XDAP-03 Atlanta Axis (Allies -3) vs Defrosted Tuna (Axis)


  • I asked ghr2 to play his turn. Give me 1 day to see if he wants to continue play/he has time or not. 'cause I don’t want to be “team Noll” :/


  • It seems like my team-mate decided to drop the tournament in the end, so Team Defrosted Tuna might dissolve, meaning you auto-win the game. I’ll check on Garg if he has a replacement for my team, otherwise Defrosted Tuna Team dissolves.


  • While we wait for Garg to decide what is to happen to my team, I will play in order to keep the flow of the game. Sorry for the delay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
                1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        New Guinea : 1 flag, 1 infantry
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        30 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 9 / 23
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Iraq to Alexandria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Battle in Alexandria
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 1 infantry in Alexandria, round 1 :  2/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 8 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 53 PUs;
                Germans buy 2 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
                7 infantry moved from France to Western Germany
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 infantry moved from Baltic States to Novgorod
                5 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                6 armour moved from Eastern Poland to Germany
                2 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                4 bombers moved from 104 Sea Zone to Western Germany
                3 mech_infantrys moved from Yugoslavia to Romania
                10 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer and 4 transports placed in 113 Sea Zone
                2 artilleries placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '15

    looks like the verdict was find your own new partner, play by yourself, or concede.  What do you want to do Noll?


  • ok let’s continue then!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Rostov to Ukraine
                1 bomber moved from Russia to Ukraine
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk
                1 fighter moved from Russia to Archangel
                3 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Suiyuyan to Hopei
                6 infantry moved from Novosibirsk to Vologda
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Belarus to Russia
                1 bomber moved from Ukraine to Russia
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 flag, 1 infantry
        Hopei : 1 flag, 5 infantry
        Amur : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 aaGun and 5 infantry
        Egypt : 1 flag, 1 mech_infantry
        Belarus : 1 flag, 2 infantry
        Bryansk : 1 flag, 2 aaGuns, 1 armour, 16 artilleries, 31 infantry and 4 mech_infantrys
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 flag, 1 aaGun and 6 infantry
        Volgograd : 1 flag, 1 factory_minor
        Smolensk : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
        105 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 67
        Russians : 32 / 32
        Japanese : 54 / 70
        Americans : 53 / 73
        Chinese : 11 / 10
        British : 31 / 60
        UK_Pacific : 1 / 0
        Italians : 8 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Chahar to Anhwe
                1 bomber moved from French Indo China to Anhwe
                1 infantry moved from Korea to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                3 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from 42 Sea Zone to Java
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Malaya to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                3 infantry moved from Kiangsi to Kiangsu
                2 artilleries and 3 infantry moved from Kwangsi to Kiangsi
                1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
                1 tactical_bomber moved from Caroline Islands to 46 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in Amur
                    Japanese attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 46 Sea Zone to Philippines
                1 bomber moved from Anhwe to Kiangsi
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to India

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 armour and 1 mech_infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in India
                1 artillery and 6 infantry placed in Japan
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Algeria to Morocco
                1 armour moved from Algeria to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                3 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 tactical_bomber moved from United Kingdom to Scotland
                1 transport moved from 30 Sea Zone to 10 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 cruisers moved from 30 Sea Zone to 33 Sea Zone
                1 battleship moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 55 Sea Zone
                4 carriers, 1 destroyer, 7 fighters, 6 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Scotland
                    Americans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery and 5 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 1 :  4/7 hits
                        Germans roll dice for 1 artillery and 5 infantry in Scotland, round 1 :  2/6 hits
                        4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                        Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Scotland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Americans: 3 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 :  1/1 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Hawaiian Islands to Queensland
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from 93 Sea Zone to Gibraltar
                2 fighters moved from Scotland to United Kingdom
                1 tactical_bomber moved from Scotland to United Kingdom
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 flag, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Johnston Island : 1 flag, 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        10 Sea Zone : 1 flag, 1 carrier, 3 submarines and 1 transport
        55 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 bomber and 3 fighters
        Scotland : 1 flag, 1 artillery
        United Kingdom : 1 flag, 2 fighters and 1 tactical_bomber
        Morocco : 1 flag, 1 armour and 3 infantry
        Algeria : 1 flag, 2 mech_infantrys
        Tunisia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag, 2 transports
        101 Sea Zone : 1 flag, 1 carrier and 2 destroyers
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 64 / 73
        Americans : 53 / 73
        Chinese : 9 / 10
        British : 33 / 60
        UK_Pacific : 0 / 0
        Italians : 8 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan
                4 artilleries and 13 infantry moved from Kweichow to Anhwe
                3 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries and 13 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 artilleries and 13 infantry in Anhwe, round 1 :  2/17 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 fighter and 2 infantry
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag, 3 infantry
        Anhwe : 1 flag, 4 artilleries and 12 infantry

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 61 / 73
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 33 / 60
        UK_Pacific : 0 / 0
        Italians : 8 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 43 PUs;
                British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Iraq to Cyprus

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Cyprus, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 armour moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Turkmenistan to Eastern Persia
                2 artilleries moved from Turkmenistan to Eastern Persia
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery moved from 80 Sea Zone to Eastern Persia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 bomber moved from Cyprus to Iraq
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters and 4 infantry placed in United Kingdom
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Cyprus : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Rhodesia : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        104 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 flag, 1 destroyer
        99 Sea Zone : 1 flag, 1 submarine and 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 bomber, 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 flag, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 61 / 73
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 8 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to Caroline Islands
                1 fighter moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 cruiser moved from 30 Sea Zone to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 carrier
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 3 fighters
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 61 / 73
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 8 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Libya to Tunisia

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Libya to Tunisia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry
        Libya : 1 flag
        81 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 61 / 73
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 8 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                4 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
                4 armour and 4 infantry moved from Germany to 113 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
                4 armour and 4 infantry moved from 111 Sea Zone to Scotland
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Belarus
                6 mech_infantrys moved from Romania to Eastern Poland


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