G40 A3 Axisplaya_Infrastructure (allies +9)take 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - British

    Non Combat Move - British
                4 infantry moved from Morocco to Algeria
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                2 cruisers moved from 91 Sea Zone to 92 Sea Zone
                1 battleship and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                8 infantry moved from Tunisia to Libya
                2 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
                1 fighter moved from India to Iraq
                5 aaGuns, 4 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from India to West India
                4 armour and 2 mech_infantrys moved from West India to Eastern Persia
                1 fighter moved from Caucasus to Trans-Jordan
                1 aaGun, 1 armour, 13 artilleries, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from United Kingdom to 92 Sea Zone

    Place Units - British
                3 armour placed in Iraq
                1 bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,3,2,3,1,1,4,6,6,3,1,1,2,6,6,3
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                UK_Pacific collect 5 PUs; end with 7 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                2 fighters moved from 98 Sea Zone to Caucasus
                1 bomber and 1 fighter moved from Southern Italy to Caucasus
                2 armour, 14 artilleries, 38 infantry and 1 mech_infantry moved from Egypt to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 armour, 14 artilleries, 38 infantry and 1 mech_infantry
                    British defend with 2 artilleries, 5 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry
                    Italians win, taking Alexandria from British with 2 armour, 14 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 55
                    Casualties for British: 2 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Italians: 7 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                    ANZAC defend with 3 infantry and 3 mech_infantrys
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Caucasus to Volgograd
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 submarines and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                3 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '10

    Unless there is something i haven’t seen, i don’t think you can take back Egypt or Volvograd with just Anzac and France to play, so i will have my 8 victory cities in Europe by the end of this 15th turn.

    Good game.

  • '10

    Do you want a rematch ?


  • Should have defended caucusus…

    Probably not smart of me, but want to play a league game?

  • '10

    No problem. Let’s have a league game.

    i’ll start the bid with allies + 20


  • a+16

  • '10

    A + 15


  • A+12

  • '10

    You can have the Allies + 12

    Tell me what is your bid, and i’ll start a new thread in a few hours.


  • 2 subs in SZ98.

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