Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Norway to Baltic States
1 tactical_bomber moved from Norway to Baltic States
4 infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Norway to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
7 armour, 2 artilleries, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Iraq to Persia
5 armour moved from Trans-Jordan to Persia
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Amur to Korea
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/7 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 7 armour, 2 artilleries, 5 infantry and 16 mech_infantrys
Italians defend with 1 aaGun, 2 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
Russians roll dice for 7 armour, 2 artilleries, 5 infantry and 16 mech_infantrys in Romania, round 1 : 7/30 hits
Germans roll dice for 1 aaGun, 2 armour, 5 artilleries, 2 infantry and 2 mech_infantrys in Romania, round 1 : 3/11 hits
3 infantry owned by the Russians , 1 aaGun owned by the Italians , 2 artilleries owned by the Italians , 2 mech_infantrys owned by the Italians and 2 infantry owned by the Italians lost in Romania
2 infantry owned by the Russians , 7 armour owned by the Russians , 16 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 2 armour and 3 artilleries remaining. Battle score for attacker is 18
Casualties for Russians: 3 infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Persia
Russians attack with 5 armour and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 5 armour and 1 infantry in Persia, round 1 : 5/6 hits
Italians roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Korea, round 1 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 4 : 3/4 hits
Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
5 infantry moved from Suiyuyan to Chahar
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Bryansk to Eastern Poland
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Norway to Karelia
1 bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Ukraine
3 armour moved from Novgorod to Eastern Poland
Place Units - Russians
1 artillery and 1 infantry placed in Novgorod
2 armour placed in Ukraine
1 transport placed in 115 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 factory_minor placed in Iraq
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,6,3,1,5,4
Russians collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 4 infantry
Manchuria : 1 flag, 1 infantry
Chahar : 1 flag, 6 infantry
Trans-Jordan : 1 flag
Syria : 1 flag
Slovakia Hungary : 1 flag, 2 infantry
Norway : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Karelia : 1 flag, 1 armour
Baltic States : 1 flag, 3 infantry
Eastern Poland : 1 flag, 4 aaGuns, 13 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 16 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
Iraq : 1 flag, 1 factory_minor and 2 infantry
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 1 flag, 5 armour and 1 infantry
115 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
98 Sea Zone : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 50
Russians : 54 / 63
Japanese : 41 / 83
Americans : 55 / 72
Chinese : 15 / 17
British : 9 / 0
UK_Pacific : 17 / 17
Italians : 25 / 32
ANZAC : 6 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.398
Median : 3.000
Variance : 0.369
Standard Deviation : 0.607
Total rolls : 123
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Russians Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.320
Median : 3.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 75
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Telegram from Hitler to Hirohito: “HURRY”
one quick edit. the arm from nwy goes to vyborg instead of karelia.
If the Italians would prefer to lose art instead of aa go ahead and change prior to the Japanese move.
This is our final offer :x
Surrender or you will suffer the conquences :evil:
Hope this letter finds you in good health
Yours sincerely
ShÅwa Hirohito
emperor, living god and so forth
This is our final offer :x
Surrender or you will suffer the conquences :evil:
Hope this letter finds you in good health
Yours sincerely
Shōwa Hirohito
emperor, living god and so forth
We are prepared to accept your unconditional surrender. Anything less will result in further lives being sacrificed with no hope of turning the tide of the war. A surrender at this point will likely result in a more favorable outcome for the Japanese people. We may even allow you to keep your personal samurai sword collection.
In hope of peace,
Allied Commanders
Attention all personel!
The enemy is at the gates and everyone
must do their duty. For the emperor!
BANZAI, BANZAI BANZAI
Catch you on the flipside :-)
Attention all personel!
The enemy is at the gates and everyone
must do their duty. For the emperor!BANZAI, BANZAI BANZAI
Catch you on the flipside :-)
perhaps we will meet again. :evil:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 armour
EDIT: Adding units owned by Russians to Vyborg: 1 armour
EDIT: Turning off Edit Mode
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from 62 Sea Zone to New Guinea
1 fighter moved from 62 Sea Zone to New Guinea
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 61 Sea Zone to 41 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to 16 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 16 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 armour and 3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour and 1 infantry
Russians defend with 2 aaGuns and 4 infantry
Russians win with 2 aaGuns and 4 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 3 infantry
British defend with 1 artillery, 7 infantry and 1 tactical_bomber; Chinese defend with 4 artilleries and 7 infantry
Chinese win with 5 artilleries, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Chinese: 2 infantry
Battle in New Zealand
Japanese attack with 1 armour
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 66 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 armour and 5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
You were saying about my sword collection?
TELEGRAM from Mr.Hitler
“Ach du Tommy Schweinhund….we surrender”
Maybe we´ll take the long hard road outta hell aka loser bracket. It is not unusual for a wild card team to perform even better :-D
Thanks for the game
Thanks for the game. Good luck i think you guys can make it to the final.
Thank you for a well played and fast placed game.
Good luck in the rest of the tournament and maybe we will meet again :-D
Thanks guys. Very fun game.