Here is the summary of all nine House Rule options described earlier from the most boosted ones to the more restricted ones :
Here is the problem (or conundrum):
@St3vYb0y:
Transport ships in combination with a naval base could reach an island that is 3 movements away and could then unload their troops to initiate a amphibious assault.
While aircraft carrier fighters in the same seazone as the transports can’t be part of the land combat on said island because they only got 4 movements and can’t reenter the seazone to land on the aircraft carrier that can reach the seazone around the island.
Here is the various solutions:
1-
@St3vYb0y:
So we suggested to let the fighters move with the aircraft carrier, but we figured out that this would give the fighters an advantage of 2 to 3 movement when flying to another location than the aircraft carrier they started on.
So we finally decided to let aircraft carriers give fighters/tactical bombers a +1 bonus movement like an airbase.
What do you think about this? Would you make the aircraft carriers more expensive or makes this the planes too powerful?
2-
@toblerone77:
You can pretty much house rule anything you like, If I were going to do this I’d simply give everyone long range aircraft. That way you’re not going to create too much havoc in the balance department.
3-
@Buran:
Not so sure of saying that the aircraft get a blanket +1, but if they move on the aircraft carrier before launch you could say that they have only used 2 movement points vs 3. That way they would be limited to just the attack on the island, but not get a bonus for flying to other locations.
4-
@Baron:
I like this way of seeing the aircraft move on a carrier when they go in the same SZ.
Let’s just say that after the carrier have moved, planes only have 2 remaining movement points. And cannot go to another Sea-Zone away.
Just enough for inland air support and coming back on the carrier.
Restriction: the carrier must move during the Combat Move step.
It is different from a carrier which stay behind waiting the results of any battle and moving during the NCM.
This House rule have some real consequences: Japan and Hawaii are 3 SZ away from each other. So, if you have a lot of CV and Fgs, you can now launch a direct amphibious assault from either island on the other.
5-
@Baron:
To limit this movement bonus much more:
(and to forbid an air reinforcement on continental Asia upon landing in a nearby territory after an amphibious assault in any asian territory boarding an ocean: see the example above).
In addition, this special move helping aircrafts on carrier only (Fg & Tcb, no StB) is only possible
1- when CV leaves a Naval Base and get +1M
2- during a Combat Move
3- while staying with the carrier.
You cannot do it in any other circumstances.
And 4- it doesn’t allow Fg or TcB to go chasing others ships 4 SZs away and fly back on the CV.
5- All Fgs or TcB must return to the previous CVs group and land on any of the carriers.
6- This additional move for Fgt and TCB is not allowed if there is a Naval Battle in the SZ before the amphibious assault.
6-
@Maofator:
For our house rules we allow carriers to move first then launch aircraft. Once a plane has landed on a carrier it may not take off again that turn. However, we don’t use the extra movement bonus from naval bases (or air bases). Maybe not for everyone, but works great for us.
7-
@Uncrustable:
Maybe let those planes ‘bombard’ similar to battleships and cruisers.
That is they can only participate in the 1st round of combat (all normal rules apply) and then must return to their respective carrier.
It is an interesting conundrum though…
Changing the naval base rules is too drastic in my opinion and would require too much rebalancing to be a feasible option.
8-
An other way to erase this inconsistency is NB allow +1M to NCM or CM for sea-battle only, never for any amphibious assault.
9-
@Baron:
It was a rule problem first.
Then a physical/historical non-sense.
The other way to solve this “+1M to warships and TTs starting from a Naval Base” issue and inconsistency is to forbid any amphibious assault and allow the +1M for Non-Combat Move only.
So Naval Base give +1M bonus to any vessels for NCM only.