XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 26 Sea Zone
                3 infantry moved from New South Wales to South Australia
                2 aaGuns, 1 armour, 1 artillery, 1 fighter and 9 infantry moved from Queensland to South Australia
                1 fighter moved from South Australia to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 12 infantry
        26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 32 / 32
        Japanese : 60 / 76
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 34 / 53
        UK_Pacific : 2 / 0
        Italians : 16 / 18
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Bryansk : 1 flag, 1 fighter
        92 Sea Zone : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 32 / 32
        Japanese : 60 / 76
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 34 / 53
        UK_Pacific : 2 / 0
        Italians : 16 / 18
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 1 artillery, 5 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                1 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 armour moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 bomber and 1 fighter moved from Western Germany to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
                    British defend with 2 fighters and 1 harbour; Americans defend with 2 artilleries and 1 infantry
                    Germans win, taking Gibraltar from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 fighters
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    retreated to Archangel
                    Russians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Yugoslavia
                1 bomber moved from Western Ukraine to Yugoslavia
                1 fighter moved from Western Ukraine to Eastern Poland
                3 aaGuns, 9 artilleries and 17 infantry moved from Bessarabia to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 2 artilleries and 11 infantry moved from Novgorod to Belarus
                7 armour and 3 mech_infantrys moved from Romania to Belarus
                6 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 fighters moved from Gibraltar to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                3 infantry moved from France to Southern France
                5 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern France

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Romania
                3 submarines placed in 112 Sea Zone
                Germans undo move 3.
                3 submarines placed in 110 Sea Zone
                Germans undo move 2.
                1 infantry and 2 mech_infantrys placed in Romania
                2 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 31 / 32
        Japanese : 60 / 76
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 34 / 53
        UK_Pacific : 2 / 0
        Italians : 16 / 18
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • …well, can you play Russia now? Shouldn’t be that hard, there’ll be more thinking about USA/British ;)


  • Russian turn in a minute…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                1 bomber moved from Bessarabia to Russia
                3 infantry moved from Vologda to Smolensk
                1 infantry moved from Vologda to Archangel
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 infantry moved from Vologda to Russia
                1 infantry moved from Ukraine to Western Ukraine
                7 armour moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                4 artilleries moved from Ukraine to Bryansk
                1 armour moved from Archangel to Russia
                12 infantry moved from Novosibirsk to Vologda
                2 aaGuns moved from Novosibirsk to Vologda

    Place Units - Russians
                5 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • …well, I just did the Japan6 move, but TripleA gives the same error as earlier when I try to post the summary.

    Let’s try if I can post the save file here…

    …actually not. I’ll send you the file to your dicemail-adress.


  • Same error. I sent China6 to your e-mail.


  • Didn’t get one


  • @Nothing:

    Didn’t get one

    forwarded it :)


  • Also which units did you kill in the Z91 seazone? maybe we would like to change that.


  • …well, we had four survivors, they kept us both planes and BBdam and Cru. The planes landed in Gibraltar and will most likely survive the British move. Probably that’s the best thing for us, an alternative might be to keep the Carrier intact + BBdam + fgt, hm, not sure which one is better. With Car+BBdam+fgt, our Transports survive the British attack with 56% chance.


  • What about keeping BBdam,Cru,Cardam, DD?


  • Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).

    So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.

    But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.

    If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be.  If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.

    Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.

    Coorran


  • Right. I thought it didn’t matter since the battle was over after it but since we didn’t know we’d be above averae your choice was probably the best, if one doesn’t know the defenders dice of round 2. I think we’ll accept the save as is. We have very little chance to keep our transports but a very safe Gibraltar and a very trapped Ally fleet in the mediterenean, which was what we gambled to have anyway.


  • Thanks for understanding! I’ll play UK6 on my lunch break today.

    Coorran


  • Sent UK6 to gmail.

    Damn your luck in SZ 91!!!


  • Well we definitely made a positive battle score overall with the attack on Gib and your fleetsinking losses.


  • Oh and you seem to have overlooked to send a mail to m again.


  • I sent to Matt. Sorry.

    Also, If you attack our main fleet with Italy and or Germany, we’ll have a specific OOL. Send us the file before rolling.

    Coorran

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