@Fishmoto37:
@knp7765:
In a number of places, I see stacks of black or blue chips with no combat unit on them or even near them. What do those represent?
 Those are supplies used to activate land or air units in a zone. A supply token has to be in the same zone or adjacent to it to activate that zone. Once the units in a zone are activated they may move in the combat phase or later in the non-combat phase provided they did not move in the combat phase. Of course the supplies have to be kept moving “during non-combat” which creates an interesting logistics problem. The supplies may be moved with three types of units. Trains, trucks, and air transports. The logistics are a real nightmare until you play a few games and develop a plan for getting them to the front. I think it is fun and challenging. But if you dont have a lot of patience then it may be better to play a simpler game without supply.
In this post I mentioned playing a game without supply. Having thought it over I dont think that will work as the original game is structured to use the supply system. If the Germans did not have to spend a large portion of their income to keep supplies going to the front ( supplies, trains, trucks, and transport aircraft) then they could spend all their income on combat units. With the large number of units in the German setup, then the game would be terribly unbalanced.