XDAP-03 Cannibalized by Fluff v. The Final Draft


  • @Gargantua:

    I see the evil rising!

    Well it ain’t the Chinese army that you see, I can tell you that!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to 106 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 106 Sea Zone, round 1 :  3/4 hits
                        2 submarines owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
                1 bomber moved from 106 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from 51 Sea Zone to Samoa
                1 fighter moved from 106 Sea Zone to Eastern United States
                1 carrier moved from 106 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                1 fighter moved from 25 Sea Zone to Wake Island

    Place Units - Americans
                1 carrier and 1 fighter placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                Americans undo move 3.
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 44 / 46
        Americans : 50 / 70
        Chinese : 5 / 15
        British : 26 / 31
        UK_Pacific : 13 / 20
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Sorry, forgot to hit post turn. China’s move is attached.

  • TripleA

    Hi guys,

    This is a friendly reminder that round 3 of the xdap tournament ends December 31st.
    There is less than 4 weeks remaining, please play as fast as you can to avoid having your game go to a decision.

    Kind regards,
    Allweneedislove

  • Liaison TripleA '11 '10

    Wait a minute…

    If it goes to decision, DO I GET TO DECIDE FOR MYSELF? :D :D :D :D

  • '12

    @Gargantua:

    Wait a minute…

    If it goes to decision, DO I GET TO DECIDE FOR MYSELF? :D :D :D :D

    please review the initial tournament rules Garg.  The answer should be clear.

  • Liaison TripleA '11 '10

    Hmm…

    It basically says “I’ll treat myself objectively”

    LOLOLOL Mwahahaha


  • told to hurry up in his own tourney…… NOW THAT’S COLD!


  • I think Garg is too afraid of us to take his turn!

  • Liaison TripleA '11 '10

    I’ve damn well been trying!  F’n work!


  • This is how you have to play the Allies in order to win in G40. Delay, delay delay ===> go to a decision ===> declare yourself winner. Before you know it, everyone will be using Garg’s strategy  :-P


  • LOL that was better than mine!

  • Liaison TripleA '11 '10

    I haven’t forgotten.

    8 hours to post!

  • TripleA

    hello everyone,

    another friendly reminder, there are 3 weeks left in round 3 of the tournament.
    at your current pace of 0.35 moves per day, round 3 of the xdap tournament will finish with this game being on japans 3rd turn.

    something drastic must happen to complete this game. i can think of 3 options.

    1. the first team member that downloads their opponents file plays the turn. and plays it quickly, not thinking it it over for an hour or even worse discussing strategy with your teammate.

    2. trying to meetup in the triplea lobby for a few hours to play realtime. i know it is very difficult to coordinate schedules but is likely the only way to complete this game.

    3. concede the game and let your opponents move on to play creature commandos. if one side is too busy to play concession is more honourable than stalling.

    kind regards,
    allweneedislove

  • Liaison TripleA '11 '10

    Hmm…

    I could do realtime? On a saturday?

    You guys?


  • I could likely do this saturday as well.


  • I can’t do real time but I can check the status tonnes?


  • get playing tonight and lets make a commitment to keep plugging away at it!
    then it might not be an issue


  • I can play live on Saturday. It seems that Decay is the only holdout. Worst case scenario, if we get to the last week of the game, and still haven’t progressed, I could play the Japanese in live play. That is, unless Decay can work with his schedule so that he can join us.


  • Well, if Decay is watching the post closely enough, we could still try some live play, see if he catches the post when it comes up to Japan, give him some time to make his move. If nothing else, at least we can get it up to Japan quickly.

    The last of my finals are tomorrow, and I only have one side-project going at the moment. I have ample free time, so my turns will not be long in waiting.

    Hell, I’m on my 3rd web app design since this game started. ;)

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