@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 3.tsvg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
maybe some prices on a decent hotel close to the event.
Cool tanks
Scramble to 110?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
5 armour moved from Kazakhstan to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
1 bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 fighter moved from Iraq to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Persia
1 artillery moved from Volgograd to Caucasus
1 armour moved from Belarus to Tambov
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 3 destroyers and 1 transport; Americans defend with 1 transport
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 submarine
Casualties for British: 3 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 3 transports
Battle in Eastern Persia
Germans attack with 6 armour, 1 fighter and 1 mech_infantry
British defend with 3 infantry
Germans win, taking Eastern Persia from British with 5 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 armour moved from Denmark to Northern Italy
1 armour moved from Eastern Poland to Ukraine
1 transport moved from 126 Sea Zone to 127 Sea Zone
4 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
3 fighters placed in Romania
3 armour placed in Volgograd
1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Romania : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 fighters
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 1 artillery
Holland Belgium : 1 flag, 1 aaGun and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 3 armour and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 3 armour
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 artillery
Smolensk : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 1 armour and 1 fighter
Eastern Persia : 1 flag, 5 armour
127 Sea Zone : 1 flag, 1 transport
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Production/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I assumed with the amount of firepower I came in with that you would NOT want to scramble…
MM
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Jehol to Amur
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Suiyuyan to Jehol
2 mech_infantrys moved from Shantung to Manchuria
1 artillery moved from Kansu to Shensi
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 armour moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Hunan to Burma
2 fighters moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 airfield, 1 fighter and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
British defend with 3 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Amur to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 1 infantry
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 2 mech_infantrys
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 airfield, 1 armour and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 aaGun
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Novosibirsk : 1 flag
Samara : 1 flag
Production/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 66 / 68
Americans : 54 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 43 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Hey there - looks like you may have gotten stuck mid round? UK is up… :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Yea sorry it was a hard days nite, I forgot to unload my Transport so I used the edit mode I hope that was ok
Looks like America has a tough job to do
Tanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 armour moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 bomber moved from Southern Italy to Gibraltar
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 armour placed in Iraq
3 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
1 infantry and 1 mech_infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern France
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
94 Sea Zone : 1 flag, 2 destroyers and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 3 armour and 1 factory_minor
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 destroyers
Production/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 65 / 68
Americans : 55 / 75
Chinese : 0 / 4
British : 25 / 26
UK_Pacific : 7 / 7
Italians : 26 / 42
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey there….
Question: Would you be willing to concede the game at this point - I do not want to tell you what to do - I just think I have the US in a no-win situation.
If not, that is fine - I will concede to you. I have decided that it is time to step away from A&A for awhile as I have pretty much lost all the enjoyment playing due to various things.
So - either way, I’d like to end this game - GG to you and I hope you have a great holiday and New Years!
MM