sent a chat so we don’t clutter up this thread
XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)
-
…well, here’s our Combatmove. Can you give us the OOL in the seabattle (do you want to keep a Carrier intact)? You can also make conditions like “if Italy makes at least 5 hits in the first round then kill our Carrier” or “if we make more hits than Italy we’ll keep one USA-Carrier”.
And happy new year!
-
There may be some changes in the smaller attacks and production. But you can use the attack in Z98 as is.
-
OOL:
BB, US AC, DD, US AC 2nd hit, US CRU, UK CRU, US FTR, UK AC 1st and 2nd hit, BB 2nd hit, 3 UK FTR
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from 96 Sea Zone to Libya
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 96 Sea Zone
British win, taking Libya from British, taking Malta from British with 2 fighters and 3 transports remaining. Battle score for attacker is 26
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
…well, Sir, yes Sir!
I landed your british fgt’s in Egypt. Feel free to edit them over to Syria/Transjordan/Alexandria if you like :)
-
I just noticed we should have gotten the 5 ICP for having no allied surface warships in the med. I think I read in the manual that transports don’t count as warships. It seems triplea doesn’t acknowledge it like that. I think I’m going to write a PN to Veqryn and find out if this is intentional. I’ll come back to you once I have an answer.
-
So Veqrin says that Italy should have gotten the NO. Apparently the UK inf in the seazone cause it to bug. Here’s a copy of the PM from him:
it is the infantry that stop it from going through
i guess noone has ever caught that bug before because everyone offloads infantry before the end of their turn
(so it was only caught once you used uk inf on a non-uk transport)anyway, i’ll fix in the next version
until then, watch for it and give yourself +5
So I would like to edit in those 5 ICP extra for Italy. If you’d rather have kept the BB to prevent the NO until next round let us know. Though it’s a similar situation than the one before where you had to decide it before you saw you own defending dice succes in round 2 so it would probably be more consistent if we kept to your original OOL.
-
I’m goo with that. Tough luck…
-
Hmm… You could have hit maybe one unit more and we could have hit one or 2 less. Germany would still be able to finish the job not just so cheaply and you could have a slightly better chance to sink our fleet but it wouldn’t be cheap for you too I think. You can do ANZAC and France we’ll edit in the ICP during Germanys turn since it doesn’t matter when we do it as long as it is boefore Italys next turn. You can edit it in too though if you like.
-
Okay I got impatient and edited it in here’s the save with the change
-
I had done the batle calculator (like you, I assume :-) ), and I had, on average 1.5 more unit left than the attacker + 3 TRN (meaning losing ALL units for Italy). Instead, you get away with 4 units (and an undammaged AC, so it’s like 5 units). That’s tough luck!
That being said, dice is dice for everyone!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from South Australia to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 1 armour, 2 artilleries and 10 infantry
26 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
63 Sea Zone : 1 transport
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 58
Russians : 25 / 29
Japanese : 67 / 80
Americans : 52 / 74
Chinese : 8 / 9
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Iraq : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 25 / 29
Japanese : 67 / 80
Americans : 52 / 74
Chinese : 8 / 9
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had done the batle calculator (like you, I assume :-) ), and I had, on average 1.5 more unit left than the attacker + 3 TRN (meaning losing ALL units for Italy). Instead, you get away with 4 units (and an undammaged AC, so it’s like 5 units). That’s tough luck!
That being said, dice is dice for everyone!
The DD and carrier couldn’t participate in the battle because of range so those would have been there anyway. we had three survivors instead of 0-1 and you had 2 instead of I don’t know maybe 3-4. An attack on a carrier with 2 fighters and a dd with 4fighter and 1 tac could still have gone wrong and we could have sunk your surviving BB with 4fighter, 1tac of Germany anyway maybe even without losing anything. So yes we were lucky but not that much above average to really matter all that much.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery and 12 infantry moved from Romania to Bessarabia
2 artilleries moved from Eastern Poland to BessarabiaCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
British defend with 4 infantry and 1 transport; Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 33
Casualties for British: 4 infantry and 1 transport
Casualties for Americans: 2 transports
Battle in Bessarabia
Germans attack with 3 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
3 armour and 3 mech_infantrys moved from Archangel to Karelia
1 aaGun, 5 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Belarus
1 aaGun, 5 artilleries and 21 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to Western Germany
1 fighter moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Romania
1 armour and 6 infantry placed in Germany
2 transports placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Russian turn soon. :-)
-
…well, this is a very generous “soon” ;)
Japan stands ready.
-
no teams have dropped from the tournament at the end of xdap round 3.
assuming the 4 teams yet to start their round 4 games do so in the next couple of days, there will be no re-alignment of the bracket.with no re-alignment, the winner of this game gets a buy in round 4 so this game does not need to go to a decision. you would then have almost a 2 month extension.
keep playing this game.
-
Could you move our game to the next bracket in the overview?
-
Scramble W. Germany against BMB raid?
Suggested Topics
