the bid placement is the same as getting to place 3 units on turn one in Egypt, if that makes sense). So, it could be worked that way.
Now, placing units in Alexandria and AES while also placing the factory in Egypt – well, that would be an overload to the spirit of the 1 upt rule imho, but I don’t think there’s an official rule one way or the other?! Interesting idea Karl, that’s for sure!
Gamer told me Mics were units for bid purposes. Although that may have been just an off hand comment rather than a informed “ruling.”
Anyhow, yeah, I am not so sure how much impact a Mic would be. As I say you are exchanging first turn units for longer term production power. Which would lend to the long term UK control of the middle east remains to be seen.
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I’m playing as Allies+18 against JuanSpain right now and he allowed me to bid a factory in Egypt.
He eventually captured Egypt in turn 3, but not before having received -70 TUV, split among 2 battles with Italy/Germany and immediately losing egypt to UK again.
Personally I would not grant my opponent a factory in Egypt as a bid because I don’t consider myself strong enough to overcome it.
But that’s just my opinion. At the end you have to decide how confident you are to still win the game.
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Well Axisdominion is a much stronger player than I, so I hope it won’ scare him too much! :lol:





