X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 8 infantry moved from Southern France to France
                1 bomber moved from Southern Italy to France
                3 armour and 2 mech_infantrys moved from Northern Italy to Southern France
                3 armour and 2 mech_infantrys moved from Southern France to France


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 8 infantry moved from Southern France to France
                1 bomber moved from Southern Italy to France
                3 armour and 2 mech_infantrys moved from Northern Italy to Southern France
                3 armour and 2 mech_infantrys moved from Southern France to France

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    British defend with 2 artilleries, 1 harbour and 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 1 :  4/8 hits
                        British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 1 :  3/6 hits
                        4 infantry owned by the British , 2 artilleries owned by the British and 3 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 4 infantry
                    Casualties for Italians: 3 infantry
                Battle in France
                    Italians attack with 4 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 artillery
                        Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys in France, round 1 :  5/17 hits
                        French roll dice for 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in France, round 1 :  7/20 hits
                        1 infantry owned by the British , 4 infantry owned by the French and 7 infantry owned by the Italians lost in France
                        Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in France, round 2 :  4/10 hits
                        French roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in France, round 2 :  7/15 hits
                        4 infantry owned by the British , 2 artilleries owned by the Italians , 2 mech_infantrys owned by the Italians , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in France
                    2 armour owned by the Italians retreated to Southern France
                    French win with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
                    Casualties for French: 4 infantry
                    Casualties for British: 5 infantry
                    Casualties for Italians: 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from Tobruk to Libya

    Place Units - Italians
                3 infantry placed in Southern France
                7 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 2 artilleries and 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 8 infantry
        Libya : 1 flag, 1 aaGun and 1 artillery
        Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Greece : 1 flag
        92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 37 / 50
        Russians : 31 / 41
        Japanese : 65 / 75
        Americans : 58 / 84
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 20 / 30
        ANZAC : 9 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                2 artilleries and 2 infantry moved from South Australia to New South Wales
                1 bomber moved from Gilbert Islands to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry

    Production/PUs Summary :

    Germans : 37 / 50
        Russians : 31 / 41
        Japanese : 65 / 75
        Americans : 58 / 84
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 20 / 30
        ANZAC : 9 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Normandy Bordeaux to France

    Turn Complete - French
                French collect 11 PUs; end with 11 PUs total

    Territory Summary for French :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        76 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 50
        Russians : 31 / 41
        Japanese : 65 / 75
        Americans : 58 / 84
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 20 / 30
        ANZAC : 9 / 15
        French : 11 / 11
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Western Germany to Holland Belgium
                6 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers moved from Western Germany to France
                1 mech_infantry moved from Denmark to France
                3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                8 armour, 2 artilleries and 1 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 8 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 2 artilleries and 1 infantry in Rostov, round 1 :  4/11 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 1 :  0/5 hits
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries in Holland Belgium, round 4 :  1/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in France
                    Germans attack with 6 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 airfield, 1 factory_minor and 1 infantry; British defend with 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 artillery
                        Germans roll dice for 6 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 1 :  4/19 hits
                        French roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 1 :  2/12 hits
                        4 infantry owned by the British and 2 infantry owned by the Germans lost in France
                        Germans roll dice for 6 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 :  9/17 hits
                        French roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in France, round 2 :  3/8 hits
                        1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Americans , 3 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the British , 1 armour owned by the Americans and 2 fighters owned by the British lost in France
                    Germans captures 11PUs while taking French capital
                    Germans win, taking France from French with 6 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 5 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 artillery

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from France to Western Germany
                1 armour moved from Novgorod to Finland
                1 artillery and 1 infantry moved from Karelia to Novgorod
                3 infantry moved from Bessarabia to Ukraine
                4 infantry moved from Denmark to Western Germany
                4 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Romania
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 58 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
        Romania : 1 flag, 2 armour, 1 factory_upgrade and 1 mech_infantry
        Poland : 1 flag, 4 infantry
        Germany : 1 flag, 3 aaGuns, 1 factory_major and 2 mech_infantrys
        Denmark : 1 flag, 1 aaGun and 2 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 factory_minor
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 2 infantry
        Rostov : 1 flag, 8 armour and 2 artilleries
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 6 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 41
        Japanese : 65 / 75
        Americans : 55 / 84
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 20 / 30
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 14 times
                5 was rolled 19 times
                6 was rolled 16 times
            Average roll : 3.589
            Median : 4.000
            Variance : 0.245
            Standard Deviation : 0.495
            Total rolls : 95

