Suprise Attack Nazi's VS Kabloom Commies


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Albania to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Albania to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour, 1 artillery and 5 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • I forgot my Italian sub was down there.
    Any answer on the “all tech’s” for the USA and Ger?
    It was nice taking America last nite from Jeff…need to work on that plan some more, they hammer my Ger & Italy so hard with the huge dump in the Atlantic, good game.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Western Australia
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from Shan State to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from French Indo China to Szechwan
                2 armour moved from French Indo China to Szechwan
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Western Australia
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from Shan State to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from French Indo China to Szechwan
                2 armour moved from French Indo China to Szechwan
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone

    Combat - ANZAC
                Battle in 95 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    ANZAC win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 tactical_bomber
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    ANZAC attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour
                    ANZAC win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Hainan to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • my self i would like to play it out


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 cruiser, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                2 armour moved from Urals to Novosibirsk
                1 artillery moved from Urals to Novosibirsk
                3 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Russia to Samara
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 artilleries moved from Caucasus to Kazakhstan
                3 armour moved from Caucasus to Northwest Persia
                3 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 infantry moved from Bryansk to Rostov
                6 armour moved from Ukraine to Russia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery moved from Finland to Karelia
                1 artillery moved from Germany to Poland
                1 bomber moved from Western Germany to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Western Germany to Germany
                1 armour moved from France to Germany


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 cruiser, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                2 armour moved from Urals to Novosibirsk
                1 artillery moved from Urals to Novosibirsk
                3 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Russia to Samara
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 artilleries moved from Caucasus to Kazakhstan
                3 armour moved from Caucasus to Northwest Persia
                3 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 infantry moved from Bryansk to Rostov
                6 armour moved from Ukraine to Russia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery moved from Finland to Karelia
                1 artillery moved from Germany to Poland
                1 bomber moved from Western Germany to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Western Germany to Germany
                1 armour moved from France to Germany

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 4 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Northwest Persia, round 1 :  1/6 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 carrier and 1 destroyer
                        Germans roll dice for 2 submarines in 95 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Germans roll dice for 1 bomber in 95 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 1 :  1/2 hits
                        1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Germans lost in 95 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 carrier and 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    Germans attack with 4 armour, 2 artilleries and 3 infantry
                    ANZAC defend with 2 armour and 1 mech_infantry
                        Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Kazakhstan, round 1 :  3/9 hits
                        ANZAC roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 1 :  1/3 hits
                        1 infantry owned by the Germans , 2 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 armour and 1 mech_infantry
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Americans defend with 9 armour
                        Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Novosibirsk, round 1 :  2/9 hits
                        Americans roll dice for 9 armour in Novosibirsk, round 1 :  4/9 hits
                        4 infantry owned by the Germans and 2 armour owned by the Americans lost in Novosibirsk
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Novosibirsk, round 2 :  3/5 hits
                        Americans roll dice for 7 armour in Novosibirsk, round 2 :  3/7 hits
                        1 infantry owned by the Germans , 3 armour owned by the Americans and 2 artilleries owned by the Germans lost in Novosibirsk
                        Germans roll dice for 2 armour in Novosibirsk, round 3 :  2/2 hits
                        Americans roll dice for 4 armour in Novosibirsk, round 3 :  3/4 hits
                        2 armour owned by the Germans and 2 armour owned by the Americans lost in Novosibirsk
                    Americans win with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
                    Casualties for Americans: 7 armour

    Non Combat Move - Germans
                1 bomber moved from 95 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 armour placed in Romania
                1 cruiser, 2 destroyers and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs


  • No prob bro


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 9 armour, 3 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                      Americans take 89 Sea Zone from Italians
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                3 armour, 1 artillery, 4 fighters and 1 infantry moved from Timguska to Novosibirsk
                6 armour moved from Yenisey to Novosibirsk
                1 artillery and 2 infantry moved from Yenisey to Timguska
                3 armour moved from Yakut S.S.R. to Timguska
                6 armour moved from Buryatia to Yenisey
                3 armour moved from Sakha to Yakut S.S.R.
                6 armour moved from Korea to Buryatia
                3 armour moved from Soviet Far East to Sakha
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour moved from Japan to 6 Sea Zone
                5 armour and 4 fighters moved from Novosibirsk to Kazakhstan


  • i need ool for sz 91 i hit 6 times


  • OOL is
    SS-Italian
    SS-Ger
    SS-Ger
    Tip on CV
    Tip on CV
    DD-Ger


  • you got 8 hits i took 2 carrier tips 1 battleship tip 3 subs 2 destroyers


  • i got 5 hits


  • OOL is
    tip carr #3
    sink carr #1
    sink carr #2
    sink carr #3
    sink dd


  • you hit 8 times i took 3 subs 2 destroyers and 3 tips on my carriers

    i hit 2 times


  • Your Marti dice do not reflect your ability, you know your a better player than what these boards show.
    WAR GAME AT MY PLACE THIS WEEKEND!!!
    Scott, Jeff, Ron, Tim, ……Yes Tim,and maybe David, I told him if he can make it to bring your boats with him.
    If you have the time stop in and maybe we’ll team up and crush America again! I love handing those guys losses, well you know were all so close that its anybodys game on any given nite.
    Maybe we’ll see ya Sat.
    Kris      “Suprise Attack”

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