I think we ran out of chips a few rounds ago.
XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)
-
…well, I just did the Japan6 move, but TripleA gives the same error as earlier when I try to post the summary.
Let’s try if I can post the save file here…
…actually not. I’ll send you the file to your dicemail-adress.
-
Same error. I sent China6 to your e-mail.
-
Didn’t get one
-
@Nothing:
Didn’t get one
forwarded it :)
-
Also which units did you kill in the Z91 seazone? maybe we would like to change that.
-
…well, we had four survivors, they kept us both planes and BBdam and Cru. The planes landed in Gibraltar and will most likely survive the British move. Probably that’s the best thing for us, an alternative might be to keep the Carrier intact + BBdam + fgt, hm, not sure which one is better. With Car+BBdam+fgt, our Transports survive the British attack with 56% chance.
-
What about keeping BBdam,Cru,Cardam, DD?
-
Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).
So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.
But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.
If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be. If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.
Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.
Coorran
-
Right. I thought it didn’t matter since the battle was over after it but since we didn’t know we’d be above averae your choice was probably the best, if one doesn’t know the defenders dice of round 2. I think we’ll accept the save as is. We have very little chance to keep our transports but a very safe Gibraltar and a very trapped Ally fleet in the mediterenean, which was what we gambled to have anyway.
-
Thanks for understanding! I’ll play UK6 on my lunch break today.
Coorran
-
Sent UK6 to gmail.
Damn your luck in SZ 91!!!
-
Well we definitely made a positive battle score overall with the attack on Gib and your fleetsinking losses.
-
Oh and you seem to have overlooked to send a mail to m again.
-
I sent to Matt. Sorry.
Also, If you attack our main fleet with Italy and or Germany, we’ll have a specific OOL. Send us the file before rolling.
Coorran
-
Are you sure you sent a mail to all of us. I still don’t have a save.
-
No just to matt, sorry. I was in a rush. I thought he could forward it to you guys. Ill send to all adresses when i get on my computer.
-
OK, it’s sent.
Coorran
-
thx
-
We sent the save per Mail again.
-
Roger that!
Suggested Topics