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.516
            Median : 3.500
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 64

    French Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.850
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 bomber moved from Russia to Bryansk
                3 infantry moved from Korea to Amur
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                2 armour moved from Egypt to Iraq
                1 armour and 3 mech_infantrys moved from Eastern Persia to West India

    Combat - Russians
                Battle in West India
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour and 3 mech_infantrys in West India, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in West India, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in West India
                    Russians win, taking West India from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Bryansk
                    Russians attack with 1 bomber and 5 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 bomber and 5 infantry in Bryansk, round 1 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 :  0/3 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 bomber and 5 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 bomber and 3 infantry in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Amur, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                4 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 bomber moved from Bryansk to Russia

    Place Units - Russians
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in Korea
                1 infantry placed in Volgograd
                2 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,1,5,1
                Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns, 1 factory_minor and 11 infantry
        6 Sea Zone : 1 flag, 1 destroyer
        West India : 1 flag, 1 armour and 3 mech_infantrys
        Ethiopia : 1 flag, 1 mech_infantry
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 3 infantry
        Archangel : 1 flag, 9 infantry
        Russia : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 21 infantry
        Tambov : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Caucasus : 1 flag, 1 mech_infantry
        Samara : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 armour
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 33 / 41
        Japanese : 63 / 75
        Americans : 55 / 84
        Chinese : 4 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    hmmm…

    Well played my friends, well played.

    I will have to think about this one for a while…

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_majors; Remaining resources: 72 PUs;
                Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 units repaired.
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour moved from Suiyuyan to Kansu
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 armour and 2 mech_infantrys moved from Anhwe to Shensi
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                3 artilleries and 2 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from Western Australia to 56 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                      Japanese take Queensland from ANZAC
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 infantry moved from Amur to Korea
                5 fighters and 6 tactical_bombers moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                      Japanese take Wake Island from Americans

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_majors; Remaining resources: 72 PUs;
                Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 units repaired.
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour moved from Suiyuyan to Kansu
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 armour and 2 mech_infantrys moved from Anhwe to Shensi
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                3 artilleries and 2 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from Western Australia to 56 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                      Japanese take Queensland from ANZAC
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 infantry moved from Amur to Korea
                5 fighters and 6 tactical_bombers moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                      Japanese take Wake Island from Americans

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour and 4 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Shensi, round 1 :  0/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports
                    Russians defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 1 :  1/6 hits
                        Russians roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Russians lost in 6 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 armour, 2 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Russians defend with 2 aaGuns, 1 factory_minor and 11 infantry
                        AA guns fire in Korea :  0/6 hits
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Korea, round 1 :  10/22 hits
                        Russians roll dice for 2 aaGuns and 11 infantry in Korea, round 1 :  2/11 hits
                        8 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 6 tactical_bombers in Korea, round 2 :  9/20 hits
                        Russians roll dice for 3 infantry in Korea, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 2 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 11 infantry

    Non Combat Move - Japanese
                3 transports moved from 56 Sea Zone to 37 Sea Zone
                3 fighters moved from Korea to 6 Sea Zone
                3 tactical_bombers moved from Korea to 6 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Korea to Japan
                1 mech_infantry moved from Shantung to Manchuria

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 fighter placed in India
                2 artilleries and 1 infantry placed in Malaya
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Korea : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Japan : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
        Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
        Shensi : 1 flag, 2 armour and 4 mech_infantrys
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 2 mech_infantrys
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 1 flag, 1 artillery
        South Australia : 1 flag, 3 artilleries and 2 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Amur : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        31 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 3 transports
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
        54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 30 / 41
        Japanese : 73 / 84
        Americans : 55 / 84
        Chinese : 1 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 5 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 6 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 89 Sea Zone to 11 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico

