@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Suprise Attack Nazi's VS Kabloom Commies
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to VolgogradNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Sakha to Siberia
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 15 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 0/3 hits
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
1 artillery owned by the Japanese retreated to Siberia
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Hunan
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 15 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,1
Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs totalProduction/PUs Summary :
Germans : 51 / 61
Russians : 18 / 19
Japanese : 37 / 30
Americans : 56 / 78
Chinese : 8 / 14
British : 30 / 28
UK_Pacific : 19 / 19
Italians : 26 / 47
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.766
Median : 4.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Russians Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
4 fighters moved from Guam to 6 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 destroyers moved from 103 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
4 fighters moved from Guam to 6 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 destroyers moved from 103 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 5 submarines
Italians defend with 1 submarine
Americans win with 4 destroyers and 5 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Japanese defend with 2 destroyers and 2 submarines
Americans win with 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 30PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantryNon Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from Western United States to Central United States
1 destroyer moved from 1 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 94 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaAirborne Attack Move - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaAirborne Attack Move - British
Combat - British
Battle in Malaya
British attack with 1 armour and 4 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to KwangtungPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour and 1 infantry moved from Bryansk to Rostov
1 armour moved from Bessarabia to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Libya to Southern Italy
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Albania
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Syria
Battle in Rostov
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Syria from British, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 95 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 13 / 19
Japanese : 24 / 0
Americans : 64 / 114
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 28 / 42
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Nice one on Japan I had done all my battles and saved the naval one for last on on round 12 of dice rolling my machine froze up and I tried for an hour to get it to come back and it wouldnt so I shut off my comp and did it again and was not so lucky, in the first one I had just one Transport left to sink and round 12 of rolling Marti the dice server quit or some thing….oh well thats the breaks some times, they’ve been good wars, I think if I cant liberate it on the next turn its game but I’m not sure probly should have bought diff but thats what I purchased the first time round, Tomorrow I’ll see if you want to start another…Hitler says fight to the last man!!!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from French Indo China to KwangsiCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in French Indo China
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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i believe its over. no way you can get japan back. unless you think germany can win it themselfs
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
10 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Belarus
1 armour moved from Romania to Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Romania to Bessarabia
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from Germany to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
10 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Belarus
1 armour moved from Romania to Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Romania to Bessarabia
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from Germany to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 infantry moved from Belarus to SmolenskCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
2 armour placed in Romania
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Novgorod
1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 55 / 70
Russians : 9 / 19
Japanese : 23 / 0
Americans : 64 / 114
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 28 / 42
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Lets see how long they’ll let us keep beating on this one, I’ll start another, which side do you want?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 infantry moved from Soviet Far East to SiberiaAirborne Attack Move - Russians