Suprise Attack Nazi's VS Kabloom Commies


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Vologda to Urals
                1 armour moved from Vologda to Urals
                3 infantry moved from Samara to Novosibirsk
                1 artillery moved from Samara to Novosibirsk
                1 artillery and 3 infantry moved from Rostov to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 armour moved from Tambov to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                9 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Urals
                3 infantry moved from Novgorod to Archangel
                3 infantry moved from Ukraine to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                3 armour moved from Romania to Ukraine
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Combat - Germans
                Battle in Urals
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 armour
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Urals, round 1 :  2/5 hits
                        ANZAC roll dice for 2 armour in Urals, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 2 armour owned by the ANZAC lost in Urals
                    Germans win, taking Urals from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 armour
                    Casualties for Germans: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 artillery and 3 infantry
                    ANZAC defend with 3 armour
                        Germans roll dice for 3 armour, 1 artillery and 3 infantry in Kazakhstan, round 1 :  3/7 hits
                        ANZAC roll dice for 3 armour in Kazakhstan, round 1 :  2/3 hits
                        2 infantry owned by the Germans and 3 armour owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 3 armour
                    Casualties for Germans: 2 infantry
                Battle in Caucasus
                    Germans attack with 9 armour, 3 artilleries and 6 infantry
                    British defend with 9 armour
                        Germans roll dice for 9 armour, 3 artilleries and 6 infantry in Caucasus, round 1 :  7/18 hits
                        British roll dice for 9 armour in Caucasus, round 1 :  4/9 hits
                        7 armour owned by the British and 4 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 9 armour, 3 artilleries and 2 infantry in Caucasus, round 2 :  8/14 hits
                        British roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        2 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 9 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 39
                    Casualties for Germans: 5 infantry
                    Casualties for British: 9 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    ANZAC defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novosibirsk, round 1 :  2/5 hits
                        ANZAC roll dice for 1 armour in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novosibirsk
                    Germans win, taking Novosibirsk from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                2 infantry moved from Smolensk to Vologda
                1 aaGun moved from Germany to Western Germany
                2 aaGuns moved from Slovakia Hungary to Germany
                1 artillery moved from Norway to Finland
                1 artillery moved from Western Germany to Germany
                1 artillery moved from France to Western Germany
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
                1 submarine placed in 93 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Russia
                1 armour and 2 infantry placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese


  • Hey when America is finished I was thinking of giving the USA and Ger all the technologies, the 2 major combatants can start the cold war or WWIII, what do you think? It would make this even more fun in my book
    USA is up


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 9 armour, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                10 armour moved from Yenisey to Novosibirsk
                4 fighters moved from Yenisey to Novosibirsk
                1 infantry moved from Yenisey to Evenkiyskiy
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 artillery and 1 infantry moved from Dzavhan to Yenisey
                3 armour moved from Yakut S.S.R. to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                6 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia
                3 armour moved from Sakha to Yakut S.S.R.
                3 armour moved from Soviet Far East to Sakha
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 90 Sea Zone
                2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                2 submarines moved from 101 Sea Zone to 102 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 9 armour, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                10 armour moved from Yenisey to Novosibirsk
                4 fighters moved from Yenisey to Novosibirsk
                1 infantry moved from Yenisey to Evenkiyskiy
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 artillery and 1 infantry moved from Dzavhan to Yenisey
                3 armour moved from Yakut S.S.R. to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                6 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia
                3 armour moved from Sakha to Yakut S.S.R.
                3 armour moved from Soviet Far East to Sakha
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 90 Sea Zone
                2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                2 submarines moved from 101 Sea Zone to 102 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine; Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 90 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in Novosibirsk
                    Americans attack with 10 armour, 4 fighters and 2 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                    Americans win, taking Novosibirsk from Germans with 9 armour and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Americans
                4 fighters moved from Novosibirsk to Timguska
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 90 Sea Zone to 102 Sea Zone
                1 fighter moved from 103 Sea Zone to 102 Sea Zone
                1 fighter moved from 89 Sea Zone to 102 Sea Zone
                3 armour moved from 3 Sea Zone to Soviet Far East
                3 armour moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in Japan
                3 armour placed in Alaska
                1 infantry placed in Eastern United States
                3 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Sikang
                1 infantry placed in Sikang
                1 artillery and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 1 infantry moved from Turkmenistan to Kazakhstan
                2 armour moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Sikang to Kazakhstan
                4 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West India
                2 armour and 2 mech_infantrys moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 1 infantry moved from Turkmenistan to Kazakhstan
                2 armour moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Sikang to Kazakhstan
                4 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West India
                2 armour and 2 mech_infantrys moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Kazakhstan
                    British attack with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 1 artillery and 1 infantry
                    retreated to Kazakhstan
                    Germans win with 2 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 3 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Eastern Persia

