@Gamerman01:
First draft completed and sending to Jennifer now
Actually, I’ll just go ahead and attach it there since you can’t attach to PM’s anyway
Now’s your chance to get your 2 cents in on the league rules for next year. I confess I didn’t re-read the 10 pages of suggestions thread again, but I think I remembered most of the main points.
There is maximum freedom to the players for bidding, tech, and LL (if both players agree before starting).
Please note that in this document, the first half is the current 2013 league rules copied and pasted.
Then after that is my draft of 2014 league rules.
Moderator Commander Jennifer has not looked at these yet, so again, this is a draft and very much subject to change.
thanks for all your work on this.
i have a couple of suggestions one small and one large.
"4 - Game & rules default – G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid. "
having ADS, NO’s, and No tech is superfluous.
i recommend point 4 being
4 - The league uses Axis & Allies Global 1940 2nd edition rules.
Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf
point 4b is ambiguous and could be difficult for new players to understand.
“4b - Bidding – Bidding will be used in order that both players are satisfied with the side they are playing and the starting setup. Players may negotiate with one another, with the following default settings:”
i would recommend.
4b - Determining sides.
When setting up a game both players ‘Player A’(the player that first makes contact with another player) and ‘Player B’ declare their preference to play as the Axis or Allies.
If the players both want to play opposite sides the game begins.
If both players want the same side an auction begins.
The Auction
‘Player A’ offers ‘Player B’ the side that he/she does not want and adds a bid to entice ‘Player B’ to accept.
‘Player B’ has two options decline the offer and increase the bid or accept the offer and the game commences.
If ‘Player B’ declines the offer and increases the bid it is now up to ‘Player A’ to decline the offer and increase the bid or accept the offer. The bidding goes back and forth until both players are happy with their side.
if you want to keep the tradition of bidding down which i think is inferior to straight bidding then the above paragraph could be changed to the following
‘Player A’ offers to play the side that both players believe is disadvantaged and adds a bid. ‘Player A’s’ initial bid will be high enough that they believe the disadvantaged side has now become the stronger side.
‘Player B’ has two options accept the offer and the game commences, or decline the offer and decrease the bid.
If ‘Player B’ declines the offer and decreases the bid it is now up to ‘Player A’ to either accept the offer or decline the offer and decrease the bid. The bidding goes back and forth until one player accepts the bid.
Bids
Bids are an IPC amount that is added at game setup.
The player that received the bid can divide up the IPCs among the powers that he/she controls as they see fit.
The player can use the IPCs to purchase units pregame or add to the powers existing IPCs.
Purchased units can only be placed in territories or sea zones that currently have units from that power.
Optional bid rules if both players agree to the option.
Players can add restrictions to bids such as but not limited to;
no bid IPCs can be added to a specific power, such as China,
all IPCs must be used to purchase units pregame and not allowed to be added to a powers existing IPCs,
certain territories or sea zones may not have units added to them,
No more than one bid unit can be added to any one territory or sea zone.
Players can add optional styles to the bids such as but not limited to;
adding a specific technology breakthrough to a power,
adding a specific unit to a specific territory, such as a Soviet bomber to start in Moscow,
a certain power will/will not declare war on specific turn.
units purchased with bid IPCs can be placed in territories that you control that do not already have existing units,
units purchased with bid IPCs can be added to friendly powers territories,
units purchased with bid IPCs can be added to any sea zone.