Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsFind league opponents here
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why did you shortchange yourself karl - cow said he would give them to you at 13! lol
uh, he bid 13… I countered at 12
originally that’s what he said karl - you’re not losing it! he then added a buck for the fact that only 1 unit per tt is allowed.
yay! 13
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why did you shortchange yourself karl - cow said he would give them to you at 13! lol
uh, he bid 13… I countered at 12
originally that’s what he said karl - you’re not losing it! he then added a buck for the fact that only 1 unit per tt is allowed.
yay! 13
cow already created the thread.
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why did you shortchange yourself karl - cow said he would give them to you at 13! lol
uh, he bid 13… I countered at 12
originally that’s what he said karl - you’re not losing it! he then added a buck for the fact that only 1 unit per tt is allowed.
yay! 13
cow already created the thread.
yes, it’s go time
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I need more games!
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You can play against me. allies+13, i would take it.
Please set up the game, I’ll PM you my email and bid
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anybody for a game? I would like to play a couple. I will be out of work for 3 weeks recovering so I will have all the time in the world.
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I’ll take 1-2 games. TripleA 1803 (hope it works!), dice, nt. Willing to play ll too. Bid for allies. Pm if interested.
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After a few months off, I am looking to get back onto the field of battle….global preferred…PM me if interested…
Thanks!
MM
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ACCEPTING NEW CHALLENGERS.
Choose between.
Me allies with 14 bid
or
You allies with 13 bid.DO IT NOW.
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Oh yes this is global.
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No. Your games take too long.
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Insert Quote
ACCEPTING NEW CHALLENGERS FOR GLOBALChoose between.
Me allies with1415 bid 1 unit per territory
or
You allies with1314 bid 1 unit per territoryDO IT NOW!
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@Cow:
No. Your games take too long.
haha ok - our game was pretty fast actually - i post quickly.
maybe we’ll meet in the playoffs - hope your dice cool off b4 then. :-P
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For everyone who thinks it is unfair I get allies at 15 while you get it at 14…. well my allies is terrible so I need all the help I can get. :)
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@Cow:
For everyone who thinks it is unfair I get allies at 15 while you get it at 14…. well my allies is terrible so I need all the help I can get. :)
haha when the dice don’t come up top 1% maybe that’s true… :-P
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You lost because you kicked back and relaxed with Japan all game.
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@Cow:
You lost because you kicked back and relaxed with Japan all game.
yes, that and the epic egypt dicing…. it’s ok though it happens.
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Oh boo hoo.