    Non Combat Move - Americans
                4 fighters moved from Western United States to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                6 fighters and 2 infantry placed in Western United States
                2 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        11 Sea Zone : 1 flag, 2 transports
        10 Sea Zone : 1 flag, 7 submarines and 2 transports
        Central United States : 1 flag, 1 factory_major
        Southeast Mexico : 1 flag, 1 infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Norway : 1 flag
        89 Sea Zone : 1 flag, 2 transports
        101 Sea Zone : 1 flag, 2 submarines and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 30 / 41
        Japanese : 73 / 84
        Americans : 55 / 75
        Chinese : 1 / 4
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 5 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    I did the edit because I changed my mind about where 1 transport went.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - British
                British buy 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to West India
                1 fighter moved from Egypt to Eastern Persia
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 submarine moved from 63 Sea Zone to 50 Sea Zone
                1 submarine moved from 50 Sea Zone to 31 Sea Zone
                1 destroyer moved from 78 Sea Zone to 57 Sea Zone

    Combat - British
                Battle in 31 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                        British roll dice for 1 submarine in 31 Sea Zone, round 1 :  1/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                        British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 fighter moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                2 fighters and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Territory Summary for British :

    31 Sea Zone : 1 flag, 1 submarine
        57 Sea Zone : 1 flag, 1 destroyer
        West India : 1 flag, 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 flag, 1 armour
        Holland Belgium : 1 flag, 1 factory_minor and 1 infantry
        Tobruk : 1 flag, 1 mech_infantry
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 fighter
        Persia : 1 flag
        110 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 42 / 63
        Russians : 30 / 41
        Japanese : 73 / 84
        Americans : 55 / 75
        Chinese : 1 / 2
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 5 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                1 artillery moved from Libya to Tobruk
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to Tobruk
                3 infantry moved from Southern France to Normandy Bordeaux
                2 armour moved from Southern France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from 92 Sea Zone to Normandy Bordeaux

  • '20 '18 '16 '13 '12

    Wow. Like lightning. Might even get to post J9 tonight!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                1 artillery moved from Libya to Tobruk
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to Tobruk
                3 infantry moved from Southern France to Normandy Bordeaux
                2 armour moved from Southern France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from 92 Sea Zone to Normandy Bordeaux

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 battleship in Tobruk, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tobruk, round 1 :  1/4 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 3 infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 2 armour and 1 bomber
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Southern France to Normandy Bordeaux
                3 infantry moved from Northern Italy to Western Germany
                1 bomber moved from Holland Belgium to Southern Italy
                3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 carrier moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from Tobruk to 96 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 aaGun moved from Libya to Tobruk
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Western Germany : 1 flag, 3 infantry
        Holland Belgium : 1 flag, 2 armour
        Tobruk : 1 flag, 1 aaGun, 1 armour and 2 artilleries
        Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 2 transports
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer and 2 transports
        92 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 30 / 41
        Japanese : 73 / 84
        Americans : 55 / 75
        Chinese : 1 / 2
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 34
        ANZAC : 5 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 armour, 2 artilleries, 3 fighters and 3 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Queensland, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in South Australia
                    ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
                    Japanese defend with 3 artilleries and 2 infantry
                        ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in South Australia, round 1 :  3/9 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in South Australia, round 1 :  1/5 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
                        ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in South Australia, round 2 :  6/8 hits
                        Japanese roll dice for 2 artilleries in South Australia, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 artilleries and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from South Australia to New South Wales
                1 bomber moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,5,2,5,6,2,2
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        South Australia : 1 flag, 1 armour, 2 artilleries and 2 infantry
        62 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 30 / 41
        Japanese : 70 / 84
        Americans : 55 / 75
        Chinese : 1 / 2
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 34
        ANZAC : 8 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    nice shootin’ there Paul Hogan.

  • '20 '18 '16 '13 '12

    Charles de Gaulle is up!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    I went ahead and moved for Vold just to save time.  If he wants move his ships somewhere else, we can always edit his changes later.

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