Suprise Attack Nazi's VS Kabloom Commies


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 9 armour, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 artillery moved from Ulaanbaatar to Dzavhan
                1 armour moved from Ulaanbaatar to Yenisey
                7 armour moved from Buryatia to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                3 armour moved from Amur to Yakut S.S.R.
                3 armour moved from Soviet Far East to Sakha
                6 armour moved from Korea to Buryatia
                3 armour moved from Japan to 6 Sea Zone
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from Hopei to Yenisey
                2 fighters moved from Kansu to Yenisey
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 mech_infantry moved from Yenisey to Timguska
                      Americans take Timguska from Germans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 82 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
                3 armour moved from 6 Sea Zone to Korea
                3 armour moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                4 destroyers and 2 submarines placed in 101 Sea Zone
                3 armour placed in Alaska
                3 armour placed in Japan
                3 armour placed in Korea

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Tsinghai
                3 infantry placed in Sikang
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - British
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                1 fighter moved from Northwest Persia to Kazakhstan
                10 armour, 1 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
                4 armour moved from Eastern Persia to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - British
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                1 fighter moved from Northwest Persia to Kazakhstan
                10 armour, 1 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
                4 armour moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Caucasus
                    British attack with 11 armour, 1 infantry and 4 mech_infantrys
                    Germans defend with 2 artilleries and 5 infantry; Italians defend with 4 artilleries
                    British win, taking Caucasus from Italians with 9 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for British: 2 armour, 1 infantry and 4 mech_infantrys
                    Casualties for Italians: 4 artilleries
                Battle in Kazakhstan
                    British attack with 4 armour, 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour, 1 artillery and 6 infantry
                    1 armour owned by the British retreated to Turkmenistan
                    Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -19
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                4 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 fighter moved from Kazakhstan to Sikang
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                3 aaGuns moved from Burma to India
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,3,6
                British collect 34 PUs (5 lost to blockades); end with 34 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Place Units - UK_Pacific
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Morocco to Tunisia
                      Italians take Algeria from British
                      Italians take Tunisia from British
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Yugoslavia to Albania
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from 92 Sea Zone to Malta
                1 destroyer moved from 90 Sea Zone to 102 Sea Zone
                1 destroyer moved from 88 Sea Zone to 89 Sea Zone
                      Italians take 89 Sea Zone from Americans
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Morocco to Tunisia
                      Italians take Algeria from British
                      Italians take Tunisia from British
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Yugoslavia to Albania
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from 92 Sea Zone to Malta
                1 destroyer moved from 90 Sea Zone to 102 Sea Zone
                1 destroyer moved from 88 Sea Zone to 89 Sea Zone
                      Italians take 89 Sea Zone from Americans
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone

    Combat - Italians
                Battle in 82 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 82 Sea Zone
                        Italians roll dice for 1 submarine in 82 Sea Zone, round 1 :  0/1 hits
                    Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Tobruk
                    Italians attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 bomber
                        Italians roll dice for 1 cruiser in Tobruk, round 1 :  1/1 hits
                        British roll dice for 1 bomber in Tobruk, round 1 :  0/1 hits
                        1 bomber owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber
                Battle in Libya
                Battle in Malta
                    Italians attack with 1 fighter
                    British defend with 1 aaGun and 1 infantry
                        AA guns fire in Malta :  1/1 hits
                        1 fighter owned by the Italians lost in Malta
                    British win, taking Libya from British with 1 aaGun and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Place Units - Italians
                1 armour, 2 artilleries and 4 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • Sorry about the edit , with this 10" screen , the two fighters , I thought were on the carrier….Tax return = Desk top w/ 19" screen, I might even be able to read the numbers
      S.A.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 mech_infantry moved from 19 Sea Zone to Okinawa
                1 armour moved from Tsinghai to Novosibirsk
                      ANZAC take Novosibirsk from Germans
                1 artillery moved from Sikang to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                3 armour moved from Szechwan to Kazakhstan
                1 armour moved from Novosibirsk to Urals
                1 armour moved from Tsinghai to Urals
                1 armour moved from Tsinghai to Novosibirsk
                3 armour moved from Tsinghai to Kazakhstan
                1 infantry moved from Shensi to Tsinghai
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from New South Wales to Western Australia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 mech_infantry moved from 19 Sea Zone to Okinawa
                1 armour moved from Tsinghai to Novosibirsk
                      ANZAC take Novosibirsk from Germans
                1 artillery moved from Sikang to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                3 armour moved from Szechwan to Kazakhstan
                1 armour moved from Novosibirsk to Urals
                1 armour moved from Tsinghai to Urals
                1 armour moved from Tsinghai to Novosibirsk
                3 armour moved from Tsinghai to Kazakhstan
                1 infantry moved from Shensi to Tsinghai
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 tactical_bomber moved from Western Australia to Shan State
                1 tactical_bomber moved from New South Wales to Western Australia

