XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)


  • I’ll try really hard tonight.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 10 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone

    Non Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 123 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 3 armour, 1 bomber, 1 fighter, 1 harbour and 9 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
        10 Sea Zone : 10 submarines
        63 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Iceland : 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
        Tobruk : 1 flag
        123 Sea Zone : 1 destroyer, 2 submarines and 4 transports
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 26 / 29
        Japanese : 70 / 80
        Americans : 52 / 74
        Chinese : 5 / 10
        British : 34 / 61
        UK_Pacific : 0 / 0
        Italians : 16 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                4 artilleries and 10 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 4 artilleries and 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 artilleries and 10 infantry in Chahar, round 1 :  6/14 hits
                        Japanese roll dice for 2 infantry in Chahar, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Kansu
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Chahar : 4 artilleries and 11 infantry

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 26 / 29
        Japanese : 67 / 80
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 34 / 61
        UK_Pacific : 0 / 0
        Italians : 16 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - British
                British buy 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 artilleries moved from Trans-Jordan to Iraq
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone

    Non Combat Move - British
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                5 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 infantry
                EDIT: Adding units owned by British to Scotland: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Belgian Congo : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 1 fighter and 3 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 3 mech_infantrys
        Libya : 1 flag
        Ethiopia : 1 flag
        123 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 1 transport

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 26 / 29
        Japanese : 67 / 80
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 26 / 29
        Japanese : 67 / 80
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Do you have a specific order of loss for  Z98 or shll we just go wih triplea suggestions and make losses according to combat strength?


  • …well, here’s our Combatmove. Can you give us the OOL in the seabattle (do you want to keep a Carrier intact)? You can also make conditions like “if Italy makes at least 5 hits in the first round then kill our Carrier” or “if we make more hits than Italy we’ll keep one USA-Carrier”.

    And happy new year!


  • There may be some changes in the smaller attacks and production. But you can use the attack in Z98 as is.


  • OOL:

    BB, US AC, DD, US AC 2nd hit, US CRU, UK CRU, US FTR, UK AC 1st and 2nd hit, BB 2nd hit, 3 UK FTR


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                2 infantry moved from 96 Sea Zone to Libya
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Libya
                Battle in Malta
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 96 Sea Zone
                    British win, taking Libya from British, taking Malta from British with 2 fighters and 3 transports remaining. Battle score for attacker is 26
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • …well, Sir, yes Sir!

    I landed your british fgt’s in Egypt. Feel free to edit them over to Syria/Transjordan/Alexandria if you like :)


  • I just noticed we should have gotten the 5 ICP for having no allied surface warships in the med. I think I read in the manual that transports don’t count as warships. It seems triplea doesn’t acknowledge it like that. I think I’m going to write a PN to Veqryn and find out if this is intentional. I’ll come back to you once I have an answer.


  • So Veqrin says that Italy should have gotten the NO. Apparently the UK inf in the seazone cause it to bug. Here’s a copy of the PM from him:

    it is the infantry that stop it from going through

    i guess noone has ever caught that bug before because everyone offloads infantry before the end of their turn
    (so it was only caught once you used uk inf on a non-uk transport)

    anyway, i’ll fix in the next version

    until then, watch for it and give yourself +5

    So I would like to edit in those 5 ICP extra for Italy. If you’d rather have kept the BB to prevent the NO until next round let us know. Though it’s a similar situation than the one before where you had to decide it before you saw you own defending dice succes in round 2 so it would probably be more consistent if we kept to your original OOL.


  • I’m goo with that. Tough luck…


  • Hmm… You could have hit maybe one unit more and we could have hit one or 2 less. Germany would still be able to finish the job not just so cheaply and you could have a slightly better chance to sink our fleet but it wouldn’t be cheap for you too I think. You can do ANZAC and France we’ll edit in the ICP during Germanys turn since it doesn’t matter when we do it as long as it is boefore Italys next turn. You can edit it in too though if you like.


  • Okay I got impatient and edited it in here’s the save with the change


  • I had done the batle calculator (like you, I assume  :-) ), and I had, on average 1.5 more unit left than the attacker + 3 TRN (meaning losing ALL units for Italy). Instead, you get away with 4 units (and an undammaged AC, so it’s like 5 units). That’s tough luck!

    That being said, dice is dice for everyone!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from South Australia to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns, 1 armour, 2 artilleries and 10 infantry
        26 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        63 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 25 / 29
        Japanese : 67 / 80
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Iraq : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 25 / 29
        Japanese : 67 / 80
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @coorran:

    I had done the batle calculator (like you, I assume  :-) ), and I had, on average 1.5 more unit left than the attacker + 3 TRN (meaning losing ALL units for Italy). Instead, you get away with 4 units (and an undammaged AC, so it’s like 5 units). That’s tough luck!

    That being said, dice is dice for everyone!

    The DD and carrier couldn’t participate in the battle because of range so those would have been there anyway. we had three survivors instead of 0-1 and you had 2 instead of I don’t know maybe 3-4. An attack on a carrier with 2 fighters and a dd with 4fighter and 1 tac could still have gone wrong and we could have sunk your surviving BB with 4fighter, 1tac of Germany anyway maybe even without losing anything. So yes we were lucky but not that much above average to really matter all that much.

Suggested Topics

  • 66
  • 5
  • 59
  • 70
  • 89
  • 98
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.4k

Topics

1.8m

Posts