XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                1 bomber moved from Bessarabia to Russia
                3 infantry moved from Vologda to Smolensk
                1 infantry moved from Vologda to Archangel
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 infantry moved from Vologda to Russia
                1 infantry moved from Ukraine to Western Ukraine
                7 armour moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                4 artilleries moved from Ukraine to Bryansk
                1 armour moved from Archangel to Russia
                12 infantry moved from Novosibirsk to Vologda
                2 aaGuns moved from Novosibirsk to Vologda

    Place Units - Russians
                5 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • …well, I just did the Japan6 move, but TripleA gives the same error as earlier when I try to post the summary.

    Let’s try if I can post the save file here…

    …actually not. I’ll send you the file to your dicemail-adress.


  • Same error. I sent China6 to your e-mail.


  • Didn’t get one


  • @Nothing:

    Didn’t get one

    forwarded it :)


  • Also which units did you kill in the Z91 seazone? maybe we would like to change that.


  • …well, we had four survivors, they kept us both planes and BBdam and Cru. The planes landed in Gibraltar and will most likely survive the British move. Probably that’s the best thing for us, an alternative might be to keep the Carrier intact + BBdam + fgt, hm, not sure which one is better. With Car+BBdam+fgt, our Transports survive the British attack with 56% chance.


  • What about keeping BBdam,Cru,Cardam, DD?


  • Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).

    So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.

    But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.

    If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be.  If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.

    Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.

    Coorran


  • Right. I thought it didn’t matter since the battle was over after it but since we didn’t know we’d be above averae your choice was probably the best, if one doesn’t know the defenders dice of round 2. I think we’ll accept the save as is. We have very little chance to keep our transports but a very safe Gibraltar and a very trapped Ally fleet in the mediterenean, which was what we gambled to have anyway.


  • Thanks for understanding! I’ll play UK6 on my lunch break today.

    Coorran


  • Sent UK6 to gmail.

    Damn your luck in SZ 91!!!


  • Well we definitely made a positive battle score overall with the attack on Gib and your fleetsinking losses.


  • Oh and you seem to have overlooked to send a mail to m again.


  • I sent to Matt. Sorry.

    Also, If you attack our main fleet with Italy and or Germany, we’ll have a specific OOL. Send us the file before rolling.

    Coorran


  • Are you sure you sent a mail to all of us. I still don’t have a save.


  • No just to matt, sorry. I was in a rush. I thought he could forward it to you guys. Ill send to all adresses when i get on my computer.


  • OK, it’s sent.

    Coorran


  • thx


  • We sent the save per Mail again.

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