Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Which capital will be next? Moscow or Delhi? :-D
Which capital will be next? Moscow or Delhi? :-D
:lol:
which game are we talking about? :wink:
Weird i just noticed if you zoom way out Russia looks like a giant beast about to swallow europa. :-)
Which capital will be next? Moscow or Delhi? :-D
You guys are going to set a record for most capitols taken in a losing campaign. 8-)
BTW, Mao wants his capitol back.
now that dutch guy is telling me maybe we should have left the russian move into suiyuyan and wants to start with the original map you posted. do you guys care either way, as long as he makes the decision before he starts with USA?
It doesn’t change my plans for Japan so just post before move and it’ll be fine.
steam is starting to roll out of my supercomputer running all these odds. :lol:
Don´t play the odds…play the game :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from Central United States to British Columbia
3 fighters and 3 tactical_bombers moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to 16 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
Combat - Americans
Battle in South West Africa
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in South West Africa, round 1 : 0/2 hits
Italians roll dice for 1 infantry in South West Africa, round 1 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in South West Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
Americans win, taking South West Africa from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Columbia
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in British Columbia, round 1 : 2/7 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 5 fighters and 1 tactical_bomber in Bulgaria, round 1 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Bulgaria, round 1 : 1/2 hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Bulgaria
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from British Columbia to 16 Sea Zone
1 tactical_bomber moved from British Columbia to Western United States
1 destroyer moved from 2 Sea Zone to 14 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 aaGun moved from Alberta Saskatchewan Manitoba to British Columbia
2 aaGuns moved from Central United States to Western United States
2 fighters moved from 97 Sea Zone to Norway
4 fighters and 1 tactical_bomber moved from Bulgaria to Eastern Poland
1 armour, 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - Americans
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 1 : 2/7 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
is Jerngreipner READY???
UK coming very soon.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from India to French Indo China
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
2 armour moved from Yunnan to Siam
2 mech_infantrys moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from India to 36 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Yukon Territory
British take Yukon Territory from Japanese
1 armour moved from Yukon Territory to British Columbia
Combat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
retreated to Eastern Persia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Sumatra
Battle in 36 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking Sumatra from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
British attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Siam, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in Siam, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British roll dice for 2 armour and 2 mech_infantrys in Siam, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns moved from India to Burma
1 fighter moved from Eastern Persia to Trans-Jordan
4 fighters moved from Eastern Poland to Norway
1 fighter moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Eastern Poland
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 transport moved from 120 Sea Zone to 116 Sea Zone
1 artillery moved from Southeast Mexico to 64 Sea Zone
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from Yunnan to Burma
1 artillery and 7 infantry moved from Yunnan to Kwangsi
Turn Complete - British
Territory Summary for British :
Kwangsi : 1 flag, 1 artillery, 7 infantry and 1 tactical_bomber
Siam : 1 flag, 2 armour and 1 mech_infantry
Yunnan : 1 flag, 3 infantry
Burma : 1 flag, 3 aaGuns, 1 fighter and 1 mech_infantry
British Columbia : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 mech_infantry
Western United States : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 battleship and 1 destroyer
10 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 fighter
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 5 fighters
Eastern Poland : 1 flag, 1 fighter and 1 tactical_bomber
116 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flag, 1 carrier
110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 37 / 41
Russians : 54 / 69
Japanese : 48 / 83
Americans : 57 / 72
Chinese : 11 / 17
British : 10 / 0
UK_Pacific : 17 / 0
Italians : 23 / 14
ANZAC : 6 / 0
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 10 times
Average roll : 3.636
Median : 4.000
Variance : 3.048
Standard Deviation : 1.746
Total rolls : 22
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
Average roll : 4.000
Median : 4.500
Variance : 3.600
Standard Deviation : 1.897
Total rolls : 16
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
The brits really stunk it up that round. :x
oops forgot to place with UK pacific. here is the map ready for italy.
I guess u guys have rambo loose in the middle east - that freaking guy is apparently invincible :x
Anzac kills the Japanese transport and no moves for France. go ahead and go with Italy and Germany.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Persia to Persia
Italians take Persia from Russians
1 fighter moved from Egypt to 70 Sea Zone
1 armour moved from Yugoslavia to Greece
Italians take Greece from Americans
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Romania
2 armour, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in 70 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Slovakia Hungary
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Italians attack with 2 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Italians win, taking Romania from Russians with 2 armour, 5 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from 70 Sea Zone to Belgian Congo
2 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia
1 fighter moved from Egypt to Rhodesia
1 bomber moved from Southern Italy to Egypt
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Turn Complete - ANZAC
France…