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,2,4,2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Place Units - UK_Pacific
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Albania to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Albania to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour, 1 artillery and 5 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • I forgot my Italian sub was down there.
    Any answer on the “all tech’s” for the USA and Ger?
    It was nice taking America last nite from Jeff…need to work on that plan some more, they hammer my Ger & Italy so hard with the huge dump in the Atlantic, good game.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Western Australia
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from Shan State to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from French Indo China to Szechwan
                2 armour moved from French Indo China to Szechwan
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Western Australia
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from Shan State to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from French Indo China to Szechwan
                2 armour moved from French Indo China to Szechwan
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone

    Combat - ANZAC
                Battle in 95 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    ANZAC win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 tactical_bomber
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    ANZAC attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour
                    ANZAC win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Hainan to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • my self i would like to play it out


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 cruiser, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                2 armour moved from Urals to Novosibirsk
                1 artillery moved from Urals to Novosibirsk
                3 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Russia to Samara
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 artilleries moved from Caucasus to Kazakhstan
                3 armour moved from Caucasus to Northwest Persia
                3 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 infantry moved from Bryansk to Rostov
                6 armour moved from Ukraine to Russia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery moved from Finland to Karelia
                1 artillery moved from Germany to Poland
                1 bomber moved from Western Germany to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Western Germany to Germany
                1 armour moved from France to Germany


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 cruiser, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                2 armour moved from Urals to Novosibirsk
                1 artillery moved from Urals to Novosibirsk
                3 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Russia to Samara
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 artilleries moved from Caucasus to Kazakhstan
                3 armour moved from Caucasus to Northwest Persia
                3 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Volgograd
                3 infantry moved from Rostov to Volgograd
                3 infantry moved from Bryansk to Rostov
                6 armour moved from Ukraine to Russia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery moved from Finland to Karelia
                1 artillery moved from Germany to Poland
                1 bomber moved from Western Germany to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from Western Germany to Germany
                1 armour moved from France to Germany

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 4 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Northwest Persia, round 1 :  1/6 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 carrier and 1 destroyer
                        Germans roll dice for 2 submarines in 95 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Germans roll dice for 1 bomber in 95 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 1 :  1/2 hits
                        1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Germans lost in 95 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 carrier and 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    Germans attack with 4 armour, 2 artilleries and 3 infantry
                    ANZAC defend with 2 armour and 1 mech_infantry
                        Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Kazakhstan, round 1 :  3/9 hits
                        ANZAC roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 1 :  1/3 hits
                        1 infantry owned by the Germans , 2 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 armour and 1 mech_infantry
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Americans defend with 9 armour
                        Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Novosibirsk, round 1 :  2/9 hits
                        Americans roll dice for 9 armour in Novosibirsk, round 1 :  4/9 hits
                        4 infantry owned by the Germans and 2 armour owned by the Americans lost in Novosibirsk
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Novosibirsk, round 2 :  3/5 hits
                        Americans roll dice for 7 armour in Novosibirsk, round 2 :  3/7 hits
                        1 infantry owned by the Germans , 3 armour owned by the Americans and 2 artilleries owned by the Germans lost in Novosibirsk
                        Germans roll dice for 2 armour in Novosibirsk, round 3 :  2/2 hits
                        Americans roll dice for 4 armour in Novosibirsk, round 3 :  3/4 hits
                        2 armour owned by the Germans and 2 armour owned by the Americans lost in Novosibirsk
                    Americans win with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
                    Casualties for Americans: 7 armour

    Non Combat Move - Germans
                1 bomber moved from 95 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 armour placed in Romania
                1 cruiser, 2 destroyers and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs


  • No prob bro


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

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