    Combat - ANZAC
                Battle in Hainan
                Battle in Kazakhstan
                    ANZAC attack with 6 armour, 1 artillery and 1 infantry
                    Germans defend with 1 armour, 1 artillery and 4 infantry
                    ANZAC win, taking Hainan from Japanese, taking Kazakhstan from Germans with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                    Casualties for ANZAC: 3 armour, 1 artillery and 1 infantry
                Battle in Okinawa
                Battle in Urals
                    ANZAC attack with 2 armour
                    Germans defend with 1 infantry
                    ANZAC win, taking Okinawa from Japanese, taking Urals from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in French Indo China
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Eire to Scotland
                1 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French


  • hey, after your done with the germans just blast thru the russians and the japs.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Vologda to Urals
                1 armour moved from Vologda to Urals
                3 infantry moved from Samara to Novosibirsk
                1 artillery moved from Samara to Novosibirsk
                1 artillery and 3 infantry moved from Rostov to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 armour moved from Tambov to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                9 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Urals
                3 infantry moved from Novgorod to Archangel
                3 infantry moved from Ukraine to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                3 armour moved from Romania to Ukraine
                1 artillery and 2 infantry moved from Bulgaria to Romania


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Vologda to Urals
                1 armour moved from Vologda to Urals
                3 infantry moved from Samara to Novosibirsk
                1 artillery moved from Samara to Novosibirsk
                1 artillery and 3 infantry moved from Rostov to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 armour moved from Tambov to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                9 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Urals
                3 infantry moved from Novgorod to Archangel
                3 infantry moved from Ukraine to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                3 armour moved from Romania to Ukraine
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Combat - Germans
                Battle in Urals
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 armour
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Urals, round 1 :  2/5 hits
                        ANZAC roll dice for 2 armour in Urals, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 2 armour owned by the ANZAC lost in Urals
                    Germans win, taking Urals from ANZAC with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 armour
                    Casualties for Germans: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 artillery and 3 infantry
                    ANZAC defend with 3 armour
                        Germans roll dice for 3 armour, 1 artillery and 3 infantry in Kazakhstan, round 1 :  3/7 hits
                        ANZAC roll dice for 3 armour in Kazakhstan, round 1 :  2/3 hits
                        2 infantry owned by the Germans and 3 armour owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 3 armour
                    Casualties for Germans: 2 infantry
                Battle in Caucasus
                    Germans attack with 9 armour, 3 artilleries and 6 infantry
                    British defend with 9 armour
                        Germans roll dice for 9 armour, 3 artilleries and 6 infantry in Caucasus, round 1 :  7/18 hits
                        British roll dice for 9 armour in Caucasus, round 1 :  4/9 hits
                        7 armour owned by the British and 4 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 9 armour, 3 artilleries and 2 infantry in Caucasus, round 2 :  8/14 hits
                        British roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        2 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 9 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 39
                    Casualties for Germans: 5 infantry
                    Casualties for British: 9 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    ANZAC defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novosibirsk, round 1 :  2/5 hits
                        ANZAC roll dice for 1 armour in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novosibirsk
                    Germans win, taking Novosibirsk from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                2 infantry moved from Smolensk to Vologda
                1 aaGun moved from Germany to Western Germany
                2 aaGuns moved from Slovakia Hungary to Germany
                1 artillery moved from Norway to Finland
                1 artillery moved from Western Germany to Germany
                1 artillery moved from France to Western Germany
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
                1 submarine placed in 93 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Russia
                1 armour and 2 infantry placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese


  • Hey when America is finished I was thinking of giving the USA and Ger all the technologies, the 2 major combatants can start the cold war or WWIII, what do you think? It would make this even more fun in my book
    USA is up


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 9 armour, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                10 armour moved from Yenisey to Novosibirsk
                4 fighters moved from Yenisey to Novosibirsk
                1 infantry moved from Yenisey to Evenkiyskiy
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 artillery and 1 infantry moved from Dzavhan to Yenisey
                3 armour moved from Yakut S.S.R. to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                6 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia
                3 armour moved from Sakha to Yakut S.S.R.
                3 armour moved from Soviet Far East to Sakha
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 90 Sea Zone
                2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                2 submarines moved from 101 Sea Zone to 102 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 9 armour, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour moved from Alaska to 2 Sea Zone
                3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                10 armour moved from Yenisey to Novosibirsk
                4 fighters moved from Yenisey to Novosibirsk
                1 infantry moved from Yenisey to Evenkiyskiy
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 artillery and 1 infantry moved from Dzavhan to Yenisey
                3 armour moved from Yakut S.S.R. to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                6 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia
                3 armour moved from Sakha to Yakut S.S.R.
                3 armour moved from Soviet Far East to Sakha
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 90 Sea Zone
                2 fighters moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                2 submarines moved from 101 Sea Zone to 102 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine; Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 90 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in Novosibirsk
                    Americans attack with 10 armour, 4 fighters and 2 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                    Americans win, taking Novosibirsk from Germans with 9 armour and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Americans
                4 fighters moved from Novosibirsk to Timguska
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 90 Sea Zone to 102 Sea Zone
                1 fighter moved from 103 Sea Zone to 102 Sea Zone
                1 fighter moved from 89 Sea Zone to 102 Sea Zone
                3 armour moved from 3 Sea Zone to Soviet Far East
                3 armour moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in Japan
                3 armour placed in Alaska
                1 infantry placed in Eastern United States
                3 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Sikang
                1 infantry placed in Sikang
                1 artillery and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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