Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsFind league opponents here
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I am always willing to talk about what I’m doing if someone is watching a game I’m in and wants to know. If the information isn’t getting to my opponent, I would enjoy this. I’m not signing up - I’m saying anyone can ask me to comment on my thought processes or moves any time. I guess if people want to know, I would be willing to do this going forward in my game vs. Wheatbeer. I have a humdinger of an R14 move to do right now. But maybe the interest is more in the first 5-6 rounds when there are more standard situations? I don’t know
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Looking for another league game. PM me! :-)
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So I have been away from the game (online anyway) for a whole year. :-o It now looks as if AA50 has been abandoned for G40. Is that the general feeling?
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@The:
So I have been away from the game (online anyway) for a whole year. :-o It now looks as if AA50 has been abandoned for G40. Is that the general feeling?
correct - it’s a whole new world DJ.
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Boldfresh convinced me to find some games for global 1940 2nd edition.
Looking for as many opponents as possible.
I will start the bid off at 13 allies.
If you bid 12 the allies are yours.
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If you think the bid is too high, you will need it for my axis.
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Welcome back Cow
Bold is right - you needed to come back -
@Cow:
Boldfresh convinced me to find some games for global 1940 2nd edition.
Looking for as many opponents as possible.
I will start the bid off at 13 allies.
If you bid 12 the allies are yours.
Allies at 13 is yours. I’ll start a thread and I’ll start moving beginning of next week. This week is crazy, but I’ll have plenty of time the next three weeks and forward.
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You might get a lot of takers with those bids
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yeah, i think i’ll take that bid - you can have allies at 13.
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I think I should have made the bid a bit higher since league finally got around to adopting 1 unit per territory rules.
Bid 14 ipcs.
If you go 13 it is yours.
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@Cow:
I think I should have made the bid a bit higher since league finally got around to adopting 1 unit per territory rules.
Bid 14 ipcs.
If you go 13 it is yours.
is this in general for new games or are you referring to our bold/cow and bold/arathorn games as well?
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For new games. I do favor the 1 unit per territory limits.
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@Cow:
I think I should have made the bid a bit higher since league finally got around to adopting 1 unit per territory rules.
Bid 14 ipcs.
If you go 13 it is yours.
I will let you have 14 in our game since you weren’t aware of the new league “standard” of usually going with 1 unit per tt.
Feel free to add the extra IPC anywhere. -
So generous, Arathorn! :roll:
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@Cow:
Boldfresh convinced me to find some games for global 1940 2nd edition.
Looking for as many opponents as possible.
I will start the bid off at 13 allies.
If you bid 12 the allies are yours.
Cow, I take allies at 12.
sub in med, anzac inf in new guinea, brit inf in alex
email: kjunft@yahoo.com
pm when ready – that is if you accept
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why did you shortchange yourself karl - cow said he would give them to you at 13! lol
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why did you shortchange yourself karl - cow said he would give them to you at 13! lol
uh, he bid 13… I countered at 12
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@Cow:
I think I should have made the bid a bit higher since league finally got around to adopting 1 unit per territory rules.
Bid 14 ipcs.
If you go 13 it is yours.
13 gets you the allies Karl. :-D